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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Main Window Focus Page: [1]
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Main Window Focus - 1/4/2014 1:13:41 PM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
A small suggestion that will make a huge difference:

Return the input focus to the main window after any action (by the player or the game) on secondary windows is taken (including closing a secondary window).

As it is now every time I click on the log window or any other secondary window or even when there is a log entry without me clicking anywhere, the input focus shifts to that window disabling all my hotkeys. I have to mouse click back into the main window before any of the keys start working again.

It is a minor annoyance but I believe it is something easily addressed.

< Message edited by Dimitris -- 4/25/2019 6:06:54 AM >
Post #: 1
RE: Main Window Focus - 1/4/2014 2:43:20 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
We tried it in the past. Believe me, it's anything but trivial.

_____________________________


(in reply to Shemar)
Post #: 2
RE: Main Window Focus - 1/4/2014 4:29:04 PM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
Is the problem the actual setting of the focus or that it has to be done in too many places? Because in my own applications I had no problem making sure the window I wanted had the focus (using standard win32 C++).

(in reply to Dimitris)
Post #: 3
RE: Main Window Focus - 1/14/2014 7:46:49 PM   
samtheeagle

 

Posts: 12
Joined: 11/4/2013
Status: offline
My issue with the main window losing focus is that hitting enter on the numpad doesn't drop the speed back down to 1 second. This can lead to nasty mishaps which is very annoying. I MUCH prefer having the message log as a separate window, but by doing this I am plagued by it stealing the focus at a critical time! :( Can you make the message log window listen to key presses relating to the time compression setting?

That's the only really tiresome focus issue I suffer from...

(in reply to Shemar)
Post #: 4
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