guanotwozero
Posts: 651
Joined: 12/27/2013 Status: offline
|
quote:
ORIGINAL: ExMachina I understand that the developers' intentions are sincere, and that the player community is very diverse in what it wants to see CMANO become. But I feel that there comes a point when the addition of new features preclude refinement of the core game. Again, just my opinion. Please bear in mind that a 'bug' and an 'unrealistic feature' are not the same thing; it would be impossible to build 100% realism into any type of simulation, so there must always be compromises, whereas a bug is something that doesn't do what the devs intended. I'm delighted that the devs are putting such effort into enhancing the reality of C:MANO and considering our various requests for new features, as well as bug hunting. Also bear in mind that coding an enhancement may be the best way to squish a bug e.g. it may take 4 man-hours to eliminate 3 bugs in a particular section of the code, and maybe another 4 hours to add an enhancement to the fixed code; However, it could take 6 man-hours to enhance that section in a way that also eliminates those bugs, so it makes sense to take that approach. When adding a new feature to existing code, it's not uncommon to conclude 'dang, I wish we'd done the earlier part differently', and so it's often worth bearing in mind potential future changes when writing code. Thus it's still worth us suggesting and devs considering future enhancements that may or may not eventually be added, so the current coding can make allowances for it. I agree that fixing show-stopper bugs should be a priority, but I do see those being addressed. Clearly the devs are in the best position to decide how to prioritise their efforts, so I suggest we let them do that, as we continue to chip in our bug reports, requests and suggestions. Just another opinion!
< Message edited by guanotwozero -- 1/12/2014 8:37:33 PM >
|