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RE: Marcky Marc and the Funky Bunch - GCanal

 
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RE: Marcky Marc and the Funky Bunch - GCanal - 12/24/2013 6:17:36 PM   
jeffk3510


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Joined: 12/3/2007
From: Kansas
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To the front!

I also am moving two Aussie BDEs from Brisbane to Townsville, and they are going to prep for Port Moresby.

I was confusing my AI game with this one. Only 50 or so AV at Port Moresby vs 750 in my AI game. Will need men
there as soon as I can buy them out. A couple hundred PPs a piece or so.

Turn sent to schani




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RE: Marcky Marc and the Funky Bunch - GCanal - 12/24/2013 6:19:15 PM   
jeffk3510


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Joined: 12/3/2007
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Once my AV arrives, I will station as many fighters and DBs (once they arrive) as I can on Lunga. I will then put 8-10 DDs in one SAG, and leave them at Lunga.

This will protect Lunga's AF/troops from enemy SAG bombardment, and will draw his naval strikes towards Lunga and away from my CVs.. who will stand by and provide
massive amounts of fighter coverage. Lunga is now a permanent CV that CANNOT be sunk.



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Post #: 32
RE: Marcky Marc and the Funky Bunch - GCanal - 12/24/2013 6:21:53 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
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quote:

ORIGINAL: rsallen64

Great AAR so far, and I am trying this scenario out against the Japanese AI to get a feel for the game and learn the basic mechanics before moving on. You said to get the graphics mods, which look great! I know where you got the map, but where did you get the other ones?



Hey, dude. Thanks for the kind words, and for stopping by to say hello.

I think you will love this game and be as addicted as the rest of us!!

When you say "other".. do you mean the plane/ship/LCU artwork?

If so, http://www.matrixgames.com/forums/tm.asp?m=2913555 Have at it!

How are you doing so far in your game vs the AI?

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Post #: 33
RE: Marcky Marc and the Funky Bunch - GCanal - 12/25/2013 5:19:10 AM   
scottwag926

 

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Hey Jeff. Good start to your game. I'm thinking that it might have been a good idea to load supplies with your ENG. units to get Lunga built up quickly. It might not be a bad idea to get other ENG. units prepped for Tulagi to get the port up and running to keep from having to run back to Noumea. Have an AD, AR and some AE/AKEs loaded and ready to move up there too. This is a really great game since I've been playing this type since PACWAR came out in 1995. Have fun.

(in reply to jeffk3510)
Post #: 34
Aug 12th combat report - 12/26/2013 5:35:29 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
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AFTER ACTION REPORTS FOR Aug 12, 42
--------------------------------------------------------------------------------
ASW attack near Truk at 111,110

Japanese Ships
xAKL Chohakusan Maru
PB Shosei Maru

Allied Ships
SS Grayling



SS Grayling is sighted by escort
PB Shosei Maru attacking submerged sub ....
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kirakira at 118,141

Japanese Ships
SS I-168, hits 1

Allied Ships
DD Fanning
DD Cushing
DD Conyngham



SS I-168 is located by DD Fanning
DD Cushing attacking submerged sub ....
DD Conyngham fails to find sub and abandons search
DD Cushing fails to find sub, continues to search...
DD Cushing attacking submerged sub ....
DD Cushing is out of ASW ammo
DD Cushing fails to find sub, continues to search...
DD Cushing fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
TF 55 encounters mine field at Lunga (114,138)

Allied Ships
DMS Trevor



18 mines cleared


--------------------------------------------------------------------------------
Sub attack near Truk at 111,110

Japanese Ships
xAKL Eishin Maru
xAKL Chohakusan Maru
PB Shosei Maru

Allied Ships
SS Grayling



SS Grayling launches 6 torpedoes at xAKL Eishin Maru
Grayling diving deep ....
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
PB Shosei Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 606 troops, 12 guns, 0 vehicles, Assault Value = 4

Defending force 5829 troops, 108 guns, 30 vehicles, Assault Value = 225



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5829 troops, 108 guns, 30 vehicles, Assault Value = 225

Defending force 1795 troops, 29 guns, 3 vehicles, Assault Value = 4

Allied adjusted assault: 42

Japanese adjusted defense: 19

Allied assault odds: 2 to 1 (fort level 1)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker: supply(-)

Japanese ground losses:
227 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 3 destroyed, 8 disabled
Guns lost 12 (12 destroyed, 0 disabled)


Allied ground losses:
29 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Pretty quiet turn. I don't know why my B17s didn't fly against Lae... probably something about the air superiority
that everyone mentioned in my main forum post when I was having trouble getting my British bombers to fly in my AI game.

