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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:04:51 AM   
moore4807


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Joined: 6/2/2000
From: Punta Gorda FL
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quote:

ORIGINAL: Wargmr

A strategic plan is critical.

You should be looking 3 months in advance and tasking ground troops to the appropriate places.

Right now you are still backing up but it doesnt hurt to start targeting islands and bases when most troops start targeted on the east coast.

I am reading both AAR's so I dont want to comment on the actual battles. Maybe I will stop reading J3's so I can help you out later in the war.



Wargmr - you are right, no arguments. One of my biggest deficiencies as an Allied player is efficiently shuttling troops and planes from the West Coast to outlying bases, but strangely my best attributes are the setting up shipping lanes and ASW planes. Getting the right amount of "lift" to a port at one time is a lot harder than it looks at first glance! I can get CS TF's made quickly and identifying what they are and where they are going is pretty easy to me. Adding in the troops and the escorts is always a tricky adventure

Now the big reveal - The 3 month strategic plan is to establish/build up bases from Palmyra/X-Mas Is to Pago Pago and then to Suva in support of Larry's defense of Australia (or wherever he chooses)

I'm willing to turn over whatever troops Larry wants to him - but with the PP buyout between commands its a crippler for the Allies early on. Why do it? It was a concession to John3rd about playing two different players and it more realistically portrays the workings of how the "allies" were or were not "Allied".

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Post #: 361
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:12:33 AM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
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quote:

ORIGINAL: ny59giants

Pearl - I resupply by forming 2 CS Transport convoys from San Fran to Pearl using about 15 Transmarine Class xAKs with 2 to 3 PC/PG as escorts. Use two or three waypoints and click the button on the bottom to have them return the same way. As you get more of this class, add them to the convoys. Use the game files I sent you to see how I've done it. In my 2/44 game, there are now 30 ships per TF and Pearl is swimming in supplies.

You are expanding the port to 8 before going back to just fort building, right?!? I build her forts up to 7.



NY59giants,

Yep you are on the money as usual - I already have one CS convoy set up with 12kt cargo (didn't pay attention to type just yet) between S.F. & P.H.

I usually try to NOT use P.H. as my primary port to the Western bases, it seems to be a sh*t magnet for Jap subs and surface raiders when I do that. I often pick the southern route - just to make the IJN travel farther and expose his AKE's at lesser bases for when he resupplies.

Yes the higher the port size the better the facilities right? That was my reasoning so far.

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Post #: 362
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:22:11 AM   
moore4807


Posts: 1089
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From: Punta Gorda FL
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quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: moore4807

I'm afraid for Larry that he isn't/hasn't pulled many ships or troops back yet and it may be too late for any significant effect. It's not a complaint - Larry hasn't played as the Allies so he isn't familiar with the tactics, it's a good opportunity to learn...

I've been issue-ing orders for the ships to flee for their lives and they started moving and then J3 sank them. I've got some left and
they are still heading south but they have to pass by Balikpapan and I'm afraid that J3 has some airpower there and those ships don't
have a good defense against them. And I don't have any airpower in the area to do LRCAP. I haven't been sitting on my hands.



Larry,

It's not about sitting on your hands - its what the Allies had to do in pulling back from day one, to make any appreciable difference. As I said above -its not a criticism! You are generally on a historical path, and how can I complain when you are not experienced at playing as the Allies??? I've done the Allied side around 25 times to your one - and you see all the advice I still get AND STILL NEED?

You noted that I pulled all the supply I could to Manila and sir robin'd myself into a hole, right? You could have done a similar thing with Singapore and Sorbeaja... The bases are toast agains a superior player! It didn't/doesn't matter in the grand scheme of the game, if you learned something then it was worth it!

I'm ok with your play and its going to be all right in time... we are just going to be getting a butt whippin for the next six months... That fact is indisputable I'm learning too and probably will be learning forever with this game... don't let it get you down bud!



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Post #: 363
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:27:37 AM   
moore4807


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From: Punta Gorda FL
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Larry,

John just sent the turn, so your on the clock...

Teaser... John says this turn may be considered an allied one! (I'm going to wait...I'm going to wait...aarrgghh!!!!)

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Post #: 364
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:45:32 AM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: ny59giants

Luzon - when playing with stacking limits, you cannot put most of the Allied army into Bataan without overstacking. Manila is the only base that everybody can fit. The drawback is that Bataan falls quickly and opens you up to BB TF hitting you at Manila. Its late March and I'm still holding out at Manila.


