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RE: Patch 07 - Unofficial Public Beta - 1123t update

 
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RE: Patch 07 - Unofficial Public Beta - 1123t update - 11/27/2013 4:04:48 AM   
Treetop64


Posts: 926
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From: 519 Redwood City - BASE (Hex 218, 70)
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quote:

ORIGINAL: Terminus

Getting an "unable to find PW data error" on starting the newest beta. Also, the installer didn't add a new shortcut to the desktop, and the beta2 .exe file says it was last changed on september 9.



I'm getting the same Issue. Game will not start, PW Data Error and no shortcut was created.

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Post #: 871
RE: Patch 07 - Unofficial Public Beta - 1123t update - 11/27/2013 10:32:13 AM   
McSeem

 

Posts: 39
Joined: 3/1/2004
From: Moscow, Russia
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TF with waypoints doesn't autodisband at home port

(in reply to Treetop64)
Post #: 872
RE: Patch 07 - Unofficial Public Beta - 1123t update - 12/1/2013 6:08:39 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Treetop64


quote:

ORIGINAL: Terminus

Getting an "unable to find PW data error" on starting the newest beta. Also, the installer didn't add a new shortcut to the desktop, and the beta2 .exe file says it was last changed on september 9.



I'm getting the same Issue. Game will not start, PW Data Error and no shortcut was created.

Check the short cut used for the beta.
The 'Start in ..' should point to the official install directory where the sopachex.dat (or pwhexe.dat) file resides.

I just tried the beta installer and it overrode my existing beta shortcut on the desktop.

Attachment (1)

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Michael

(in reply to Treetop64)
Post #: 873
RE: Patch 07 - Unofficial Public Beta - 1123t update - 12/7/2013 3:17:18 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
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The start screen still says it's beta version 1123r, but the date says november instead of september. Confusion abounds.

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Post #: 874
RE: Patch 07 - Unofficial Public Beta - 1123t update - 12/7/2013 4:14:37 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Terminus

The start screen still says it's beta version 1123r, but the date says november instead of september. Confusion abounds.






For me, 't' also said 't'.

Attachment (1)

< Message edited by witpqs -- 12/7/2013 5:15:50 PM >


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Post #: 875
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/21/2013 5:16:24 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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21/12/2013: 1123v
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.

Thanks

Merry Christmas all

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Michael

(in reply to witpqs)
Post #: 876
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/21/2013 6:29:22 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Seems Christmas starts earlier this year in Oz.

Thanks for the new build, michaelm!

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Post #: 877
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/21/2013 8:37:45 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
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Great Work..



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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 878
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/21/2013 11:20:23 PM   
JeffroK


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Yeah, excellent michaelm.

Christmas started on December 17. (I'm sure our English readers will understand)

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Post #: 879
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/22/2013 11:32:27 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Michaelm:

Would it be possible to add a hotkey for "Patrol around the target"? Now, when making sub patrol, I have to click "Set waypoints" and then "Patrol around target". It'd save lot of clicks (well, at least one every time) when making sub patrols etc. With hotkey I could just select submarine and assign it with keystroke and mouse click.

Thanks for the patches!

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Post #: 880
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/22/2013 12:44:30 PM   
Uncivil Engineer

 

Posts: 1014
Joined: 2/22/2012
From: Florida, USA
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My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.

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Post #: 881
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/22/2013 4:48:34 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

quote:

ORIGINAL: Uncivil Engineer

My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.

Me too.

I had to instruct NAV to undo its quarantine, to restore the file. I then ran a NAV System Quick Scan and Custom Scan of the Beta2 folder. No virus reported. The game starts up with no issues.

So, just instruct NAV to restore the quarantined installer file. After that, everything should be fine. AFAIK.

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Post #: 882
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/23/2013 8:57:09 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Uncivil Engineer

My anti-virus software (Norton) didn't like the 23v update, so it did not install. Anyone else have this issue or know a fix? Every previous update installed flawlessly. Thanks.

I use Norton AV, and it didn't complain when I ran the installer (I always run the installer on the off-chance I got something wrong :)]
Run LiveUpdate to ensure signatures up to date. Sometimes I get alerts (reputation?) for files which have only been released, or few people use them. After a few days, when the file gets around, it doesn't seem to hit that wall anymore.

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Michael

(in reply to Uncivil Engineer)
Post #: 883
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/23/2013 9:24:11 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I just found out the new 'U' upgrade column is blank on the list of army units in a hex as distinct to the global army list.
Fixed and uploaded as v2. No change to the version number, though the date stamp should be newer.
Thanks George.

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Michael

(in reply to michaelm75au)
Post #: 884
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/23/2013 12:14:23 PM   
ny59giants


Posts: 9869
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Thanks for adding the Upgrade column to Ground Units.
For Allied players it is needed to micro-manage your CommonWealth Units as there is never enough of certain devices.

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Post #: 885
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/23/2013 3:07:44 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

I just found out the new 'U' upgrade column is blank on the list of army units in a hex as distinct to the global army list.
Fixed and uploaded as v2. No change to the version number, though the date stamp should be newer.
Thanks George.

Thanks for the ongoing support Michael!

