Spidey
Matrix Veteran

Posts: 411
Joined: 12/8/2013 Status: offline
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I would advise against building space ports based on colony size alone. I'm doing a sandbox at the moment and one of the things I'm trying to pay attention to is how my infrastructure works. And what strikes me, among other things, is that the more space ports I build, the less resources I have in each one. For quite a while, I had 50 colonies and God knows how many mines and only three or four ports. It worked out fine. Never had problems with shortages. Now I'm at 60 colonies and 7 ports and I'm actually beginning to see shortages here and there, if I'm aggressive with my build orders. This makes sense if we think of ports as resource hubs or central warehouses. If you've got 100k chromium and 4 warehouses, you'll probably end up with 25k in each. If you have 8 warehouses, you'll only have 12.5k in each. Another thing to notice about spaceports, and which you'll really see if you don't build that many, is that every colony is seemingly paired with the nearest space port and that all ports have connections with other ports. It's looking to me like some form of balanced tree structure, though my recollection of data structures is a bit rusty. It also looks a bit like the civilians mostly distribute stuff along the edge lines of the tree. I could be wrong, but I think some civilians are essentially routed to transport stuff from a mine or a planet to the nearest port while others are tasked with bringing stuff along the edges between ports. If you build a whole lot of ports that each have access to a few nearby resources then it seems to me that you end up with a lot of warehouses and the civilians working the edges between those warehouses get overworked trying to balance stockpiles everywhere. If you build less warehouses, and if you provide each with access to its own supply of all (or most) strategic resources, the local civilians will bee-line to and from the mines and the warehouse-warehouse civilians will do limited long hauls to maintain balance and bring stuff that isn't locally available. Admittedly, I haven't really analysed the mechanics in any kind of depth. This is exclusively a gut feeling. But I really think the importance of building ports everywhere is exaggerated somewhat. The issue in this game, in terms of production, doesn't seem to be a lack of construction yards. After all, you can just retrofit your ports to have 50 yards if you want. The problem is having the right resources in high enough supply to support that sort of construction order. And I believe this is more easily achieved by having fewer ports and thus fewer places to stockpile your resources.
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