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RE: [REL 0.9.2] Star Trek - The Picard Era

 
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RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 9:42:16 AM   
Igard


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quote:

ORIGINAL: dostillevi

Shadows gives much greater control over how ships are built, so perhaps now it'd work.


Yeah, I've just noticed that you can specify the number of components for each class in a design template text file. That looks much better.

However, the problem was always to do with the way the game scales each image. Since the Borg cube uses the most opaque pixels possible in an image, the game scales it much smaller than a ship with lots of transparent pixels in it's image.

I think the ship needed to be around 2500 in size to look remotely like the size it should. With a ship scaling factor of 2.0, I believe that's around tech level 6 or 7 (can't check right now) to allow for that size construction.

Well, anyway. I hope I can make something work this time!

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Post #: 751
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 12:50:31 PM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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I still plan to talk to Elliot about the ship scaling further Igard. Even with the
new design templates the scaling issue still exists. Hopefully he'll have time right
after he puts out the new customization guide. Really would like to have the Borg cubes
in Shadows in their appropriate size.






Attachment (1)

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Shields are useless in "The Briar Patch"...

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Post #: 752
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 5:58:56 PM   
AstroCat


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Hey I was checking this mod out and noticed a couple things with the new Message graphics. 1) researchbreakthrough.png is squashed down. and 2) construction_stalled.png is missing.

Did these ever get updated? Thanks!




Attachment (1)

< Message edited by AstroCat -- 5/29/2013 6:01:20 PM >

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Post #: 753
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 10:15:57 PM   
Igard


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From: Scotland
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Hi AstroCat, I had to squash the research breakthrough image to get it to display properly in game. The original researchbreakthrough.png is an image of a lightbulb which is a different shape, so to fit the little window properly, this image has to be stretched out.

I think the construction_stalled.png was added for Shadows. At least, it wasn't there when I made these. I will update at some point.

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Post #: 754
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 10:28:02 PM   
AstroCat


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Cool, thanks for the response.

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Post #: 755
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/29/2013 11:20:23 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
LOL! My first attempt at making a troop sprite. I think it looks not bad when viewed in game.

The blue background will be removed. It's just to help me draw.

You can all tell what it is though. Right?






Attachment (1)

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Post #: 756
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/30/2013 2:56:50 AM   
AstroCat


Posts: 440
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Here I made a quick stalled message file.

Attachment (1)

< Message edited by AstroCat -- 5/30/2013 12:59:52 PM >

(in reply to Igard)
Post #: 757
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/30/2013 9:31:00 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Thanks AstroCat, that looks perfect!


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Post #: 758
RE: [REL 0.9.2] Star Trek - The Picard Era - 5/30/2013 1:03:41 PM   
AstroCat


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Hey I re-uploaded the file in the above post. I accidentally forgot to leave the background transparent, doh! All fixed.

Oh the messages look a lot better than the vanilla graphics, I'm using them as my base in all my games for sure.

< Message edited by AstroCat -- 5/30/2013 1:21:53 PM >

(in reply to Igard)
Post #: 759
RE: [REL 0.9.2] Star Trek - The Picard Era - 6/2/2013 3:49:41 PM   
crazyewok

 

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Joined: 5/15/2013
Status: offline
Yeah been looking at the game and see what you mean how you cant really to a Ent through to DS9 Era mod......

Thing is I dont think it would be too hard for the developer to tweak that.

Dont know if this as been raised with the developer?

It would make finacial sense as doing so and allowing a Ent through to DS9 mod would basicaly make the best grand Strategy startrek game out there and porentialy bring ina few hundred more customers.

(in reply to AstroCat)
Post #: 760
RE: [REL 0.9.2] Star Trek - The Picard Era - 6/8/2013 1:22:00 AM   
invaderzim

 

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Is the mod compatible with Shadows? I just tried starting a quick game with it on 1.9.0.5 and it just seems to hang.

