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Good Or Bad 1.40 Open Beta Patch ?

 
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Good Or Bad 1.40 Open Beta Patch ? - 12/28/2013 12:08:09 PM   
kirk23


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Forum members can you post any Likes or Dislikes,in respect off the 1.40 Open Beta. Your comments will be read, and any issue you raise will be addressed when testing is complete thank you in advance.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/28/2013 5:56:44 PM   
timc424

 

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AAAHHHGGG! The game was working fine but after I patched now I am unable to play because the game screen only shows about 1/3 of the game on my screen. I just bought the other commander Europe at war and it was doing this to me and I currently have a help ticket on it. Omg now I cant play either, can I roll the version back?

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/28/2013 7:41:34 PM   
Haplo_Patryn

 

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In my games i have always a CTD during the IA turn in 1915 (april-may). Any error log file to report or attach?

< Message edited by Haplo_Patryn -- 12/28/2013 9:51:32 PM >


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/28/2013 7:47:37 PM   
timc424

 

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No error, it just wont fit my screen. I have messed with all the screen resolutions but nothing seems to help.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 2:51:23 AM   
battlevonwar


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So far, some of the pros and cons:

1. The Naval revamping really makes this a much more interesting aspect to the game, it's useful and both sides have to watch out. The one sided Naval Domination the Entente had is weakened and she must really work hard to Dominate the Seas.

2. The Presence of tech and artillery for all nations, allows for them to be useful nations aside infantry producers only

3. The modding down of Austria Hungary is more realistic and I can see this improving the game.

4. Subs matter : ) it's actually just about right so far but I will have to play it out to see how this turns out

the Cons:

1. The initial sweeping actions that took great masses of land between one side and the other is not existent at this point in the game... Any good Allied player can block the Germans in Belgium and the Germans just outside of Warsaw. In the East this is realistic but in France the real estate is too small to have such a limitation on initial sweeping combats. I think there must be some ability to replicate the feel that Paris could almost be taken or the Entente will have a freebie here


Ultimately:

Will have to play more


quote:

ORIGINAL: kirk23

Forum members can you post any Likes or Dislikes,in respect off the 1.40 Open Beta. Your comments will be read, and any issue you raise will be addressed when testing is complete thank you in advance.


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 7:39:21 AM   
kirk23


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Thanks for feedback interesting reading.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:05:20 AM   
warspite1


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In my current game there is a French cruiser at sea that is able to repair. Why doesn't the ship need to be in port to do that?

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:06:51 AM   
stockwellpete

 

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quote:

ORIGINAL: battlevonwar


1. The initial sweeping actions that took great masses of land between one side and the other is not existent at this point in the game... Any good Allied player can block the Germans in Belgium and the Germans just outside of Warsaw. In the East this is realistic but in France the real estate is too small to have such a limitation on initial sweeping combats. I think there must be some ability to replicate the feel that Paris could almost be taken or the Entente will have a freebie here




Yes, I agree very much with this. I just cannot get past Brugge at all before a great wall of French, British and Belgian troops block my way.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:14:43 AM   
kirk23


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Well that should not happen very strange.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:18:45 AM   
kirk23


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Maybe reducing Britain's transport capacity too 2 instead of 4,would slow Britain a little early in the game,plus removing France's rail transport allocation,would hinder her blocking moves,thoughts anyone?

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:39:20 AM   
IvanGrozni

 

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I still can't say anything as the new patch doesn't work on my PC, but...

In my opinion, you shouldn't do any changes for the next few weeks. Let the players play as it is for a while.
After that you will have much better overview of the situation and what changes are eventually needed.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 8:43:36 AM   
kirk23


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I'm with you 100% on that one,no more changes for the next few weeks,just wait for feedback on what's working and what's not.Then tweak the settings where needed.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 11:13:51 AM   
stockwellpete

 

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quote:

ORIGINAL: kirk23

Maybe reducing Britain's transport capacity too 2 instead of 4,would slow Britain a little early in the game,plus removing France's rail transport allocation,would hinder her blocking moves,thoughts anyone?


