SebbiLebga
Posts: 10
Joined: 12/7/2013 Status: offline
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Reproducing the glitch is easy ;) #1 Existing Save Games in the save folder, more than 5 autosaves, Main Menu -> Load Game I've added the appropriate log entry below in the code section from the output_log.txt, but I can upload it as well, if needed. Moving overlay MainMenu to default camera. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Overlay Overlays/Common/SaveLoadGameOverlay not found! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at SceneOrchestrator.AddSaveLoadGameOverlayToBaseScreen (System.String parentBaseScreenName, OverlayType overlayType, .WorldMapBaseScreenGameLogic worldMapScreenGameLogic, .GameWorld gameWorld) [0x00000] in <filename unknown>:0 at LoadGameButtonER.OnClick () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 3299. Total: 2.744203 ms (FindLiveObjects: 0.352000 ms CreateObjectMapping: 0.419327 ms MarkObjects: 1.246806 ms DeleteObjects: 0.095822 ms) ###@@@###@@@ #2 Emptied the save folder, started New Game, moved 8 turns ahead, checked if autosaves are made in the folder (yes), Game Menu -> SaveGame I've added the appropriate log entry below in the code section from the output_log.txt, but I can upload it as well, if needed. Showing Menu (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding overlay Overlays/WorldMap/WorldMapMenuOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Invalid screen width! Current width is: 1280 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Invalid screen width! Current width is: 1280 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Invalid screen width! Current width is: 1280 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Invalid screen width! Current width is: 1280 (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Adding overlay Overlays/Common/SaveLoadGameOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Moving overlay WorldMap to default camera. (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Parent overlay is BaseScreens/WorldMapBaseScreen (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Overlay Overlays/Common/SaveLoadGameOverlay not found! (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) NullReferenceException: Object reference not set to an instance of an object at SceneOrchestrator.AddSaveLoadGameOverlayToBaseScreen (System.String parentBaseScreenName, OverlayType overlayType, .WorldMapBaseScreenGameLogic worldMapScreenGameLogic, .GameWorld gameWorld) [0x00000] in <filename unknown>:0 at WMMenuSaveGameButtonER.OnClick () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:Update() (Filename: Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 4044. Total: 4.624330 ms (FindLiveObjects: 0.583034 ms CreateObjectMapping: 0.419885 ms MarkObjects: 2.916013 ms DeleteObjects: 0.079060 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4044. Total: 4.499454 ms (FindLiveObjects: 0.540292 ms CreateObjectMapping: 0.416254 ms MarkObjects: 2.927746 ms DeleteObjects: 0.016203 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4044. Total: 3.832889 ms (FindLiveObjects: 0.474082 ms CreateObjectMapping: 0.365130 ms MarkObjects: 2.506463 ms DeleteObjects: 0.015085 ms) ###@@@###@@@ Not directly related to the aforementioned problem, but where should I find the Apollo missions, because I can't find them in a new game, when I click through the HQ Program Categories? I can make some screenshots, if you like. Edit: The code function of this forum seems to have some issues, too. Removed the code style.
< Message edited by SebbiLebga -- 12/28/2013 10:00:10 AM >
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