(in reply to crazyewok)
Post #: 761
RE: [REL 0.9.2] Star Trek - The Picard Era - 6/8/2013 2:09:30 AM   
SVWGiant


Posts: 24
Joined: 9/19/2011
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Me too. During the choice of the flag, error messages appearing and must be klicked away. And while starting a game, nothing happens.

(in reply to invaderzim)
Post #: 762
RE: [REL 0.9.2] Star Trek - The Picard Era - 6/8/2013 4:43:41 AM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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quote:

ORIGINAL: invaderzim

Is the mod compatible with Shadows? I just tried starting a quick game with it on 1.9.0.5 and it just seems to hang.

Not just yet Invaderzim, but Igard is working on it!

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Post #: 763
RE: [REL 0.9.2] Star Trek - The Picard Era - 6/8/2013 4:00:32 PM   
Igard


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From: Scotland
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Sorry guys, I should have put something on the OP to let you know this was Legends only for now.

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Post #: 764
RE: [REL 0.9.2] Star Trek - The Picard Era - 11/14/2013 2:03:30 AM   
clone61279

 

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Any progress on the shadows release?

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Post #: 765
RE: [REL 0.9.2] Star Trek - The Picard Era - 11/27/2013 6:13:46 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
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How is the mod going? I just got back to playing DW and have upgraded to Shadows, so I would love to have this mod again.

Great work Igard and hopefully you release it soon.

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Post #: 766
RE: [REL 0.9.2] Star Trek - The Picard Era - 12/30/2013 3:40:14 AM   
potuyit

 

Posts: 2
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i sure hope you finish shaodws compatability soon

SOON

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Post #: 767
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/3/2014 2:11:56 PM   
zeusamon85

 

Posts: 6
Joined: 12/31/2013
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hi there i have a problem with the picard era when im playing klingons i get my empire up to a good size then a crashs(its on legends add-on)and i dont know why it just says it has encontered an error
and it has to shut down.........its a bloody good mod too im on vista 32biT(i know its an old O'S but i cant afford to upgrade it yet any help would be good thanks in advance

(in reply to potuyit)
Post #: 768
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/26/2014 7:43:31 PM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
Status: offline
Hello potuyit'

Unfortunately, Igard has been busy with other ventures this year. He has graciously
allowed me to temporarily take over the tasks of upgrading his Star Trek mods for
the Kirk and Picard Eras to Shadows and ultimately DW Universe as well.

It is my goal to have both of those upgraded first, and soon. Then next will be the Spock
Era and I will see if he wants the Archer Era created. I must say though that I am not going
to put a timeline on this because I'm busy testing DW Universe. I will say that I will try to
expidite having them done soon and will upload them to Igard for his blessing.


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Post #: 769
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/26/2014 8:39:09 PM   
CyclopsSlayer


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I would like to play this again, so its Shadows conversion gets my thumbs up. heh heh

(in reply to ehsumrell1)
Post #: 770
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/26/2014 10:40:41 PM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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quote:

ORIGINAL: CyclopsSlayer

I would like to play this again, so its Shadows conversion gets my thumbs up. heh heh

Thanks for the support CyclopsSlayer, I'm working on it!

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Post #: 771
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/29/2014 7:10:51 PM   
yummie


Posts: 109
Joined: 1/29/2014
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What progress has been to this mod, I also get errors when i load game with this theme. If it is fixable Ill put fix in this tread. SOmthing on this scale should be more of a group activity, at least till A tool is release 8) which should be soon, I hope.

(in reply to ehsumrell1)
Post #: 772
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 2:00:55 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Just to let everyone know that I'm back. Universe is just around the corner and with new mod tools (hopefully) coming soon, it might be the perfect time to return. Still got to remember how to play the game!

I'll keep you all posted.

Yummie, PM sent.

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Post #: 773
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 2:04:09 AM   
jsolo15

 

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Joined: 1/25/2014
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Igard, I hope that mean you are going to start working on the Spock Era set.


quote:

ORIGINAL: Igard

Just to let everyone know that I'm back. Universe is just around the corner and with new mod tools (hopefully) coming soon, it might be the perfect time to return. Still got to remember how to play the game!

