Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: S.P.Q.R. -Work in Progress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: S.P.Q.R. -Work in Progress Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: S.P.Q.R. -Work in Progress - 8/24/2013 5:09:58 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
...European Theatre of Operations!
Sorry...!

(in reply to lssah)
Post #: 31
RE: S.P.Q.R. -Work in Progress - 8/24/2013 6:01:17 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Hi, There is a ARHS mod in the scenario bank which includes a Roman era mod. Very fun.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to lssah)
Post #: 32
RE: S.P.Q.R. -Work in Progress - 8/24/2013 7:06:00 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
This mod/new ruleset looks indeed very cool. Its probably will be human-human only, i doubt very much the AI can handle so much changes and such a large map with probably low unit count.

I can help answering questions and giving advice. I know the engine like no other ;) You can make requests for engine changes, but unless they are really small they will probably not get implemented any time quick.

As for the bridge question. Pooh.. the engine was never designed to do stuff like this, since rivers in vanilla ATG are implemented as hex-sides.

With your approach I think you only have 3 options.

1. make the bridge a port location. So that land and navy can share it. (but on retreat or lack of land units the ships will be destroyed). However if you describe this as a rule (boats at a bridge are docked like if in a port) it could work.

2. human to human only. make bridge an immobile sftype in a naval unit that loads and unloads land units.

3. most radical. human to human only. make the rivers and sea hexes all land hexes belonging to a different regime everybody is allied with. And make ships land sftypes that are the only one that can move over these river and sea hexes. Use transfer to get land troops on and off board. problem here is that land troops might end up stranded if all their carriers are destroyed. But that could be solved with an event called after combat that wipes them off the map.

best,
Vic



< Message edited by Vic -- 8/24/2013 7:10:21 PM >


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to lssah)
Post #: 33
RE: S.P.Q.R. -Work in Progress - 8/24/2013 7:58:04 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
I like vic´s second idea best :)

(in reply to Vic)
Post #: 34
RE: S.P.Q.R. -Work in Progress - 8/24/2013 8:00:01 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Thanks Vic for this great engine and for your help (is very very important!)

This mod is only for human vs human and I think that second option is very iteresting!

Thanks!!!

(in reply to Vic)
Post #: 35
RE: S.P.Q.R. -Work in Progress - 8/24/2013 10:06:44 PM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline

quote:

ORIGINAL: lelechan

This mod is only for human vs human and I think that second option is very iteresting!



+1

(in reply to lssah)
Post #: 36
RE: S.P.Q.R. -Work in Progress - 8/25/2013 3:57:16 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Yeah only problem with option 2 is that it will not be possible to conquer a bridge.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Jafele)
Post #: 37
RE: S.P.Q.R. -Work in Progress - 8/25/2013 5:28:06 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Ok! Then I will start to test the three possible solutions.
Thanks!

(in reply to Vic)
Post #: 38
RE: S.P.Q.R. -Work in Progress - 8/26/2013 5:50:02 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
very good job.... I'm very much looking forward to trying this out.

(in reply to lssah)
Post #: 39
RE: S.P.Q.R. -Work in Progress - 8/27/2013 9:59:47 AM   
Veni

 

Posts: 59
Joined: 6/22/2011
From: Kabul
Status: offline
Lelechan,

WOW. This is incredibly impressive and ambitious! You've obviously put a LOT of time/effort/energy into this.

I've long had the idea of a Roman scenario/mod on my back, back burner, although nothing quite on this scale. Some general questions:
- What is the time period(s) you will be modelling?
- Will this be an open-ended game (ahistoric), follow a historic timeline, or something in-between?
- What is the turn time scale you're thinking of?
- What other (non-Roman) regimes are you thinking of? How will you be handling them (e.g., AI, sleeping, etc.)?
- How will you model 'barbarians' and pirates?
- What people types are there?
- How are you handling research/technologies?

I apologize for the interrogation, but I'm really curious. It seems like there's so much you could do with this (and all of it good!), from specific historical scenarios/campaigns to open-ended empire building. I have several thoughts/ideas depending on the direction(s) you have in mind, but this is your baby! Of course Vic knows best , but I do think it is possible (& maybe necessary) to incorporate AI into this to some degree (with proper coding, and of course depending on what you have in mind). I'd love to help with this project, time/life allowing.

Oh, and regarding the bridge issue above: are you looking to be able to build it, or have it pre-existing? If the former, you could set up a card which, when played by the Romans, 1) changes the terrain from water to (water-looking) land, and 2) establishes an indestructable port-like LT (per Vic's Nr.1 above). Either way, Vic's Nr.1 seems the most hastle-free way to implement this.

Cheers!

(in reply to lion_of_judah)
Post #: 40
RE: S.P.Q.R. -Work in Progress - 8/27/2013 1:49:41 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Hi Veni,

I'm very very interested in your help, but I ask you to be patient and wait a few days...
These days I'm very busy with work , but I will prepare an exaustive summary of the project!

Thanks!

< Message edited by lelechan -- 8/27/2013 1:52:02 PM >

(in reply to Veni)
Post #: 41
RE: S.P.Q.R. -Work in Progress - 8/27/2013 5:25:24 PM   
GrumpyMel

 

Posts: 864
Joined: 12/28/2007
Status: offline
Really nice work!  I'll be interested to try it out when you are done.


P.S. I faced the same issue with straits in ETO. I decided to go with Vic's option #1 solution in making them a special terrain type and location type that was essentialy a "port". It worked very well for me, but ETO is WWII based, with artillery and all it pretty much made sense that hostile land units could block naval passage if controling the hex and toast any ships that were stationed there on capture. Might not be as ideal for the era you are working with but it was a pretty easy, straightforward solution to impliment.