Yes, the transport reduction for Britain could be good although I would leave the French railways alone. I would remove the small garrison from Brugge and I am wondering whether the largest Belgian infantry unit might be replaced with another garrison unit instead (this would make the Belgians a bit easier to shift. And maybe the Belgian units could be made to stay in Belgium rather than being rotated out into France (this would have the effect of preventing too many French and British troops entering Belgium)

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 11:29:36 AM   
suprass81

 

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Without British in France Entente will can easly block Germans. In 1.30 this aspect was better- you relly had to be carefull to block way to Paris. now I feel I can do this with only French units. Maybe an idea from our game with BVW- make trench tech unawailable untill 1915. It seems that Serbia can defend easly to. What do you say about this idea about trenches? Is this so unrealistick- both sides dug in after the initiall ofensives stopped. This could give a chance to reach Paris or at last further into Franc than tooday.
Also I fill little confused about so much PP but this is my personal feeling and I need to play this patch more.

For now my oppinion is: I have to play more but it looks very interesting and prommising.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 11:56:43 AM   
stockwellpete

 

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quote:

suprass81

make trench tech unawailable untill 1915. It seems that Serbia can defend easly to. What do you say about this idea about trenches? Is this so unrealistick- both sides dug in after the initial offensives stopped. This could give a chance to reach Paris or at last further into France than today.


The British started entrenching in mid-September 1914 so trenching could be unavailable until then.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/29/2013 3:54:24 PM   
operating


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1.40 overall has been pretty good vs. AI, noticed on the "mini-map", units are represented, however, some units (like Gibralter Garrison), remain unvisable, till a player moves or disbands them. The same sometimes with AI German subs (who attacked) off/near Brest.

One thing I do like is the increase of PPs.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 12:09:10 AM   
battlevonwar


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Too soon, I'd delay trenches till Winter both Serbia and France are too narrow in game terms. So you cannot fit your Armies and Cavalry through the holes in order to make breakthroughs. France and Serbia alone can halt both Empires of Germany and Austria Hungary without much effort without any help in 1914 as it is.

The sweeping combats stop at Bruges Antwerp in Belgium, ANY effective Entente commander can achieve this. Meanwhile in Serbia, the combats are frozen because of the Terrain/River and narrow hexes no matter what the CP will do in an attempt or devotion of resources. You will not now bust through Serbia without bringing in Bulgaria and neither will you have the opportunity. As a wise Entente Commander simple will fill the gaps, dig in and wait...otherwise why lose troops in fruitless offensives?

I purpose, take off Trenches at all in 1914 and see what happens. If there are heavy losses on both sides and a stalemate, it will force the British to push back the Germans in France and in Serbia well, that's a decision... Devote resources to kill and risk Russians running a muck through Austria Hungary or devote toward attacking Russia.. Where entrenchment hurts both sides equally

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 7:48:25 AM   
stockwellpete

 

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I am only to play half way through 1915 on the Grand Campaign before the game crashes every time, but I would say that the game seems to be very unbalanced now in favour of the Entente. They seem to be able to mobilise many more units than the Central Powers and, as has been said in the post above, the Central Powers are unable to break through anywhere. My reading of WW1 is that it was in the balance as late as 1918 so this needs to be the default position in the game.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 9:00:40 AM   
suprass81

 

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Since I'm playing only multiplayer balance is most emportant for me... I'm with more balanced gameplay even if this cause to loos a little from history realism of the game.

So ther are two ways to fix this problem- one useing old gameplay wit Russia surrender conditions fixed and other small changes or to make new gamplay more ballanced. It seems that first way is easier to achive. Kirk made great job with is moust interesting but it need a loot of to be done to ballance it. New mod is great but it needs much more time (and man working on it)to make both sides able to achive victory.

< Message edited by suprass81 -- 12/30/2013 10:07:08 AM >

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 12:52:11 PM   
stockwellpete

 

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quote:

ORIGINAL: stockwellpete


quote:

ORIGINAL: kirk23

Maybe reducing Britain's transport capacity too 2 instead of 4,would slow Britain a little early in the game,plus removing France's rail transport allocation,would hinder her blocking moves,thoughts anyone?