Oh well.

Lots of sub action with zero results for both sides.

Tulagi has yet to fall again, but we did reduce fortifications there. She should fall any time.








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Post #: 35
RE: Marcky Marc and the Funky Bunch - GCanal - 12/26/2013 5:38:35 PM   
jeffk3510


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Joined: 12/3/2007
From: Kansas
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quote:

ORIGINAL: scottwag926

Hey Jeff. Good start to your game. I'm thinking that it might have been a good idea to load supplies with your ENG. units to get Lunga built up quickly. It might not be a bad idea to get other ENG. units prepped for Tulagi to get the port up and running to keep from having to run back to Noumea. Have an AD, AR and some AE/AKEs loaded and ready to move up there too. This is a really great game since I've been playing this type since PACWAR came out in 1995. Have fun.


My engineers all have supplies loading with them. My ships will leave once they're full of supply. The unit from
Lungaville is load troops only. Not enough supply there, it needs to stay at Luganville.

The screenshot shows them leaving with empty ships, and only troops. That is because I had just loaded them
and established their destination point. Looker closer and see that it is currently "loading".

I have the proper supply ships moving into that area and Luganville. My main supply/re-supply base will be Lunga.
I can run ships back and forth form there to keep them out of harms way, while still protecting Lunga/Tulagi.

Thanks for following!


< Message edited by jeffk3510 -- 12/26/2013 6:38:23 PM >


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Post #: 36
RE: Aug 12th 1942 - 12/26/2013 5:51:54 PM   
jeffk3510


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Here is a look at Port Moresby's AF.

I flew two FBs to Mline Bay, with one on escort, the other other training for AF admin issues.

I flew in some Havocs from Townville that I will link up with the B17s to hit the Jap forces east of Port Moresby.

What do you guys think?

I will just keep hammering those troops...He hasn't tried to hit/sweep Port Moresby but a few times. I may go for
Lae instead, and bring in another Havoc group..not sure.






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Post #: 37
RE: Aug 12th 1942 - 12/26/2013 6:00:05 PM   
jeffk3510


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I switched them to AF attack Lae, where he has about 15 Zeros based.

Turn sent to Marc

I am not sure about the Havocs bombing AFs.. they only have 4 x 500 lb bombs...

I should be using them from ground support, not AF suppression.

Maybe I'll catch him with his pants down one time. I haven't had bombers at PM at all yet, and he knows it.


< Message edited by jeffk3510 -- 12/26/2013 8:00:11 PM >


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Post #: 38
RE: Aug 12th 1942 - 12/27/2013 5:05:51 AM   
scottwag926

 

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Good deal. Sorry, didn't notice the convoys were still loading. Yes, use the A-20s for ground support as they are too wimpy for much else. Use the B-17s to hit Buna's port to keep supply levels down. If you want to hit Lae's airfield, bring in B-25s or B-26s to do that at low level. Keep up the good fight.

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Post #: 39
RE: Aug 12th 1942 - 12/27/2013 5:10:13 AM   
jeffk3510


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quote:

ORIGINAL: scottwag926

Good deal. Sorry, didn't notice the convoys were still loading. Yes, use the A-20s for ground support as they are too wimpy for much else. Use the B-17s to hit Buna's port to keep supply levels down. If you want to hit Lae's airfield, bring in B-25s or B-26s to do that at low level. Keep up the good fight.


Do port attacks cause more supply hits than AF attacks? Usually I just do AF attacks to continue reducing enemy supply. Thanks!

< Message edited by jeffk3510 -- 12/27/2013 6:12:10 AM >


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Post #: 40
RE: Aug 12th 1942 - 12/27/2013 6:18:25 AM   
scottwag926

 

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Hey Jeff. Probably not, but if the port has major damage it will be tough to get supplies unloaded there. Get an LRCAP setup over Buna to keep supplies from being airlifted in. I'm playing this scenario too. I'm up to Oct,42 and just took Tassafaronga with the 1st Mar.Div. Don't have enough built up at PM to do much there yet, just shelling and bombing. Have fun.

