Veni
Posts: 59
Joined: 6/22/2011 From: Kabul Status: offline
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Lelechan, WOW. This is incredibly impressive and ambitious! You've obviously put a LOT of time/effort/energy into this. I've long had the idea of a Roman scenario/mod on my back, back burner, although nothing quite on this scale. Some general questions: - What is the time period(s) you will be modelling? - Will this be an open-ended game (ahistoric), follow a historic timeline, or something in-between? - What is the turn time scale you're thinking of? - What other (non-Roman) regimes are you thinking of? How will you be handling them (e.g., AI, sleeping, etc.)? - How will you model 'barbarians' and pirates? - What people types are there? - How are you handling research/technologies? I apologize for the interrogation, but I'm really curious. It seems like there's so much you could do with this (and all of it good!), from specific historical scenarios/campaigns to open-ended empire building. I have several thoughts/ideas depending on the direction(s) you have in mind, but this is your baby! Of course Vic knows best , but I do think it is possible (& maybe necessary) to incorporate AI into this to some degree (with proper coding, and of course depending on what you have in mind). I'd love to help with this project, time/life allowing. Oh, and regarding the bridge issue above: are you looking to be able to build it, or have it pre-existing? If the former, you could set up a card which, when played by the Romans, 1) changes the terrain from water to (water-looking) land, and 2) establishes an indestructable port-like LT (per Vic's Nr.1 above). Either way, Vic's Nr.1 seems the most hastle-free way to implement this. Cheers!
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