Yes, the transport reduction for Britain could be good although I would leave the French railways alone. I would remove the small garrison from Brugge and I am wondering whether the largest Belgian infantry unit might be replaced with another garrison unit instead (this would make the Belgians a bit easier to shift. And maybe the Belgian units could be made to stay in Belgium rather than being rotated out into France (this would have the effect of preventing too many French and British troops entering Belgium)



Also, you could make the Belgian starting PP's 5 instead of 10 so that they could not build a unit on their first turn.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 3:31:16 PM   
Orm


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Maybe the Belgian units can have zero movement points during their first turn? So that their positions are fixed until after the second German move?


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 3:36:41 PM   
Orm


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To me it feels like the battleships are to strong in comparison to the cruisers.

I just had a cruiser, that was in home waters, annihilated by two enemy battleships without making even one point of damage to any of the battleships. To me that feels just wrong. The battleships sailed around the cruiser to block its path back to the harbour as well so that even if it survived it had no where to flee. Blockading a enemy port that close should incur some sort of penalty.


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 4:02:05 PM   
kirk23


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I tried just before the patch was launched,to increased the port defence,so that even if enemy Battleships,that tried to blockade a Cruiser in a home port hex,then it would be the Battleships that would take most damage.I have been stressing since this game was released,that home ports should be safe havens for your ships,not sometimes but ALWAYS! This is not the Napoleonic wars for pete's sake,close blockades should not be possible at any time no way.

As for Battleships being to strong for Cruiser's,this is not by accident,it is meant to be.Battleships of this era were not called Dreadnought's just because the name sounded good,it was because they could kick ass big time,so please don't attack Battleships with Cruiser's.The only time it pretty safe to attack a Battleship with a Cruiser,is if the Battleship has been severely damaged,and is attempting to escape.

The Naval Attack options are:

Battleship v Battleship,Cruiser,Submarine,Transport & Convoy.

Cruiser V Cruiser,Submarine,Transport & Convoy.

Submarine V Cruiser,Transport & Convoy.

Stick to these guidelines,for Naval Combat.

NB: At this time I can do nothing with the Naval AI its NUTS!

< Message edited by kirk23 -- 12/30/2013 5:03:05 PM >


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 4:35:06 PM   
Orm


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I agree with you that battleships should beat cruisers easily but my point is that this should not be automatic when the cruisers is in the ports home water (green dot). The battleships should suffer from the minefield and such protecting this area.

In my game I sailed with the Russian battleship and cruiser to attack a German cruiser that was in one of the green dot hexes that marks Russian home waters. Germany then sailed two battleships in behind the Russian ships and their home port thus blocking the Russian ships way back to their port and then sunk the cruiser for no damage. The Russian battleship still survives but is still stopped from returning to port. So I suppose I will get back later on how that battle ends.

Edit: I dislike that submarines can damage, and sink, ships that are in port for repairs. They should not be able to make that attack at all or at least suffer heavy damage when doing so.

< Message edited by Orm -- 12/30/2013 5:37:16 PM >


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 4:36:57 PM   
stockwellpete

 

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quote:

ORIGINAL: Orm

Maybe the Belgian units can have zero movement points during their first turn? So that their positions are fixed until after the second German move?



Some extracts about Belgium in WW1 from Wikipedia . . .

Belgium was not officially one of the Allies. In turn they did not consult with Belgium, but Britain, France and Russia in 1916 formally pledged in 1916 that "when the moment comes, the Belgian government will be called to participate in the peace negotiations and that they will not put an end to the hostilities unless Belgium is re-established in its political and economic independence and largely indemnified for the damage which she has undergone. They will lend their aid to Belgium to assure her commercial and financial rehabilitation."

