Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Rail repair chances

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Rail repair chances Page: [1]
Login
Message << Older Topic   Newer Topic >>
Rail repair chances - 12/24/2013 6:55:34 AM   
clark_x_zhang

 

Posts: 14
Joined: 5/9/2013
Status: offline
Hi,
Can someone explain to me how rail repair chances? When you split up a rail repair unit, you get units with lower ability. How does the lower ability translate into chances of successfully repairing rail in a hex?

Thanks for your help,
Clark
Post #: 1
RE: Rail repair chances - 12/24/2013 3:00:53 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: clark_x_zhang

Hi,
Can someone explain to me how rail repair chances? When you split up a rail repair unit, you get units with lower ability. How does the lower ability translate into chances of successfully repairing rail in a hex?

Thanks for your help,
Clark

The changes or the percetnage/probabilty is halved, etc. Also see this post:

http://www.matrixgames.com/forums/tm.asp?m=3505016#

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to clark_x_zhang)
Post #: 2
RE: Rail repair chances - 12/27/2013 4:35:10 PM   
ogar

 

Posts: 297
Joined: 9/6/2009
Status: offline
RR repair, like a lot of 'special' abilities, is scenario dependent - what works well in one scenario does not always work in another scenario.  FWIW, I have found stacking a HQ unit with the RR unit seems to make repair more likely. (The best HQ is the RR's unit own formation HQ, but any cooperating HQ seems to help.)
Also, I've found terrain matters, so if your damaged RR is in a swampy or hilly terrain, I think that reduces the chance of success in repairing.  And supply and readiness matter, of course.  Even if you have a unit with 81% RR repair ability, if it also has 43% readiness and 66% supply, then the chance of repair is a lot less than that 0.81.

Of course, one RR repair item is almost guaranteed.  If you absolutely, positively need one specific damaged RR hex repaired for _this_ turn - it won't happen.  I do not know how TOAW discerns this, but it does.  The next turn, after the big attack fails, well, sure _then_ the RR is repaired....

HTH

(in reply to Oberst_Klink)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Rail repair chances Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531