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Post #: 41
RE: Aug 12th 1942 - 12/27/2013 3:01:20 PM   
jeffk3510


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quote:

ORIGINAL: scottwag926

Hey Jeff. Probably not, but if the port has major damage it will be tough to get supplies unloaded there. Get an LRCAP setup over Buna to keep supplies from being airlifted in. I'm playing this scenario too. I'm up to Oct,42 and just took Tassafaronga with the 1st Mar.Div. Don't have enough built up at PM to do much there yet, just shelling and bombing. Have fun.


Sounds great. Thanks for the tips.

I, too, plan on taking the entire island.

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Post #: 42
RE: Marcky Marc and the Funky Bunch - GCanal - 12/27/2013 5:54:16 PM   
jeffk3510


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Laid the perfect cap trap over Lunga on his unescorted Betties. Results were annoying.

I had 50% LRCAP from three CVs over Lunga at only 3-4 hexes away... not a plane made it.

Am I doing something wrong on the LRCAP? I noticed none were airborne when the raid came in..
I had the alt 1k below his as well.

Oh, well. My B17s didn't do much, nor my Havocs.

Going to switch up their roles to their proper use.

I would do my turn today, but Marc sent the wrong file it looks like.


AFTER ACTION REPORTS FOR Aug 13, 42
--------------------------------------------------------------------------------
TF 55 encounters mine field at Lunga (114,138)

Allied Ships
DMS Trevor



16 mines cleared


--------------------------------------------------------------------------------
Morning Air attack on Lunga , at 114,138

Weather in hex: Overcast

Raid detected at 109 NM, estimated altitude 16,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
G4M1 Betty x 22



Allied aircraft
F4F-4 Wildcat x 16


No Japanese losses

No Allied losses



Airbase hits 7
Airbase supply hits 8
Runway hits 20

Aircraft Attacking:
22 x G4M1 Betty bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

CAP engaged:
VF-3 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 6 out of immediate contact.
Group patrol altitude is 16000
Time for all group planes to reach interception is 29 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 14000
Time for all group planes to reach interception is 30 minutes
VF-71 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 3 minutes



--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Light cloud

Raid spotted at 19 NM, estimated altitude 12,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
B-17E Fortress x 47


Allied aircraft losses
B-17E Fortress: 1 damaged

Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
12 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb

Also attacking Yokoyama Tai ...
Also attacking 15th Engineer Regiment ...
Also attacking Horii Group ...
Also attacking I/55 Mtn Gun Rgt ...
Also attacking 144th Infantry Regiment ...
Also attacking Yokoyama Tai ...
Also attacking 15th Engineer Regiment ...
Also attacking Horii Group ...
Also attacking 144th Infantry Regiment ...


--------------------------------------------------------------------------------
Morning Air attack on Lae , at 99,126

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M3 Zero x 11



Allied aircraft
Kittyhawk IA x 8
A-20A Havoc x 21


No Japanese losses

Allied aircraft losses
Kittyhawk IA: 1 destroyed



Airbase supply hits 4
Runway hits 2

Aircraft Attacking:
10 x A-20A Havoc bombing from 10000 feet
Airfield Attack: 4 x 500 lb GP Bomb
11 x A-20A Havoc bombing from 10000 feet
Airfield Attack: 4 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (1 airborne, 2 on standby, 8 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 21000 , scrambling fighters to 21000.
Time for all group planes to reach interception is 40 minutes
4 planes vectored on to bombers



--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Japanese Bombardment attack

Attacking force 526 troops, 11 guns, 0 vehicles, Assault Value = 7

Defending force 5834 troops, 107 guns, 30 vehicles, Assault Value = 223



Assaulting units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit

Defending units:
1st USMC Parachute Battalion
1st USMC Raider Battalion
2nd USMC/2nd Regiment


--------------------------------------------------------------------------------

Ground combat at Tulagi (114,137)

Allied Deliberate attack

Attacking force 5834 troops, 107 guns, 30 vehicles, Assault Value = 223

Defending force 1662 troops, 27 guns, 3 vehicles, Assault Value = 7

Allied adjusted assault: 56

Japanese adjusted defense: 16

Allied assault odds: 3 to 1 (fort level 0)

Allied forces CAPTURE Tulagi !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: supply(-)

Japanese ground losses:
342 casualties reported
Squads: 6 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 43 destroyed, 0 disabled
Guns lost 12 (5 destroyed, 7 disabled)
Vehicles lost 4 (4 destroyed, 0 disabled)



Assaulting units:
1st USMC Raider Battalion
1st USMC Parachute Battalion
2nd USMC/2nd Regiment

Defending units:
Det - Kure 3rd SNLF
14th Naval Construction Battalion
129th JNAF AF Unit


--------------------------------------------------------------------------------

Det - Kure 3rd SNLF Wiped Out at Tulagi by attrition!!!

