Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Great Patriotic War (no smokindave34)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Great Patriotic War (no smokindave34) Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Great Patriotic War (no smokindave34) - 12/12/2013 9:25:53 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
The german forces are unharmed, and strong. On center my opponent could attack Vyazma, or flanking arond west from Tula. On south the open terrarian really favor the german. Plus we are plaing mild winter, so even if my forces will be higher number then usual be, I can't beat the german back to the Dnyepr.


quote:

ORIGINAL: Pelton

Wow Daves in trouble.

His turn 1 and 2 need allot of work.

Without a great opening and turn 2 GHC is in trouble vs a good SHC player.



(in reply to Peltonx)
Post #: 31
RE: Great Patriotic War (no smokindave34) - 12/12/2013 10:03:21 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Here is what you need:

https://mega.co.nz/#!zU90EDpI!BP772lo2JcY22srr220eYkDHplNHb6eXebUk5p7YHUc


(in reply to SigUp)
Post #: 32
RE: Great Patriotic War (no smokindave34) - 12/12/2013 10:22:44 AM   
SigUp

 

Posts: 1062
Joined: 11/29/2012
Status: offline
Those are great, thanks!

(in reply to Callistrid)
Post #: 33
RE: Great Patriotic War (no smokindave34) - 12/12/2013 10:44:01 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Somebody knows how many heavy factories need in late game? I all will be usefull, but having 200 factory is a good rate?

(in reply to SigUp)
Post #: 34
RE: Great Patriotic War (no smokindave34) - 12/12/2013 10:44:27 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
The more you have the better your supply situation will be when the size of the Soviet Army increases. I can't remember the exact number I had, but I was running short of supply when I got the army over 7M and I don't recall losing too many HI in the game. I can't imagine trying to supply an 8M man army with any HI losses.

(in reply to Callistrid)
Post #: 35
The 4th Panzer Army leave Leningrad and drives south - 12/14/2013 1:14:26 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T08 After soviet moves


The 4th Panzer army abandon the frontal attack of Leningrad, and moves to Moscow. Now I msut deal with 3 Panzer and 3 Infantry army. So I reinforce the moscow front with 16 Division from south, and 10 from north.
Most of the stronges tank divisions stand on the frontline, using them before the "upgrade".
The german attack however was weak, and most of the panzers (2nd and 3rd Pz army) don't do anything (HQBU???), so next turn will be a critical week.

South all is quiet, just line around Leningrad. On north the infanty aries crossed the Luga line, but they will facing with the hills terrarian, and the lvl 4 fortification around Oranienbaun.

Mst of the industies where evacuated, only Moscow, Tula, Stalino, and Rostov remains. Perhaps one of those could fall, but will doesn't hurt me real.
My ARM factory loose are just 10, plus 26 heavy factory.

My casulties are relative low, only 1.1 million soviet soldier.






Attachment (1)

< Message edited by Callistrid -- 12/14/2013 2:22:05 PM >

(in reply to carlkay58)
Post #: 36
RE: The 4th Panzer Army leave Leningrad and drives south - 12/14/2013 1:39:08 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Moscow front

Here is the moscow front







Attachment (1)

(in reply to Callistrid)
Post #: 37
RE: The 4th Panzer Army leave Leningrad and drives south - 12/18/2013 10:39:11 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T11 Leningrad

Without the 4th Panzer Army, the german attack is slow. My opponent only won 2 or 3 hex/turn, so I'm not really care whats going on in this front.






Attachment (1)

< Message edited by Callistrid -- 12/18/2013 11:56:02 PM >

(in reply to Callistrid)
Post #: 38
RE: The 4th Panzer Army leave Leningrad and drives south - 12/18/2013 10:44:42 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T11 Moscow

The german try to capture the city with all he has. Four panzer army try to flanking, but the soviet resistance is very tough. The rail line is close, but breaking several 2 and 3 level fortification with 2-3 stack division is not an easy task.