I didn't know about the stacking limits here. Forget what I said.

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Post #: 365
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 2:24:04 AM   
larryfulkerson


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quote:

ORIGINAL: moore4807
Larry,

John just sent the turn, so your on the clock...

Teaser... John says this turn may be considered an allied one! (I'm going to wait...I'm going to wait...aarrgghh!!!!)

I've been working on my moves for about an hour now. I see you're sending some more troops to Kodiak. Good deal. We need
that. J3 has been blocking my Brisbane ->Pearl route for a long time now. Is there nothing I can do except go around him?

(in reply to moore4807)
Post #: 366
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 2:25:40 AM   
larryfulkerson


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I've got a couple of AP's carrying supplies from either Colombo or Cape Town I don't remember which right now. Anyway, supplies are
finally starting to reach Perth. I've got about three dozen convoys on the way still.




Attachment (1)

< Message edited by larryfulkerson -- 1/3/2014 3:26:16 AM >

(in reply to larryfulkerson)
Post #: 367
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 3:39:38 AM   
larryfulkerson


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I thought it might be a good idea to construct a sacrificial TF to soak off some of those Kates and their torpedoes. I'm going to sail
these bad boys out of harbor and into harm's way. Maybe J3 will try to sink them instead of my DD's and so on.




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Post #: 368
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 5:23:17 AM   
poodlebrain

 

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I notice you have 7 FP groups at Pearl Harbor. Is it possible to consolidate them into fewer groups?

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Post #: 369
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 7:46:16 AM   
moore4807


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From: Punta Gorda FL
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quote:

ORIGINAL: poodlebrain

I notice you have 7 FP groups at Pearl Harbor. Is it possible to consolidate them into fewer groups?


Probably I could withdraw some of them but most of them came off of the damaged and sunk BB's. I remember that someone wrote I could move them onto a CV and make them really large for training groups, but I'd have to go back and re-read that. Not sure I want to reduce the amount of groups either, the SOC's are proving really adept at low level bombing of shipping... they are plentiful and inexpensive - so I'm thinkin they can stay there for right now until I get my major priorities implemented first...

Thanks for the input though, and am I missing anything obvious here?

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 7:57:02 AM   
moore4807


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From: Punta Gorda FL
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AFTER ACTION REPORTS FOR Dec 28, 41
--------------------------------------------------------------------------------

Trying to make it costly for J3 here... Not working out so far!

ASW attack near Midway Island at 158,91

Japanese Ships
AK Sakito Maru
xAK Kinsyu Maru
xAK Hague Maru
xAK Atlantic Maru
xAK Nanman Maru
xAK Africa Maru
PB Nagata Maru

Allied Ships
SS Thresher, hits 3



Mini-KB is still doing their nefarious deeds down south, relief is on the way though...

Morning Air attack on TF, near Manihiki at 162,162
Weather in hex: Heavy cloud
Raid spotted at 15 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M2 Zero x 18
D3A1 Val x 12

Allied Ships
xAP Bloemfontein, Bomb hits 1
xAP Republic, Bomb hits 4, heavy fires



Afternoon Air attack on TF, near Manihiki at 162,162
Weather in hex: Heavy cloud
Raid spotted at 19 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 28
D3A1 Val x 20

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
xAP Bloemfontein, Bomb hits 9, and is sunk
xAP Republic, Bomb hits 4, heavy fires, heavy damage



Morning Air attack on TF, near Aitutaki at 162,172
Weather in hex: Heavy cloud
Raid spotted at 15 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 15
B5N2 Kate x 12

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
xAK Liberty Glo, Bomb hits 9, and is sunk

Aircraft Attacking:
12 x B5N2 Kate bombing from 7000 feet
Naval Attack: 2 x 250 kg SAP BombNo Japanese losses



Another FP bomb hit...

Afternoon Air attack on TF, near Puerto Princesa at 73,86
Weather in hex: Light cloud
Raid spotted at 10 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
OS2U-3 Kingfisher x 2

No Allied losses

Japanese Ships
xAK Tamashima Maru, Bomb hits 1, on fire

Aircraft Attacking:
2 x OS2U-3 Kingfisher bombing from 1000 feet
Naval Attack: 2 x 250 lb SAP Bomb


Combat Report attached

Attachment (1)

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Post #: 371
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 8:11:54 AM   
moore4807


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From: Punta Gorda FL
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AFTER ACTION REPORTS FOR Dec 29, 41
--------------------------------------------------------------------------------


John said this is the Allies turn, what do you think?