--------------------------------------------------------------------------------

14th Naval Construction Battalion Wiped Out at Tulagi by attrition!!!

--------------------------------------------------------------------------------

129th JNAF AF Unit Wiped Out at Tulagi by attrition!!!






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Post #: 43
RE: Marcky Marc and the Funky Bunch - GCanal - 12/27/2013 5:56:12 PM   
Symon


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quote:

ORIGINAL: jeffk3510
I just noticed you mentioned you're playing a Jap human opponent.

I don't want you think Port Moresby is a side show by any means... I just don't see Japan ever taking Port Moresby in this scenario once Lunga is taken on day four. They have to shift a ton of attention between both places, when all I have to do is hold my ground and attrition him around Port Moresby. I want to eventually get tactical bombers on Moresby and Mline Bay to pound that area into oblivion, and then place strategic bombers there to shutdown airfields/ports. I will then use GCanal and my CVs over east in the Solomons to do the same. He has to make a choice where to commit land/sea/air units. I've already done that because my chess pieces start on the board day one.

It's comments like this that warm the cockles of a scenario designer's heart. You are thinking in terms of the entire operational space and adapting your moves in accord with your perception of your opponent's limitations. Japan has two fronts to address, but has the central position. What to do? what to do?

The rule for this is generally 60% of the converging forces; Fredrick, Napoleon, Jackson did it with much less, but they all used "legs" as a force multiplier. In this scenario, the forces are generally in conformance to the model, with one side getting beefy, and then another. Ping-pong. But "Legs", in this scenario, are the troop transports. Folk don't walk, they have to be delivered; thus the Japanese conumdron.

I think you are doing fine. So long as you keep thinking in terms of the operational space, you will have a good game. Ciao. John

< Message edited by Symon -- 12/27/2013 6:57:00 PM >


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Post #: 44
RE: Marcky Marc and the Funky Bunch - GCanal - 12/27/2013 6:00:17 PM   
jeffk3510


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quote:

ORIGINAL: Symon

quote:

ORIGINAL: jeffk3510
I just noticed you mentioned you're playing a Jap human opponent.

I don't want you think Port Moresby is a side show by any means... I just don't see Japan ever taking Port Moresby in this scenario once Lunga is taken on day four. They have to shift a ton of attention between both places, when all I have to do is hold my ground and attrition him around Port Moresby. I want to eventually get tactical bombers on Moresby and Mline Bay to pound that area into oblivion, and then place strategic bombers there to shutdown airfields/ports. I will then use GCanal and my CVs over east in the Solomons to do the same. He has to make a choice where to commit land/sea/air units. I've already done that because my chess pieces start on the board day one.

It's comments like this that warm the cockles of a scenario designer's heart. You are thinking in terms of the entire operational space and adapting your moves in accord with your perception of your opponent's limitations. Japan has two fronts to address, but has the central position. What to do? what to do?

The rule for this is generally 60% of the converging forces; Fredrick, Napoleon, Jackson did it with much less, but they all used "legs" as a force multiplier. In this scenario, the forces are generally in conformance to the model, with one side getting beefy, and then another. Ping-pong. But "Legs", in this scenario, are the troop transports. Folk don't walk, they have to be delivered; thus the Japanese conumdron.

I think you are doing fine. So long as you keep thinking in terms of the operational space, you will have a good game. Ciao. John


Thank you for stopping by and commenting. I really like small scenarios to help refine my skills, or build skills that don't even exist.

This is a very fun scenario. I am curious to see about the DaBabes version of this that I emailed you about. I will follow up on that when my work is done this afternoon.

Thanks, again.

< Message edited by jeffk3510 -- 12/27/2013 7:00:57 PM >


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Post #: 45
RE: Marcky Marc and the Funky Bunch - GCanal - 12/30/2013 6:30:59 PM   
jeffk3510


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Turn sent to Marc, as he sent me the wrong turn Friday.. the replay was correct, though.

LRCAP set on Buna.

Havoc's set to ground attack east of Port Moresby.

B17s from Charters Towers set to hit Buna again. 75% Airfield attack and 25% Port attack.

Not much going on around Lunga, other then I am unloading a USN BF now for AV support, and those engineers will fix
the runway damage that is 21 now. I can still fly CAP from a lvl 2 AF so long as the dmg is under 60.. no worries there, yet.