I'll keep you all posted.

Yummie, PM sent.



_____________________________

Jsolo

(in reply to Igard)
Post #: 774
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 11:05:26 AM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
Status: offline
We'll probably finish the Picard Era first jsolo15, since that one
is nearly ready. Now to expidite matters, a LARGE shipment of vintage
Romulan Ale
sent to Igard's secret coordinates (Can't let DATA find out)
just MIGHT ease the Spock Era up a notch. Just a thought!


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Shields are useless in "The Briar Patch"...

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Post #: 775
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 3:46:43 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline

quote:

ORIGINAL: ehsumrell1

We'll probably finish the Picard Era first jsolo15, since that one
is nearly ready. Now to expidite matters, a LARGE shipment of vintage
Romulan Ale
sent to Igard's secret coordinates (Can't let DATA find out)
just MIGHT ease the Spock Era up a notch. Just a thought!


Oh yeah... like this? Romulan Ale


(in reply to ehsumrell1)
Post #: 776
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 4:44:58 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Just don't let Mr Data see that ale! Reports are, he's been spotted in a starfleet runabout inside the Romulan neutral zone. He can only be after one thing.


quote:

ORIGINAL: jsolo15

Igard, I hope that mean you are going to start working on the Spock Era set.




As Ed says, we'll try and put something out before Universe launches. I am sorry that all this has taken so long.

quote:



Now to expidite matters, a LARGE shipment of vintage
Romulan Ale sent to Igard's secret coordinates (Can't let DATA find out)



Thanks Ed, but I think that big picture CyclopsSlayer posted has alerted Data. He's back on the hunt for cargobays to plunder!


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Post #: 777
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 8:39:00 PM   
jsolo15

 

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No problem, I would love the Picard set if we had Federation ship in it. It doesn't seem like any of the other guys working on this era Fed mods are
who created the fed mods are currently active.

Would be nice to see what you guys come up with for as a model for the Fed Carrier in this era.

< Message edited by jsolo15 -- 1/30/2014 9:40:26 PM >


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Jsolo

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Post #: 778
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 9:15:18 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: jsolo15

No problem, I would love the Picard set if we had Federation ship in it. It doesn't seem like any of the other guys working on this era Fed mods are
who created the fed mods are currently active.

Would be nice to see what you guys come up with for as a model for the Fed Carrier in this era.

Igard is the original creator of the main Star Trek era mods for DW jsolo. I've assisted with testing,
build modifications and most characters. But he deserves the credit for it all. (Darn Romulans!)


There is a Federation shipset with all the Star Trek Era mods, and variants of the Sovereign class
ships have been used for the Carrier Class.

< Message edited by ehsumrell1 -- 1/30/2014 10:17:03 PM >


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Post #: 779
RE: [REL 0.9.2] Star Trek - The Picard Era - 1/30/2014 9:53:27 PM   
jsolo15

 

Posts: 21
Joined: 1/25/2014
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Cool send me the link I haven't found it yet.

"There is a Federation shipset with all the Star Trek Era mods, and variants of the Sovereign class
ships have been used for the Carrier Class.
."

I'm having a blast playing the game. Wish I would have know about this game a couple year ago.

quote:

ORIGINAL: ehsumrell1

quote:

ORIGINAL: jsolo15

No problem, I would love the Picard set if we had Federation ship in it. It doesn't seem like any of the other guys working on this era Fed mods are
who created the fed mods are currently active.

Would be nice to see what you guys come up with for as a model for the Fed Carrier in this era.

Igard is the original creator of the main Star Trek era mods for DW jsolo. I've assisted with testing,
build modifications and most characters. But he deserves the credit for it all. (Darn Romulans!)


There is a Federation shipset with all the Star Trek Era mods, and variants of the Sovereign class
ships have been used for the Carrier Class.



< Message edited by jsolo15 -- 1/30/2014 10:54:30 PM >


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Jsolo

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Post #: 780
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