Merry Christmas to you and all of yours!









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Pax

(in reply to michaelm75au)
Post #: 886
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/23/2013 6:03:36 PM   
catwhoorg


Posts: 686
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: offline
Thank you Micheal.

That random TF order, was driving me crazy.
I thought it was something I was doing wrong.

(in reply to PaxMondo)
Post #: 887
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/28/2013 1:59:33 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
michealm, I had to reload my computer including WITPAE. I have also been doing Beta testing for DW. Anyway, When I download the new beta for WITPAE, I get a Icon for distant worlds and the beta line for WITPAE. see picture. When the beta goes to load it asks to run the Distant worlds installer. Any Ideas????
Cheers



I deleted all DW downloads, logged out and relogged into the forums, Restated my computer, Nothing is working.

Attachment (1)

< Message edited by General Patton -- 12/28/2013 3:02:51 AM >


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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
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Post #: 888
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/28/2013 12:47:28 PM   
Kitakami


Posts: 1302
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From: The bridge of the DNTK Kitakami
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Thanks for all the hard work, Michael! MUCH appreciated!

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Post #: 889
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 4:07:53 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: General Patton

michealm, I had to reload my computer including WITPAE. I have also been doing Beta testing for DW. Anyway, When I download the new beta for WITPAE, I get a Icon for distant worlds and the beta line for WITPAE. see picture. When the beta goes to load it asks to run the Distant worlds installer. Any Ideas????
Cheers



I deleted all DW downloads, logged out and relogged into the forums, Restated my computer, Nothing is working.


No idea. Sounds like the file association for .zip in windows has been mixed up.
If you right click on the file, and look at properties, it should tell you what program is used to open the file. It should be using 'zip'.

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Michael

(in reply to btd64)
Post #: 890
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 4:09:31 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
as in
Downloads from forum always randomize the file name, but just do a shown on file. It should still say it is a zip and have a zip icon unless being opened by DistantWorlds.exe




Attachment (1)

< Message edited by michaelm -- 12/29/2013 5:11:00 AM >


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Michael

(in reply to michaelm75au)
Post #: 891
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 2:27:33 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
michaelm, Once again you are the greatest. The one thing I didn't check was exactly what you said above. Again many thanks.
Cheers and Happy New Year to you and your family.
PS: did you get my PM about proof reading?

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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to michaelm75au)
Post #: 892
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 8:54:27 PM   
blueatoll


Posts: 157
Joined: 3/28/2013
Status: offline
Michael,

I've had this weird thing happen for the last 3 updates. Whenever a US sub gets sunk, the in-turn game messages tell me that a sub of the similar class has been sunk, not the actual sub that took the Deep 6. For example, the Barb just got sunk (according to the battle report) but the game message told me that the Shark sank.

When I check during my next order phase, the Shark is just fine but no Barb and the Ships Sunk table shows the Barb buying the farm.

Just a small nit. You are doing a great job. Thank you so much.

(in reply to btd64)
Post #: 893
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 10:20:22 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: blueatoll

Michael,

I've had this weird thing happen for the last 3 updates. Whenever a US sub gets sunk, the in-turn game messages tell me that a sub of the similar class has been sunk, not the actual sub that took the Deep 6. For example, the Barb just got sunk (according to the battle report) but the game message told me that the Shark sank.

When I check during my next order phase, the Shark is just fine but no Barb and the Ships Sunk table shows the Barb buying the farm.

Just a small nit. You are doing a great job. Thank you so much.

this is FOW ...

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Pax

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Post #: 894
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/29/2013 10:23:05 PM   
blueatoll


Posts: 157
Joined: 3/28/2013
Status: offline
FOW with my own ships? OK...

(in reply to PaxMondo)
Post #: 895
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/30/2013 12:02:42 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: blueatoll

FOW with my own ships? OK...

The issue is that your opponent will see the same message, hence the need for FOW. Your own sunk ships list will have the accurate name.

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Post #: 896
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/30/2013 5:18:14 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.


(in reply to witpqs)
Post #: 897
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/30/2013 11:19:23 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to jmalter)
Post #: 898
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/30/2013 11:50:59 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.


Correct. The amount you get is based upon the EXP of the unit. This feature was added about 2 years ago ...

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Pax

(in reply to Sardaukar)
Post #: 899
RE: Patch 07 - Unofficial Public Beta - 1123v update - 12/31/2013 9:39:59 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: jmalter

there's a thing, w/ LCU Targeting - the 'Set Future Objective' button.

where if I set an LCU to train to an Enemy-occupied base-hex, my LCU will get a 25% or 33% start on its new target (or less, if the LCU wasn't already at 100% for its previous target).

but if I set an LCU to plan for a Friendly-occupied base-hex, it invariably starts at 0%.

IMO, if the base-hex is Friendly, an LCU should start from 33% or 50% planning, when assigned to train for that Friendly base.




AFAIK, this is WAD.


Correct. The amount you get is based upon the EXP of the unit. This feature was added about 2 years ago ...


To clarify, there was also reasoning why one didn't get bonus for own base in this case.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to PaxMondo)
Post #: 900
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