Pulled back the Wasp TG to refuel with an AO I brought up. She was running very low on fuel. Going to pull back a group at a time.

Turn sent to Marc.

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Post #: 46
RE: Marcky Marc and the Funky Bunch - GCanal - 12/31/2013 4:27:11 AM   
dorjun driver


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quote:

ORIGINAL: rsallen64

Great AAR so far, and I am trying this scenario out against the Japanese AI to get a feel for the game and learn the basic mechanics before moving on. You said to get the graphics mods, which look great! I know where you got the map, but where did you get the other ones?


Great AAR. I think my New Year resolution will be to take up WitP:AE again! I like the map as well, but I don't know from whence it came. Care to share?

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Post #: 47
RE: Marcky Marc and the Funky Bunch - GCanal - 12/31/2013 6:57:15 PM   
jeffk3510


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quote:

ORIGINAL: dorjun driver


quote:

ORIGINAL: rsallen64

Great AAR so far, and I am trying this scenario out against the Japanese AI to get a feel for the game and learn the basic mechanics before moving on. You said to get the graphics mods, which look great! I know where you got the map, but where did you get the other ones?


Great AAR. I think my New Year resolution will be to take up WitP:AE again! I like the map as well, but I don't know from whence it came. Care to share?


Thank you for the kind words, and that is a hell of a NY resolution to have.

The map is a mod for a World in Flames style map from Andrew Brown.

http://www.matrixgames.com/forums/tm.asp?m=2324371

I don't care to see hexes all day long... I just like the feel of the WIF style map.

Anything else you need.. feel free to ask.

Thanks for stopping by.

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Post #: 48
RE: Marcky Marc and the Funky Bunch - GCanal - 12/31/2013 6:59:10 PM   
jeffk3510


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Joined: 12/3/2007
From: Kansas
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Very little action other than subs. I need to do a better job with my ASW efforts...

Hit Buna, but forgot to recon it during the turn.. was reconning Lae that turn..going to bomb Buna into the ground,
and then focus on Lae as well. Intel only shows four fighters on Lae.. nothing at Buna but LRCAP

Havocs hit troops east of Port Moresby again. Decent results without any plane losses.

It could have been a miserable day for the sailors aboard Wasp. Marc was so pissed he missed...

Haha.. what an ol' sailor that boy is.

AFTER ACTION REPORTS FOR Aug 14, 42
--------------------------------------------------------------------------------
ASW attack near Ndeni at 119,142

Japanese Ships
SS I-168

Allied Ships
APD Colhoun
APD Little



SS I-168 launches 8 torpedoes at APD Colhoun
APD Little fails to find sub, continues to search...
APD Little fails to find sub, continues to search...
APD Little attacking submerged sub ....
APD Little fails to find sub, continues to search...
APD Little attacking submerged sub ....
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kirakira at 115,145

Japanese Ships
SS I-171

Allied Ships
DMS Trevor



SS I-171 launches 8 torpedoes at DMS Trevor
I-171 diving deep ....
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Ndeni at 118,144

Japanese Ships
SS I-169

Allied Ships
CV Wasp
CA San Francisco
DD Sterett
DD Stack
DD Benham



SS I-169 launches 8 torpedoes at CV Wasp
DD Sterett fails to find sub and abandons search
DD Stack fails to find sub, continues to search...
DD Benham fails to find sub and abandons search
DD Stack fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Koumac at 114,154

Japanese Ships
SS I-10

Allied Ships
SC-709
SC-703



SS I-10 is located by SC-709
I-10 diving deep ....
SC-709 fails to find sub, continues to search...
SC-709 fails to find sub, continues to search...
SC-709 fails to find sub, continues to search...
SC-709 fails to find sub, continues to search...
SC-709 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Heavy cloud

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
A-20A Havoc x 21


No Allied losses

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
10 x A-20A Havoc bombing from 10000 feet
Ground Attack: 4 x 500 lb GP Bomb
11 x A-20A Havoc bombing from 10000 feet
Ground Attack: 4 x 500 lb GP Bomb

Also attacking Yokoyama Tai ...
Also attacking 144th Infantry Regiment ...