Submarine attack near Nauru Island at 126,127
Japanese Ships
xAK Nitiai Maru, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS S-23


I happily noticed there was Catalina attacks on J3's TF, I never saw the invasion TF coming to Palmyra until these AK's were hit and lost troops. I'm sending a SCTF to Palmyra to intercept it.


Morning Air attack on TF, near Palmyra at 168,133
Weather in hex: Partial cloud
Raid spotted at 20 NM, estimated altitude 10,000 feet.
Estimated time to target is 12 minutes

Allied aircraft
PBY-5 Catalina x 5

No Allied losses

Japanese Ships
xAK Yamakaze Maru, Bomb hits 1, heavy fires
xAK Taito Maru

Japanese ground losses:
13 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x PBY-5 Catalina bombing from 5000 feet
Naval Attack: 2 x 500 lb SAP Bomb


Afternoon Air attack on TF, near Palmyra at 168,133
Weather in hex: Overcast
Raid spotted at 13 NM, estimated altitude 8,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
PBY-5 Catalina x 5

Allied aircraft losses
PBY-5 Catalina: 1 damaged

Japanese Ships
xAK Shinkyo Maru, Bomb hits 1, on fire
xAK Tuyama Maru

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
5 x PBY-5 Catalina bombing from 5000 feet
Naval Attack: 2 x 500 lb GP Bomb



I left a calling card for John to express my displeasure for dropping in unannounced!

Morning Air attack on Umnak Island , at 169,51
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
F4F-3 Wildcat x 11
SBD-2 Dauntless x 12

No Allied losses

Japanese ground losses:
75 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Day one of the Manila Seige is a minor success for the Allies, he has a lot more where the 33rd Div came from! The list of defenses are just to show my Sir Robin tendencies! Everyone into the rabbit hole!

Ground combat at Manila (79,77)
Japanese Bombardment attack
Attacking force 12747 troops, 120 guns, 32 vehicles, Assault Value = 437
Defending force 57832 troops, 756 guns, 791 vehicles, Assault Value = 1664

Japanese ground losses:
69 casualties reported
Squads: 1 destroyed, 8 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
33rd Division

Defending units:
2nd PA Constabulary Regiment
11th PA Infantry Division
26th PS Cavalry Regiment
1st PA Infantry Division
4th Marine Regiment
3rd/12th PA Inf Battalion
51st PA Infantry Division
192nd Tank Battalion
71st PA Infantry Division
21st PA Infantry Division
2nd/45th PS Inf Battalion
14th PS Engineer Regiment
41st PA Infantry Division
194th Tank Battalion
3rd/101st PA Battalion
Far East USAAF
North Luzon Force Corps
88th PS Field Artillery Regiment
USAFFE
Cavite USN Base Force
86th PS Coastal Artillery Battalion
Clark Field USAAF Base Force
PAF Aviation
Manila USAAF Base Force
Bataan USN Base Force
200th & 515th Coast AA Regiment
South Luzon Force Corps
803rd Engineer Aviation Battalion


Combat Report attached

Attachment (1)

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Post #: 372
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 1:05:04 PM   
ny59giants


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Naval Support - Early in the war when you land your troops at at base with no or a very small port size (2 or less) you need to have Naval Support to speed up the process (lessen time exposed to John's warships or being spotted by his subs). This will be found in two types of American LCU - USN BF or "x" USN Port Svc (there are 6 of them - A, B, C, D, E, F). I would include them in your Amphib TF that your send to bases in eastern Pacific.

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Post #: 373
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 6:01:35 PM   
larryfulkerson


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From: Tucson, AZ
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Here's a quick question for you experts out there: The Dominion Monarch is scheduled to withdraw in early 42 and it's got bou cou
damage. Do I need to fix the Dominion Monarch before it can be withdrawn? Can it withdraw still damaged? It's parked at Darwin
right now and Darwin has no repair yard so it looks like it's going to take about 115 days just to get the minor damages fixed. What todo.




