navwarcol
Posts: 637
Joined: 12/2/2009 Status: offline
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I wonder if you are using the same CMANO that I am... I realize you said "a few days after release of CMANO..." perhaps you should try it now.... there are over a thousand preset bases for the Cold War. You can add a base, then work on events/actions involving it.. then add another base, repeat. This is something I have already done with the modern database, and it takes precisely the same amount of time that it takes to add every base, then add every trigger, etc.... no more time. Harpoon had the same issues as far as adding to triggers, etc. Create 20 bases, want to trigger a specific building in one, you must somehow find it. Adding weapons to ammo stores does not slow down the game... in my current scenario being designed, there are 30+ bases around the PG, with full magazines, and the scenario runs fine. Harpoon did not "fill up magazines automatically for the planes" either... Harpoon 3 did not name ships either, you had to name your own... not a big deal, again, making a scenario I prefer naming mine, also prefer the ability to add fictional ones where a database that already named them, would lack that ability. In short, there are over a hundred excellent scenarios already written by people who apparently had none of these issues. quote:
ORIGINAL: Bigfish GIUK and Atlantic battlesets are may favorite too. So a few days after release of CMANO i started to recreate my TOP 1 "Cutting the Nose" from original Harpoon GUIK Battleset. But i stoped working on this, because there are too many bugs in CMANO. Also the Editor is month away from being a good tool creating scenarios: - The presets of Installations are usless: ___* Add three airfields and assaign those targtes to events/actions/... - which runway belongs to which airfield? ___* It is neceesary to rename every buidling so you can identify it and assaign ist to events/actions/... - this is awesome - There are still not enough bases in the presets, so you have to create your own - awesome again - There are no multiply functions - so you have to do a click orgie to setup events/actions - awesome again - If you add weapons to ammo stores the game slows down horrifying - awesome again - If you add planes to an base you have to look which weapons are necesary in the ammo stores ___* It would be much better if the ammo stores filled up automatically with correct weapons for all hosted planes - Build up surface groups need s too much research because there are no information about available ship quantity and there names ___* You have to name every ship by your own, it would be much easier to select this from an database list... So creating a CMANO scenario is like inventing a wheel! But i don't want to invent a wheel - i know about wheels - i want to use wheels !!! So i decided to give CMANO some months for ongoing development before i start again with creating scenarios...
< Message edited by navwarcol -- 1/6/2014 9:03:02 PM >
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