guanotwozero
Posts: 651
Joined: 12/27/2013 Status: offline
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quote:
ORIGINAL: mikmyk Why exactly do you think the fix is simple? Er... yeah... that's the trouble - you give us an excellent game that goes deep into detail, and we just make demands for even more! I can see any policy-type approach could become unworkable if it's per-unit, but might be doable as a configurable global setting, as well as per-mission. Plus, maybe wiser to have separate policies for anti-air and anti-surface (like exists now with 2 anti-air missiles per target, drop all bombs). There'd be various issues to deal with, such as after launching a salvo, should a strike unit loiter in situ or withdraw to a safe distance? See-sawing could be the result if the target's not killed immediately. Also, the type of platform may be limited how many targets/munitions can be engaged at a time, if lacking multi-lock/fire-and-forget ability. The AI may need to make certain 'wisdom' choices. In any case, setting a mission policy would be a judgement call. Later, if mission planning is enhanced via timed actions/waypoints, such policies could be included as part of that. Black Buck wouldn't have worked too well if they'd dropped one bomb at a time... OK, not so simple - maybe a slight launch delay (if salvo active) would be the best approach for now. Thanks for considering it.
< Message edited by guanotwozero -- 1/11/2014 6:08:08 PM >
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