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(in reply to ny59giants)
Post #: 374
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 6:13:01 PM   
Mike McCreery


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It can be withdrawn damaged. Get it to Sydney.


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Post #: 375
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 6:46:41 PM   
FOW

 

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quote:

ORIGINAL: moore4807
I'm willing to turn over whatever troops Larry wants to him - but with the PP buyout between commands its a crippler for the Allies early on. Why do it? It was a concession to John3rd about playing two different players and it more realistically portrays the workings of how the "allies" were or were not "Allied".


That's an expensive concession!
I can understand paying PPs for units to cross national boundaries as a normal HR.
The Japanese had a similar lack of an 'alliance' - the bickering and in-fighting between the IJA and IJN was just as disruptive.
I would have countered with John not being able to operate IJN planes from IJA aviation support units, and IJA planes from Navy avaition bases. Just my view. It's your game so play to your rules.

(in reply to moore4807)
Post #: 376
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 6:52:20 PM   
larryfulkerson


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Here's all the convoys loading at Cape Town or on their way to Perth. It's a lot of traffic and most of it is supplies.




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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 7:16:05 PM   
Encircled


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Happy New Year to you both!

Larry, you might want to think about setting up convoys between the east coast of the USA and Capetown for both fuel and supplies.

I can't see much getting past his units in the Pacific so you are going to be relying on the CT route for fuel and supplies, and you will be surprised just how quickly you can m/t Capetown

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Post #: 378
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 7:23:46 PM   
larryfulkerson


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quote:

ORIGINAL: Encircled
Happy New Year to you both!

Tanks bunches.

quote:

ORIGINAL: Encircled
Larry, you might want to think about setting up convoys between the east coast of the USA and Capetown for both fuel and supplies.

I've already got about 5 ships plying the water between Pearl and Brisbane. It's a sort of experiment, see how long it takes etc. And
J3 is sitting in the middle of the shipping lanes w/ at least one CV and he's sinking ships left and right.

quote:

ORIGINAL: Encircled
I can't see much getting past his units in the Pacific so you are going to be relying on the CT route for fuel and supplies, and you will be surprised just how quickly you can m/t Capetown

Yeah, I've done a rough calculation and it's looking like Cape Town is going to be empty sometime between April and March of '42. So
yeah, I'll have to set up other routes.

(in reply to Encircled)
Post #: 379
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/3/2014 8:52:42 PM   
Bullwinkle58


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Just as a data point I usually have over 200 ships in the EC-to-CT route in early 1942. xAKs haul fuel OK, just not as efficiently as tankers. Run them all at Full; as long as they leave port not at 0 fuel they won't ever run dry in transit. This is a decent early use of those xAKLs you don't need in the DEI yet.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 3:06:55 AM   
larryfulkerson


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It looks like I was terribly wrong about the supply level at Cape Town. I've ALREADY run Cape Town out of supplies. D'oh.




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Post #: 381
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 3:13:43 AM   
larryfulkerson


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I'm going to move the Dominion Monarch to Sydney so it can go into the shipyard there and get some fixup done. This ship is due to
be withdrawn by 2/2/42 and it's badly damaged and I'd like to turn it in fixed.




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Post #: 382
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 3:25:01 AM   
larryfulkerson


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Here's the situation w/ the boats around the Singapore area. Lots of Jap traffic and some of it is deadly. I've got ships at Singapore
that I need to evacuate but I daren't when there's so much deadly force nearby. So the ships sit at Singapore and make good use of
themselves as targets for Jap air power.




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(in reply to larryfulkerson)
Post #: 383
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 3:31:21 AM   
larryfulkerson


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This is the first of two carrier air strikes on Christmas Island and the shipping there. J3 is doing a job on my ships there.




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Post #: 384
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 6:34:12 PM   
moore4807


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AFTER ACTION REPORTS FOR Dec 30, 41
--------------------------------------------------------------------------------

I'm still chasing 3-4 IJN subs around LA/SD...

ASW attack near San Clemente Island at 225,80
Japanese Ships
SS I-4

Allied Ships
PC Cahoone
PC Diligence


The End of Palmyra Is as a US possession... for now!


Pre-Invasion action off Palmyra (170,133) - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force
13 Coastal gun shots fired in defense.