Belgium was poorly prepared for war. Strict neutrality meant there was no coordination of any kind with anyone. It had a new, inexperienced general staff. It started compulsory service in 1909; the plan was to have an army of 340,000 men by 1926. In 1914 the old system had been abandoned and the new one was unready, lacking trained officers and sergeants, as well as modern equipment. The army had 102 machine guns and no heavy artillery. The strategy was to concentrate near Brussels and delay a German invasion as long as possible—a strategy that in the event proved highly effective as it disrupted the German timetable. For example, the German timetable required the capture of the railway centre of Liège in two days; it took 11.
Much of the small army was captured early on as the frontier forts surrendered. In late 1914 the king had only 60,000 soldiers left. During the war a few young men volunteered to serve, so by 1918 the total force had returned to 170,000. That was far too few to launch a major offensive. The Germans had nothing to gain from an attack, so the short Belgian front was an island of relative calm as gigantic battles raged elsewhere on the Western Front. The total of Belgian soldiers killed came to about 2.0% of its eligible young men (compared to 13.3% in France and 12.5% in Germany).


http://en.wikipedia.org/wiki/Belgium_in_World_War_I

So the message in the game that Belgium has joined the Entente allies is actually incorrect! The lack of co-ordination mentioned could be represented by making Belgian units stay in Belgium in 1914 and the general unpreparedness for war should mean that the "Industrial Warfare" technological advance is not possible in 1914 and neither is the (very remote) possibility to build artillery (at the moment Belgium seems to continue its research even though Brussels has fallen and the Belgian research labs are no longer available).


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 5:30:32 PM   
kirk23


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quote:

ORIGINAL: Orm

I agree with you that battleships should beat cruisers easily but my point is that this should not be automatic when the cruisers is in the ports home water (green dot). The battleships should suffer from the minefield and such protecting this area.

In my game I sailed with the Russian battleship and cruiser to attack a German cruiser that was in one of the green dot hexes that marks Russian home waters. Germany then sailed two battleships in behind the Russian ships and their home port thus blocking the Russian ships way back to their port and then sunk the cruiser for no damage. The Russian battleship still survives but is still stopped from returning to port. So I suppose I will get back later on how that battle ends.

Edit: I dislike that submarines can damage, and sink, ships that are in port for repairs. They should not be able to make that attack at all or at least suffer heavy damage when doing so.


If the home port hex is given a large defence point advantage,then it should be suicide for any attacking ships,to try and attack a ship in the home port hex. In my eyes this is the biggest negative in the whole naval game,it's not rocket science HOME PORTS & GREEN DOT AREAS should be virtual no go areas for enemy ships. Time after time the German naval AI, sails into the green dot area in the English Channel near London, which also happens to be heavily defended by British ships,with the result that the German Battleship usually gets surrounded and sunk. I ask you, did at any time, the German High Seas Fleet venture this close, to one off Britain's main naval base's during the first world war, no they did not,they were not stupid or suicidal,but this game's naval AI is nuts I tell you its nuts!


< Message edited by kirk23 -- 12/30/2013 6:32:28 PM >


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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 9:05:00 PM   
stockwellpete

 

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I played as the Entente today, single player "balanced" AI. A whole number of things to consider . . .

i) managed to get game to go in to 1916 so the "1915 crash" may only affect the Central Powers side.

ii) I was able to take artillery unit through the Pripet Marshes and up the Alps in the winter! This seems ridiculous. These terrain features should be completely impassable to vehicles and artillery in both summer and winter.

iii) in 1915 the map stayed all snowy even after winter had ended

iv) thinking about the "small garrison" unit - might it not be better to have them as a unit you have to build and thereby start to develop a "home front" aspect to the game?

v) I didn't realise until today that you actually re-name each unit. It opens up the possibility of dividing battleships into dreadnoughts and pre-dreadnoughts in SP games if you want to. It needs some thought but maybe pre-dreadnoughts cannot benefit from research advances (a voluntary house rule).

vi) considering naval combat between battleships, might it be better to have more 2-2, 3-3, 3-2 results rather than 0-0 or 1-0? Naval encounters were short and brutal, not attritional. In my game I boxed in a German battleship and it took about 6 weeks to destroy it! This is just daft really. Also, with higher losses from combat there will be more opportunity for cruisers to join in to try to finish off battleships.

