Jeremy Pritchard
Posts: 588
Joined: 9/27/2001 From: Ontario Canada Status: offline
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[QUOTE]Originally posted by Mogami [B]Hi, Without any intention of being a know-it-all, I mean for purposes of fighting the war the Japanese player should consider the limit of his naval forces at: 6 CV Akagi, Kaga, Hiryu,Soryu, Zuikaku, Shokaku. While there are CVL and other CV on hand or arriving these 6 CV are the ones that will be the work horse's. You can't replace them. 2 BB (The Yamato's) The other BB's consume too much fuel, are too slow and are out matched. The exceptions are Mutsu and Nagato. They should see some service in the war. 4 BC The Kongo class BB. If not for their speed they would be near worthless, but because of their speed they are the main heavy unit. 22 CA As any one who has ever ran the IJN knows the CA are the main surface unit. These ships will be the core of any surface TF. 100 DD There are of course more then 100 IJN DD.But I am supposing many of them will not be available for use since they will be used as escorts. I did not mention IJN CL. I use them mainly as destroyer leaders. They can not do any thing special (excepting Kitikami and Oi which I suppose every Japanese player has great hopes for) Production will not alter this. These ships are what you must plan with. (By the time any extra CV arrive it will be too late to matter) [/B][/QUOTE] Actually, the inclusion of IJN CVL's and Escort CV's (the Junyo Class) are very useful in extending the IJN's power beyond what you state. The addition of these extra smaller carriers are vital to Japanese strategy. They give you many options. #1. Use them as decoy TF's. Since you see a CV as a CV your opponent cannot tell if it is a Junyo or a Shokaku. You can also scatter them around, providing local air support for 1941 amphibious landings. (historically what happened until Midway) #2. Scatter them throughout your regular CV TF's. Instead of 1 CV TF of 6 modern CV's, split off your modern CV's into 3 groups of 2. Beef up each one of these 2x CV groups with a Junyo CV and/or a CVL. While the CVL/Junyo CV may be weak in armour, chances of them being targetted over a tougher regular carrier is much less (due to 1:3) and they will last much longer. Plus, the CAP and striking power of a Junyo CV is very strong (almost equal to a Hiryu Class CV). (historically what happened after Midway) These IJN CV/CVL's and even CVE's (which can be very useful in adding to Transport TF's as air cover) used more aggressively and as an immediate component of your main battlefleet can expand the size and power of your main striking force. Traditionally, the IJN kept their CVL's operating individually, untill they lost 4 Carriers at Midway, then they used them in coordination with major fleet carriers. In a way, early 1942 production and the use of pre-war CVL's managed to temporarily mitigate the loss of the 4 CV's at Midway. However, had the IJN used these ships as fleet units from the get-go (i.e., as a part of the main striking force, not as individual units which accomplished nothing on their own) their fleet would have been a lot tougher to destroy. Yamamoto said after Midway that one of his major mistakes was to keep the Zuiho in the rear area with the Battleships instead of as a part of the main carrier strike force. You cannot replace the Kaga, Akagi, Shokaku, Zuikaku, Soryu or Hiryu, but using these CVL's and light CV's aggressively and as a part of the major carrier fleet will probably result in your 6 major units sticking around much longer. The USN CV force Does not really start expanding until 1943. The USN has 6 major CV units until this point, while the IJN have 6 major CV units. However, the 6 IJN units are augmented (quickly) by 2 weak CV's, 3 CVL's and 2 CVE's. This more then makes up for some qualitative differences between the Japanese and USN ships, and if done correctly can give the Japanese 2x the CV capabilities as the USN until 1943. HOWEVER, all of these useful IJN CV/CVL's are all outside of the control of the player to get, since they were under construction years/months before the game started. The next most useful major unit will be the Taiho, which appears in December 1943 (by that time the addition of one CV will make no difference either way).
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