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Still seeing "continuous fire" bug in naval combat.

 
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Still seeing "continuous fire" bug in naval c... - 1/27/2003 4:26:36 PM   
Drongo

 

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From: Melb. Oztralia
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I was under the impression that the bug that was causing a ship to lock on to another ship during a surface combat round and fire round after round (ad nauseum) at the target, had been fixed.

I've seen several naval battles under 2.20 that indicate the bug is still around (where one ship takes 40+ hits from a single enemy ship).

Anyone have any idea on whether a previous patch was supposed to fix it or is it still to be fixed in the future?

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Post #: 1
- 1/28/2003 4:20:09 PM   
Drongo

 

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From: Melb. Oztralia
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Matrix on holidays or something?

(****, I'm impatient).

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Post #: 2
Re: Still seeing "continuous fire" bug in nav... - 2/2/2003 8:50:02 PM   
siRkid


Posts: 6650
Joined: 1/29/2002
From: Orland FL
Status: offline
[QUOTE]Originally posted by Drongo
[B]I was under the impression that the bug that was causing a ship to lock on to another ship during a surface combat round and fire round after round (ad nauseum) at the target, had been fixed.

I've seen several naval battles under 2.20 that indicate the bug is still around (where one ship takes 40+ hits from a single enemy ship).

Anyone have any idea on whether a previous patch was supposed to fix it or is it still to be fixed in the future? [/B][/QUOTE]

As far as I know, this issue is not being worked on. I heard a rumor that a new patch may be coming out but this item was not on the list of things fixed.

Rick

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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to Drongo)
Post #: 3
- 2/3/2003 4:57:09 PM   
Drongo

 

Posts: 2205
Joined: 7/12/2002
From: Melb. Oztralia
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Posted by Kid
[QUOTE]As far as I know, this issue is not being worked on. I heard a rumor that a new patch may be coming out but this item was not on the list of thinks fixed.[/QUOTE]

It'd be nice if someone took the time to revisit it. Can't say whether or not the last "fix" reduced its frequency but it certainly is still present. I've just had it occur in 3 of 4 battles (including twice in one battle).

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drink more beer.

(in reply to Drongo)
Post #: 4
Re: Re: Still seeing "continuous fire" bug in... - 2/4/2003 8:06:41 AM   
Joel Billings


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Joined: 9/20/2000
From: Santa Rosa, CA
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[QUOTE]Originally posted by Kid
[B]As far as I know, this issue is not being worked on. I heard a rumor that a new patch may be coming out but this item was not on the list of thinks fixed.

Rick [/B][/QUOTE]

Rick,

We aren't expressly working on this bug. It is remotely possible the fixes put into the game because our new compiler caught a few errors might fix this. But unlikely. We need repeatable saves with the game saved before the execution phase and with us being able to just execute to see the bug happen for us to fix this. Combat replays and combat reports are of no use. Without a repeatable save this is a bug that will not get fixed. Several other odd situations fall into this category (like the long island eating planes). The only reason I am hopefull that the 0,0 bug may have been caught by the compiler is that the latest version I am working with would not repeat the 0,0 bug using saves that had been consistently repeating the problem. If you have a save that repeats the bug please send it to us.

(in reply to Drongo)
Post #: 5
- 2/4/2003 11:09:17 AM   
XPav

 

Posts: 550
Joined: 7/10/2002
From: Northern California
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What compiler were you using and what did you switch to?

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Post #: 6
- 2/4/2003 12:23:08 PM   
SoulBlazer

 

Posts: 839
Joined: 10/27/2002
From: Providence RI
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You mean NO ONE has sent saves about friendly fire bugs in the current version AND the CVE's eating planes?

Darn, wish I had known that....I had some I could have sent in, but thought it was covered.

(in reply to Drongo)
Post #: 7
- 2/4/2003 12:29:57 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
[QUOTE]Originally posted by XPav
[B]What compiler were you using and what did you switch to? [/B][/QUOTE]

The new one is in Microsoft Visual Studio.Net Professional 2002 (don't remember if it is C, C+, or C++), the old one was an earlier version of the same compiler (don't know exactly which one Gary, Mike and Keith were using before the 2002 version).

(in reply to Drongo)
Post #: 8
- 2/4/2003 4:22:38 PM   
Drongo

 

Posts: 2205
Joined: 7/12/2002
From: Melb. Oztralia
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Re continuous fire.

I'll send a turn (before, after etc) when next I have time to test.

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Have no fear,
drink more beer.

(in reply to Drongo)
Post #: 9
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