Japanese Ships
CA Kako
CL Oi
SC Ch 27
SC Ch 25
xAP Ukishima Maru
DD Shigure

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
125 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled


Amphibious Assault at Palmyra (170,133)
TF 56 troops unloading over beach at Palmyra, 170,133

Japanese ground losses:
60 casualties reported
Squads: 5 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

17 troops of a IJA Infantry Squad lost overboard during unload of Guards Mixed Bde /2
37mm Type 01 AT Gun lost overboard during unload of Guards Mixed Bde /2
17 troops of a IJA Infantry Squad lost overboard during unload of Guards Mixed Bde
17 troops of a IJA Infantry Squad lost overboard during unload of Guards Mixed Bde
12 Support troops lost in surf during unload of Guards Mixed Bde /4
17 troops of a IJA Infantry Squad lost overboard during unload of Guards Mixed Bde /5
12 Support troops accidentally lost during unload of Guards Mixed Bde /7
12 Support troops lost in surf during unload of Guards Mixed Bde /12
12 Support troops lost overboard during unload of Guards Mixed Bde /21


Invasion Support action off Palmyra (170,133)
Defensive Guns engage approaching landing force
8 Coastal gun shots fired in defense.

Japanese Ships
SC Ch 27
SC Ch 25
xAP Ukishima Maru
CA Kako

One of Larry's AP's gets sunk, not sure where it was going...

Day Time Surface Combat, near Palmyra at 170,133, Range 21,000 Yards
Japanese Ships
CA Aoba
CA Kinugasa
CL Kitakami
DD Yugure
DD Ariake

Allied Ships
xAP Matua, Shell hits 14, and is sunk


Morning Air attack on TF, near Palmyra at 170,133
Weather in hex: Heavy rain
Raid spotted at 19 NM, estimated altitude 5,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
PBY-5 Catalina x 5

No Allied losses

Japanese Ships
xAK Lisbon Maru
CA Kinugasa


Invasion Support action off Palmyra (170,133)
Defensive Guns engage approaching landing force
6 Coastal gun shots fired in defense.

Japanese Ships
xAK Asakaze Maru
CL Oi
CA Kako
SC Ch 27
SC Ch 25
xAP Ukishima Maru


And the final blow... depressing but not permanent!

Ground combat at Palmyra (170,133)
Japanese Shock attack

Attacking force 6902 troops, 39 guns, 0 vehicles, Assault Value = 244
Defending force 799 troops, 12 guns, 6 vehicles, Assault Value = 6
Japanese adjusted assault: 16
Allied adjusted defense: 4

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Palmyra !!!

Allied aircraft
no flights

Allied aircraft losses
PBY-5 Catalina: 4 destroyed

Combat modifiers
Defender: fatigue(-), experience(-)
Attacker: shock(+), leaders(-), disruption(-)

Japanese ground losses:
49 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
894 casualties reported
Squads: 13 destroyed, 0 disabled
Non Combat: 43 destroyed, 0 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 17 (17 destroyed, 0 disabled)
Vehicles lost 7 (7 destroyed, 0 disabled)
Units destroyed 2

Assaulting units:
Guards Mixed Brigade

Defending units:
Palmyra USN CPNAB
Palmyra (Det.) Defense Battalion


A little good news - but not much...

ASW attack near Midway Island at 158,91
Japanese Ships
CM Asama, Torpedo hits 1, on fire
AK Sakito Maru
xAK Kyosei Maru
xAK San Francisco Maru
xAK Chile Maru
xAK Nichiryo Maru
xAK Tusima Maru
PB Nagata Maru

Allied Ships
SS Argonaut

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)Submarine attack near Midway Island at 158,91


Japanese Ships
CM Asama, Torpedo hits 1, heavy damage

Allied Ships
SS Argonaut

CM Asama is sighted by SS Argonaut
SS Argonaut launches 4 torpedoes

Combat Report enclosed

Attachment (1)

_____________________________


(in reply to larryfulkerson)
Post #: 385
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/5/2014 6:53:20 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline
AFTER ACTION REPORTS FOR Dec 31, 41
--------------------------------------------------------------------------------


Slight advantage to me in a nighttime encounter... says me!