--------------------------------------------------------------------------------
Afternoon Air attack on Buna , at 99,129

Weather in hex: Light rain

Raid spotted at 34 NM, estimated altitude 13,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M3 Zero x 4



Allied aircraft
B-17E Fortress x 37


No Japanese losses

No Allied losses

Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 1 destroyed, 1 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)



Airbase hits 4
Airbase supply hits 1
Runway hits 15
Port hits 8
Port supply hits 4

Aircraft Attacking:
9 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (4 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead





< Message edited by jeffk3510 -- 12/31/2013 8:14:18 PM >


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Post #: 49
RE: Marcky Marc and the Funky Bunch - GCanal - 12/31/2013 7:07:48 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Could be a big turn.

I am moving some assets around to spring a trap on the CAs that look to be coming back to Lunga to smash my troop transports and the AF.
I but the Washington in with CAs and DDs that will retire to Lunga right now to be there during the middle of the night to meet them.

I also have 4 DDs doing the same at Tulagi.. Sole reason is to chew up his OP points because it he moves through that area, he
HAS to move through Tulagi if you look carefully at the hex side detail.

He can take two routes. He knows I have mines all around that island, as he lost a CA to one.... However, if he takes B, he won't run
into my DDs, just the Washington SAG at Lunga... we'll see what happens.

My goal here (IF he is actually coming this turn) is to have his cruisers run into my DDs, and then finally my big SAG at Lunga
during the night and pitch a battle.

They SHOULD use up most, if not all, of their opp points during the night. They would then be sitting ducks the next morning for
my CVs, which I will have three in place to strike now that Wasp has refueled.

Putting a big SAG at Lunga will probably draw his bombers attention, which is why I put some LRCAP from the CVs over Lunga again.

I have men unloading their right now.

My goal is to cover my reinforcements, punch him in the nose, and then sink capital ships in the morning... freeing up the area
for more reinforcements to show up.

I did move in 24 Wildcats to Lunga finally.

Could be a fun turn.

What do the experts think?

Off to Marc




Attachment (1)

< Message edited by jeffk3510 -- 12/31/2013 8:09:58 PM >


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Post #: 50
RE: Marcky Marc and the Funky Bunch - GCanal - 12/31/2013 10:05:58 PM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
Whoa, could be fun. My only fear is the outcome of night battles with the IJN at this stage. Could well be worth it if you catch him with CV planes, however.

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Post #: 51
RE: Marcky Marc and the Funky Bunch - GCanal - 1/2/2014 1:28:57 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Marc sent me the replay and turn this morning.

I haven't had time to run it with year end stuff, but he mentioned he blasted my CAs/CVs/BB with subs....

I really need to ramp up my ASW efforts... against the AI, I haven't seen an enemy sub for a month and it's early 42'

< Message edited by jeffk3510 -- 1/2/2014 2:29:39 PM >


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Post #: 52
RE: Marcky Marc and the Funky Bunch - GCanal - 1/2/2014 2:39:34 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: Cribtop

Whoa, could be fun. My only fear is the outcome of night battles with the IJN at this stage. Could well be worth it if you catch him with CV planes, however.


That is my plan. If nothing happened during the turn, I will probably pull back all capital ships.

That way I just risk DDs.

How is the great Lone Star State? We do a lot of business into/out of there so I think about ya often when
I'm looking at a map of your nation.




_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

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Post #: 53
RE: Marcky Marc and the Funky Bunch - GCanal - 1/3/2014 2:05:09 AM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
For better or worse, we are in the midst of the biggest oil boom in our history. We are closing in on 3M barrels of oil per year, levels not seen since the 1970s. Crazy stuff and it's weird to live in a boom town when the nation as a whole is suffering. Towns in the oil patches of South and West Texas have no hotel rooms available and long lines (30 minutes to an hour) to buy a Coke and a burrito at the local 7-11. Wild stuff.

However, all our football teams suck, so economic prosperity is irrelevant to our collective mood.

PS - for best ASW coverage, it's my understanding that you need 6 to 8 DDs per TF.

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Post #: 54
RE: Marcky Marc and the Funky Bunch - GCanal - 1/3/2014 12:22:06 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
For those who watch this, sorry for the delay. I am very busy with year end, buying new semis, interviewing new drivers,
and more Christmas celebrations my wife drags to me to.. yada yada.. God, Christmas is expensive.

Back to the important stuff.

Nothing major happened this turn that I wanted to. His CAs are still in port.. but they appear to be gearing up to
hit Lunga again.

He did bomb Lunga during the middle of the night with little damage.

A ton of sub action, and the CA Australia was hit as a result. There are a lot of subs in the operating area.

