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Remove Mount GUI Bug -- Build 483

 
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Remove Mount GUI Bug -- Build 483 - 1/7/2014 2:24:33 PM   
decaf

 

Posts: 91
Joined: 8/1/2008
Status: offline

This is a small bug -- Build 483 -- edit mode:

Create a new scenario in edit mode.
Add a side and select that side.
Now Add Unit--
I added a ship: U.S. "Supply" class AOE 6 1997-2003 version.
I want to de-weaponize this ship.

Select the AOE 6 ship.
Press the Weapons button on the right hand panel.
Select the first mount, the click Remove Mount.
The mount is removed, BUT, when the rest of the weapons roll
up in the window, the lowest entry remains. The lowest mount
should be blanked as it rolls up in the window.

After all, if you have 6 mounts and remove the first, there
should only be 5 mounts left. But, the GUI replicates the
last mount and displays it in location 6. This is a bug.

So, you see, if you repeatedly Remove Mount the first
mount, it soon appears as if you have 6 Sea Sparrows
mounted.

This is a display/GUI bug. If the window is dismissed and
Weapons button is pressed again, the window contains the
current, edited content. So, removal is working, but
the edited display is not.

By contrast, for the same ship:
Press the *Sensors* button on the right hand panel.
Select any sensor and remove it.
The sensor window immediately refreshes and displays OK.

Please fix the Weapons window to display as the Sensors window.

Not a big thing -- just a little confusing bug.
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