vii) Should ships be able to move into a port and be repaired on the same turn?

viii) Should ships be able to move into an allied port and be repaired (or be repaired as quickly)?

ix) Naval bombardment seems to be far more effective than artillery bombardment. Should it be?

x) there are a number of invisible Italian units when Italy joins the war - garrison at Naples; garrison at Messina; submarine at Palermo; and cruiser at Cagliari.

xi) an AI unit cut off in one of my cities then committed suicide by moving out of that city (got the dreaded pink dot next turn).

xii) Serbia contained Austria very comfortably in the game; manpower quality on 8 but over 70PP's in the bank. It seemed a bit too strong to me.

xiii) I lost Warsaw and the Special Event came up saying Russia had lost morale - but I recaptured the city two turns later. No Special Event, of course, but what is the overall effect of losing a key city temporarily?

xiv) By mid-1915 the Entente was in a winning position in my game. I had massive surpluses of PP's for France and Britain (I was just building more labs and munitions factories). Looking at the mini-map it was a sea of yellow units with just a few bands of red on the Western, Eastern, Palestine, Caucasus and Serbian fronts. The game does seem very unbalanced at the moment.

< Message edited by stockwellpete -- 12/30/2013 10:06:00 PM >

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/30/2013 11:48:56 PM   
operating


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CTD June 1915, rebooted auto-save-game a couple of times same result (My CP vs AI Balanced).

Initially, thought Entente PP was great against AI, a luxury, but as a CP player, the AI creates absolute hordes of ground units, very challenging, would have liked to have played past CTD to see how it worked out.

Sank about 20 transport points, then the "warning memo" popped up about American civilian losses, that bar seemed a bit LOW.

Took all of Belgium, except for one little hex on the coast, which the French tenaciously defended. By this time, the French had units 2 rows deep across the front, beating the crap out of my left flank (Metz).

Went after Serbia first, a real tough nut, however, was making some gains, closing in on Nis, could feel the Serbs weakening (June 1915) before CTD. In the meantime the Russians were doing a million man march and a combined AI army was about to blow holes on the Italian front against scant resources. (Bulgaria was a bright RED about this time, and a pro-West Portugal, Romainia were chomping at the bit to get into this dogfight).

The naval game was actually very exciting, sinking troop transports left and right all over the map, sank a fair # of cruisers and subs, felt as though I was getting the upper hand there, especially when adding subs to the fleet.

The Turks captured a Russian city, only to be met with a 10 unit Russian front in the mountains, Oh Boy! more fun to be had.

The Brits were building their bulging million man army on the Sinai (to the point where they might fall off and start drowning, like so many lemmings), (according to my snooping Turk cav), per usual of the AI, against a meager blocking Turk force.

Back when I first bought this game, my ass got kicked by the AI, over time mastered the game to a certain degree, playing Entente is not a problem, however, playing CP, is rather daunting. Will be watching all the posts to see what comes about.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/31/2013 2:44:52 AM   
aesopo

 

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CTD for central powers also around June 1915. Twice already and no amount of reloading allows me to continue beyond.

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RE: Good Or Bad 1.40 Open Beta Patch ? - 12/31/2013 11:55:17 AM   
Lord Zimoa


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Guys,

Could you post your ctgw logs and save games here please, this will be of great help finding the bug:

Maybe easier at Slitherine as they allow attachments:

http://www.slitherine.com/forum/viewforum.php?f=214


How to get the ctgw.log file:

If you ever get an error or crash, please attach the ctgw.log file to your report, this will help us identify the problem. The logs are in your Documents, so the default is "My Documents\My Games\Commander The Great War"

IMPORTANT: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report before reloading the game.


NOTE: Please put your attachments in a .zip or .rar format, before you upload it on the Slitherine forum, if not, it will not upload at all.

< Message edited by Lord Zimoa -- 12/31/2013 12:56:15 PM >


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