CVs didn't move at all to where I wanted, and instead put themselves in harms way. Imagine that..

AFTER ACTION REPORTS FOR Aug 15, 42
--------------------------------------------------------------------------------
ASW attack near Rennell Island at 112,143

Japanese Ships
SS RO-67, hits 2

Allied Ships
DD Russell



SS RO-67 is sighted by escort
DD Russell attacking submerged sub ....
DD Russell cannot establish contact with SS RO-67
DD Russell fails to find sub, continues to search...
DD Russell fails to find sub, continues to search...
DD Russell attacking submerged sub ....
DD Russell fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Air attack on Lunga , at 114,138

Weather in hex: Moderate rain

Raid detected at 88 NM, estimated altitude 12,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
G4M1 Betty x 6



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 3 damaged
Catalina I: 1 damaged



Airbase supply hits 1
Runway hits 5

Aircraft Attacking:
6 x G4M1 Betty bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
ASW attack near Lunga at 114,139

Japanese Ships
SS RO-33, hits 1

Allied Ships
DD Selfridge
DD Clark



SS RO-33 is located by DD Selfridge
RO-33 diving deep ....
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark attacking submerged sub ....
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kirakira at 116,145

Japanese Ships
SS I-169, hits 1

Allied Ships
DMS Southard
DMS Trevor



SS I-169 is located by DMS Southard
I-169 diving deep ....
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor fails to find sub, continues to search...
DMS Trevor attacking submerged sub ....
DMS Trevor loses contact with SS I-169
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kirakira at 115,139

Japanese Ships
SS RO-33

Allied Ships
DD Clark



SS RO-33 is located by DD Clark
RO-33 diving deep ....
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
DD Clark fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Lunga at 114,139

Japanese Ships
SS RO-34

Allied Ships
AP McCawley, Torpedo hits 1, heavy damage
DD Russell


Allied ground losses:
3 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


SS RO-34 launches 2 torpedoes at AP McCawley
DD Russell attacking submerged sub ....
DD Russell is out of ASW ammo
DD Russell is out of ASW ammo
DD Russell fails to find sub, continues to search...
DD Russell fails to find sub, continues to search...
DD Russell attacking submerged sub ....
DD Russell is out of ASW ammo
DD Russell is out of ASW ammo
DD Russell is out of ASW ammo
DD Russell is out of ASW ammo
DD Russell is out of ASW ammo
DD Russell fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Buna , at 99,129

Weather in hex: Moderate rain

Raid spotted at 26 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M3 Zero x 1



Allied aircraft
B-17E Fortress x 38


Japanese aircraft losses
A6M3 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed



Runway hits 16
Port hits 2

Aircraft Attacking:
10 x B-17E Fortress bombing from 9000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Port Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 9000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
2nd Ku S-1 with A6M3 Zero (1 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
Group patrol altitude is 21000
Raid is overhead

Aihara E. in a A6M3 Zero makes head on attack ... B-17E Fortress destroyed


--------------------------------------------------------------------------------
Morning Air attack on 144th Infantry Regiment, at 99,130 , near Port Moresby

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 11,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Kittyhawk IA x 5
A-20A Havoc x 11
P-39D Airacobra x 7


No Allied losses



Aircraft Attacking:
11 x A-20A Havoc bombing from 10000 feet
Ground Attack: 4 x 500 lb GP Bomb

Also attacking Yokoyama Tai ...
Also attacking 144th Infantry Regiment ...


--------------------------------------------------------------------------------
Sub attack near Kirakira at 114,144

Japanese Ships
SS I-171, hits 1

Allied Ships
CA Australia, Torpedo hits 1
DD Aylwin
DD Monaghan



SS I-171 launches 8 torpedoes at CA Australia
DD Aylwin attacking submerged sub ....
DD Monaghan attacking submerged sub ....
DD Aylwin fails to find sub and abandons search
DD Monaghan fails to find sub, continues to search...
DD Monaghan fails to find sub, continues to search...
DD Monaghan fails to find sub, continues to search...
DD Monaghan attacking submerged sub ....
Escort abandons search for sub







Attachment (1)

< Message edited by jeffk3510 -- 1/3/2014 1:23:45 PM >


_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to Cribtop)
Post #: 55
RE: Marcky Marc and the Funky Bunch - GCanal - 1/3/2014 1:02:08 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Call me crazy, but I don't like Marc's CAs setting where they are. They're a big threat to my forces in the Lunga
area, and he's only getting more in the next few turns.