Night Time Surface Combat, near Palmyra at 170,133, Range 8,000 Yards
Japanese Ships
CA Aoba, Shell hits 4
CA Kinugasa
CA Kako
CL Kitakami, Shell hits 2, on fire
CL Oi, Shell hits 7, on fire
DD Shigure, Shell hits 2, on fire
DD Yugure
DD Ariake, Shell hits 2

Allied Ships
CL Concord, Shell hits 3
CL Honolulu, Shell hits 1
DD Litchfield, Shell hits 1
DD Talbot
DD Dent, Shell hits 1
DD Crosby, Shell hits 1
DD Kennison
DD Crane


WHY does this CM keep drawing my torps? Like its a magnet and there's no other ships are around to shoot at?
Submarine attack near Midway Island at 158,91
Japanese Ships
CM Asama, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS Thresher

CM Asama is sighted by SS Thresher
SS Thresher launches 4 torpedoes


IJN +1... USN -1...(raspberry sounds)

Sub attack near San Francisco at 218,72

Japanese Ships
SS I-5

Allied Ships
PC Daphne, Torpedo hits 1, heavy damage
PC Ariadne


I evacuated everyone I could from Bataan into Manila. We'll see how that works out...

Ground combat at Subic Bay (78,76)
Japanese Deliberate attack

Attacking force 13911 troops, 137 guns, 42 vehicles, Assault Value = 461
Defending force 838 troops, 30 guns, 0 vehicles, Assault Value = 27

Japanese adjusted assault: 410
Allied adjusted defense: 9

Japanese assault odds: 45 to 1 (fort level 0)

Japanese forces CAPTURE Subic Bay !!!

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker:

Japanese ground losses:
65 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
298 casualties reported
Squads: 5 destroyed, 9 disabled
Non Combat: 14 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 26 (26 destroyed, 0 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
48th Division

Defending units:
Subic Bay Defenses


* Because Larry commented on it - I haven't been posting what my TF's are doing... So I have made up a short synopsis of significant movings/shakings...

* CVTF of Saratoga/Lexington arrived at S.D. on the 30th - I put into port because of some minor repairs to Sara and the CA's - will have mini-Death Star by Jan 5th. I also only have 2 additional Marine Fighter groups at/near S.D. for 3 CV's... They will shove off for Palmyra to provide cover for the Amb TF I have going there from S.F.

* Created a 5 DM MLTF out of Pago Pago - I sent them to Baker Is to create some harrassment value and some recon what he might have there.

* Created a Amp TF in S.F. and loaded it with 2 Reg's of the 24th ID & a Tank Batt. to go take back Palmyra. I sent a 2CA/6DD Bmbmt TF to scout Palmyra - they will hold up for the CV TF too.

Combat Report enclosed

Attachment (1)

< Message edited by moore4807 -- 1/5/2014 7:55:22 PM >


_____________________________


(in reply to moore4807)
Post #: 386
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/6/2014 2:40:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

* Created a Amp TF in S.F. and loaded it with 2 Reg's of the 24th ID & a Tank Batt. to go take back Palmyra. I sent a 2CA/6DD Bmbmt TF to scout Palmyra - they will hold up for the CV TF too.

Cool. I'm gonna watch closely this time.

Um......I'm running out of airplanes at Singapore and here I've found some at Aden and I'm guessing I'll have to get some kind of AVD to
convey them to Karachi. I'll look through my inventory and see if I've got one of those. If not I'll just be forced to "borrow" one from Jim.




Attachment (1)

(in reply to moore4807)
Post #: 387
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/6/2014 7:27:33 AM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Larry, you can just stick that on a normal Cargo vessel and transport it as freight.

_____________________________


(in reply to larryfulkerson)
Post #: 388
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/6/2014 12:10:04 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
AVD - supports the operations of seaplanes and floatplanes - no transport ability
AKV - aircraft transport - transports an air unit whole
AK/xAK - carries an air unit as crated cargo

(in reply to Encircled)
Post #: 389
RE: Command Decisions: Yeomen vs. Samurai RA 6.4 - 1/6/2014 1:24:10 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Encircled
Larry, you can just stick that on a normal Cargo vessel and transport it as freight.


and

quote:

ORIGINAL: FOW
AVD - supports the operations of seaplanes and floatplanes - no transport ability
AKV - aircraft transport - transports an air unit whole
AK/xAK - carries an air unit as crated cargo

Thanks to you both. I must admit that I've read the manual through twice now and MUST have come across that info
both times and STILL forgot it. I'm getting too old to play games I guess.

(in reply to FOW)
Post #: 390
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