Timotheus
Posts: 481
Joined: 12/13/2013 Status: offline
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Again, the key to cash richness it to settle good quality planets AND more importantly, make their population grow. If that means low taxes on the planet with 100, 200 or even 500K people, or even 0% tax, and you lose money - it is worth it. If your reputation is good (mine is at noble - I am such a goody two shoes ) then other races will board their passenger ships and come to your planets. The problem is that Securans breed like rabbits, and resettling them may not even be a solution... So, to your points: 1. Colonies are where the cash is, focus there. Trade is tiny compared to GDP being generated there. Trade is not tiny, at all. It can be bigger than your taxes at many a time. 2. More happiness = higher taxes, but don't put your private economy into negative cashflow. Yep, happiness. Goes well with lower taxes, which incidentally results in big % growth for your colony pop. Jack up the taxes once you see the red "MAX" next to a planet - that means that the pop is maximized. 2. Protect colonies with fleets, spaceports and temporarily defensive bases, but watch costs. Retire or re-allocate forces as threats are pushed back. Costs... there are research branches (troop logistics and errr one of them blue tech branches for admin) that lower your costs. Also upgrading commerce works (as well as building Bazaar and other wonders). Early game, I make Colonial Spaceports with shields, weapons and armor, plus of course MEDICAL and RECREATIONAL one unit each for bonus - in fact, the MAIN reason for spaceport on every planet is for MEDICAL and RECREATIONAL bonus. Make them cheap but so they can defend the colony from odds and ends (and late game, from full fleets - torps and titan beams rule). Don't forget to recruit some troops on your planets, as a favorite trick of Das (and I have seen AI do it too!) is to run some troop transports past your multi zillion dollar death star orbital of doom and capture the planet (and the station...) because you had no or very few troops on the surface. 3. Go after pirates with a vengeance, even if it helps your neighbors. Destroy bases and capture constructors. I try never to pay pirates, except in the very beginning. Correct - although early game I am usually unlucky to get a bunch of them and I have to pay ALL of them. For all that money they don't even kill the slugs in my starting system... bums. Then choose weakest pirate and steal their territory map - then go to town if they are in range. Don't piss all of them off. Pirate bases - I had big trouble my current game because I didn't know this mechanic. I even lost a colony and had to make troop transports and recruit ASAP to take it back! Periodically go to colony screen, go to a planet and click "Facilities". If there is a pirate base, build a few troops and attack it. 4. Use Long range sensors to keep an eye on pirates as they try to move back in. Monitoring stations, explorers, mining stations are all good platforms. LRsensors rule. Also, feel free to put weapons and shields on private bases also - they will defend themselves and you get no upkeep.
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