I haven't seen a naval strike in a few turns on any shipping around the Solomons, and I have a lot of shipping for him to attack.

To me that means he nothing on Naval Attack at this time. He has been ground bombing in the night and day turn.
I am going to take a quick chance at an opportunity to move my CVs and hit his exposed CAs.

They're in a location that doesn't have any close AF other than Rabaul. He has to leave fighters on CAP there,
and allow for escort if some are on naval strike. IMO, he doesn't have any fighters covering those CAs.

If he moves, he runs into my DDs at Lunga and the Wasp sailing to the east of Lunga.

If he stays put, he'll be hit by the Saratoga, Enterprise, and DBs from Lunga that I just moved into place.

Let's see if my gamble pays off.

Australia sent to Sydney for repairs, and her old SAG will retire and station off of the Milne Bay area. I have
ZERO naval assets in that area, and I don't want him to round the horn and hit Port Moresby from the sea.

His CVs should be arriving any time... we're about 8-10 days in from start date. Once I hit here, I'll retire to
the Duff Islands area.




Attachment (1)

< Message edited by jeffk3510 -- 1/3/2014 3:07:42 PM >


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Post #: 56
RE: Marcky Marc and the Funky Bunch - GCanal - 1/7/2014 1:12:22 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
Pretty quiet turn. My CVs that I moved east of Shortlands ran into thunderstorms. They didn't launch, but haven't
been spotted. I thought about doing an all out port/af strike on Rabaul, but I am 25% away from a lvl 5 AF at
Port Moresby and have over 100 AV sitting at Townsville ready to ship out. I will soon be flying B17s from there.
So, even though I would have probably been ok, I didn't think it was worth it.

I put the DBs at Lunga back on the Wasp. Saratoga and Enterprise will rendezvous with all of the other capital ships and Wasp TF.

Put one group of Wildcats on Night Cap at 9k alitidude. 1k above his last Betties.

I hope he runs into them :)

Turn sent to Marc


AFTER ACTION REPORTS FOR Aug 16, 42
--------------------------------------------------------------------------------
Night Air attack on Lunga , at 114,138

Weather in hex: Clear sky

Raid detected at 120 NM, estimated altitude 11,000 feet.
Estimated time to target is 42 minutes

Japanese aircraft
G4M1 Betty x 11



No Japanese losses



Airbase supply hits 1
Runway hits 1

Aircraft Attacking:
11 x G4M1 Betty bombing from 8000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Night Air attack on Lunga , at 114,138

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
G4M1 Betty x 4



No Japanese losses



Aircraft Attacking:
4 x G4M1 Betty bombing from 8000 feet
Port Attack: 2 x 250 kg AP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Night Air attack on Lunga , at 114,138

Weather in hex: Clear sky

Raid spotted at 30 NM, estimated altitude 11,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
G4M1 Betty x 6



No Japanese losses

Allied Ships
AVD Ballard, Bomb hits 1, on fire



Port hits 1

Aircraft Attacking:
6 x G4M1 Betty bombing from 8000 feet
Port Attack: 2 x 250 kg AP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Buna , at 99,129

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes


Allied aircraft
B-17E Fortress x 43


No Allied losses



Airbase hits 6
Airbase supply hits 5
Runway hits 25

Aircraft Attacking:
10 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb





_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to jeffk3510)
Post #: 57
RE: Marcky Marc and the Funky Bunch - GCanal - 1/9/2014 4:02:41 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Still reading along - thanks for the AAR and a belated Happy New Year to you.

(in reply to jeffk3510)
Post #: 58
RE: Marcky Marc and the Funky Bunch - GCanal - 1/9/2014 4:50:32 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: DanSez

Still reading along - thanks for the AAR and a belated Happy New Year to you.



Thank you kind sir, and to you as well.

I have had a very intense busy week here at the office, and didn't get the turns to Marc for a couple of days.

I have all of the turns waiting to process today, but I don't I'll get to them.

I have a four hour defensive driving course I have to take since I drive a company vehicle.

We're also playing John Tiller's Campaign Series, too. It is all of the East and West Front scenarios thrown in together
with Rising Sun. It's a blast. Right now we're playing Kasserine Pass.

talk to you guys soon

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Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to DanSez)
Post #: 59
RE: Marcky Marc and the Funky Bunch - GCanal - 1/9/2014 4:50:57 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
get outa here marc!

Japanese intelligence eh?

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Post #: 60
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