(in reply to lssah)
Post #: 42
RE: S.P.Q.R. -Work in Progress - 8/27/2013 8:10:29 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Ok... I decided for Vic's option #1

(in reply to GrumpyMel)
Post #: 43
RE: S.P.Q.R. -Work in Progress - 8/28/2013 12:58:54 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
I think thats smart since its the easiest and the cleanest. Let me know if you have some other questions.

best,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to lssah)
Post #: 44
RE: S.P.Q.R. -Work in Progress - 8/28/2013 5:04:29 AM   
Veni

 

Posts: 59
Joined: 6/22/2011
From: Kabul
Status: offline

quote:

ORIGINAL: lelechan

These days I'm very busy with work


What, you mean you have a life beyond ATG?! No worries, Lelechan !!

(in reply to lssah)
Post #: 45
RE: S.P.Q.R. -Work in Progress - 8/28/2013 12:00:49 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline

quote:

ORIGINAL: Veni


quote:

ORIGINAL: lelechan

These days I'm very busy with work


What, you mean you have a life beyond ATG?! No worries, Lelechan !!


Thanks!

Cheers!

(in reply to Veni)
Post #: 46
RE: S.P.Q.R. -Work in Progress - 9/9/2013 9:01:01 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Just another screen: AEGYPTUS




Attachment (1)

(in reply to lssah)
Post #: 47
RE: S.P.Q.R. -Work in Progress - 9/9/2013 9:14:30 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
*very* nice. Let me rephrase that, it's a piece of art, absolutely love the graphics.

(in reply to lssah)
Post #: 48
RE: S.P.Q.R. -Work in Progress - 9/10/2013 9:40:51 AM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
Hey lelechan, is it possible to combine SPQR with Lancer´s resource mod? That would be cool!

(in reply to Josh)
Post #: 49
RE: S.P.Q.R. -Work in Progress - 9/11/2013 9:05:44 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline

quote:

ORIGINAL: Jafele

Hey lelechan, is it possible to combine SPQR with Lancer´s resource mod? That would be cool!


Hi Jafele, I think so...

(in reply to Jafele)
Post #: 50
RE: S.P.Q.R. -Work in Progress - 9/11/2013 9:07:57 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Another screen: Winter!




Attachment (1)

(in reply to lssah)
Post #: 51
RE: S.P.Q.R. -Work in Progress - 10/7/2013 12:24:09 AM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Roadmap (for the player) of the Roman Provinces of Hispania: Tarraconensis, Lusitania and Baetica.

Work in progress...!



Attachment (1)

< Message edited by lelechan -- 10/7/2013 12:27:09 AM >

(in reply to lssah)
Post #: 52
RE: S.P.Q.R. -Work in Progress - 10/7/2013 9:21:17 AM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Is it me or do I see only part of the map?

(in reply to lssah)
Post #: 53
RE: S.P.Q.R. -Work in Progress - 10/7/2013 12:24:06 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline

quote:

ORIGINAL: Josh

Is it me or do I see only part of the map?


Hi Josh,
the map of Hispania (only a part of the global map...) See you this?

Thanks!




Attachment (1)

(in reply to Josh)
Post #: 54
RE: S.P.Q.R. -Work in Progress - 10/8/2013 2:49:03 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Yes thanks!
For some reason the link to the Gif file showed only 1/4 of the map shown above.
And thanks again for your outstanding work

(in reply to lssah)
Post #: 55
RE: S.P.Q.R. -Work in Progress - 10/8/2013 7:53:40 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
I suspect the file was trimmed for size limit reasons. Very interesting map but what do the numbers mean ?


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Josh)
Post #: 56
RE: S.P.Q.R. -Work in Progress - 10/8/2013 8:30:00 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline

quote:

ORIGINAL: Jeffrey H.

I suspect the file was trimmed for size limit reasons. Very interesting map but what do the numbers mean ?



Hi Jeffrey,

the number represents the distance (in hexe) between two locations.

The "red house" is a capital of the Roman Imperial Province: Tarraco (Tarraconensis), Corduba (Baetica) and Emerita Augusta (Lusitania);

the "red fort" is a permanent Legionary Fort: LEGIO (Leon)- Founded as the Roman military encampment of the Legio VI Victrix around 29 BC, its standing as an encampment city was consolidated with the definitive settlement of the Legio VII Gemina from 74 AD.

the "brown fort" is a permanent Auxiliary Fort (Auxilia)

(in reply to Jeffrey H.)
Post #: 57
RE: S.P.Q.R. -Work in Progress - 10/9/2013 8:49:21 AM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Saw yesterday on Youtube how Hannibal kicked Roman ass, bigtime. It was played in 3D style like Rome Total wars. History Channel (and the BBC as well...) used to have documentaries about it as well... ah History Channel, not what it once was I mean American pickers for the millionth time? Hardly watch it anymore these days.

(in reply to lssah)
Post #: 58
RE: S.P.Q.R. -Work in Progress - 1/3/2014 11:56:57 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Preparing for battle...




Attachment (1)

(in reply to Josh)
Post #: 59
RE: S.P.Q.R. -Work in Progress - 1/3/2014 11:58:14 PM   
lssah


Posts: 45
Joined: 1/2/2013
Status: offline
Titus Vespasianus Exercitus...




Attachment (1)

(in reply to lssah)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: S.P.Q.R. -Work in Progress Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.516