Attachment (1)

(in reply to Callistrid)
Post #: 39
RE: The 4th Panzer Army leave Leningrad and drives south - 12/18/2013 10:47:47 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T11 Stalino

Only 4 or 5 german motorized division stand in the region. The other panzer troops moves to Moscow. With infantry support they could take the city, but the advance is slow, and the soviet troops are strong.





Attachment (1)

(in reply to Callistrid)
Post #: 40
RE: The 4th Panzer Army leave Leningrad and drives south - 12/18/2013 10:49:18 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
OOB




Attachment (1)

(in reply to Callistrid)
Post #: 41
T11 Four panzer army against Moscow - 12/18/2013 10:53:13 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
... and the most interesting battles. On T11, I attacked the german in 5 different location. All was succesful, with interesting results. As I remember hiting the german with 1:1 CV rate was risky (expecially in difficult terrarias), but now has just minimal risk. On next turn perhaps I will attack more, if the german will move closer with his panzers.






Attachment (1)

< Message edited by Callistrid -- 12/19/2013 12:06:15 AM >

(in reply to Callistrid)
Post #: 42
T11 Four panzer army against Moscow - 12/18/2013 10:56:26 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
double post

< Message edited by Callistrid -- 12/19/2013 12:06:56 AM >

(in reply to Callistrid)
Post #: 43
Bad week in the soviet front - 12/20/2013 3:46:17 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T12 Full front

This was the worst week in this game. The german panzer concentration break my lines, and encircle the full Western Front. Around 500 000 men had been izolated.
However, the soviet forces break the lines, and reestablis the supply connection, but my flanks are real weak around north, and south Moscow. It's hard to deal with four panzer army, and with 80-90% of the german mobile divisions.






Attachment (1)

(in reply to Callistrid)
Post #: 44
RE: Bad week in the soviet front - 12/20/2013 3:48:15 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
The Moscow front

before, and after my moves




Attachment (1)

(in reply to Callistrid)
Post #: 45
Stabilize the Moscow Front - 12/21/2013 12:44:05 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T13 Moscow Front

The Western front units escaped from the major encirclement. However 120 000 men will gone next turn, but saving more then 300 000 man was a real military succes. Now I retreat 2-3 hex back avoiding the german infantry attack.
My next 2-3 turn strategy is the permanent retreat, giving up 2 hex/turn. With that strategy the german could arrive to the gates of Moscow, but the city will not fall.

The other fronts are relative quiet. On Leningrad the german infantry divisions fight hex-by-hex, buth without motorized troops rthey can take the city. South the german front reached Stalino.






Attachment (1)

< Message edited by Callistrid -- 12/21/2013 1:45:32 AM >

(in reply to Callistrid)
Post #: 46
RE: Stabilize the Moscow Front - 12/21/2013 1:01:03 PM   
STEF78


Posts: 2094
Joined: 2/19/2012
From: Versailles, France
Status: offline
Your maps are superb!!!

How do you create them?

And you seem to have the momentum on your side

< Message edited by STEF78 -- 12/21/2013 2:02:17 PM >

(in reply to Callistrid)
Post #: 47
RE: Stabilize the Moscow Front - 12/21/2013 1:06:07 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Photoshop, and using 2 layers.


quote:

ORIGINAL: STEF78

Your maps are superb!!!

How do you create them?

And you seem to have the momentum on your side


(in reply to STEF78)
Post #: 48
T16 - 1/12/2014 12:24:54 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
T16 After the soviet move.






Attachment (1)

(in reply to Callistrid)
Post #: 49
Turn 17 - 1/13/2014 1:39:26 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
17 After soviet moves

The great german summer offense now is over. The soviet forces survied with huge territorial looses, but low troop and equipment damage. My troops are around 5,6 million men.
I'm curious about the blizzard offense, because I have an extreemly strong army, but the german has also strong troops, plus around Moscow and Leningrad strong and deep defense line in difficult terrarian.







Attachment (1)

(in reply to Callistrid)
Post #: 50
RE: Turn 17 - 1/13/2014 1:40:58 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Here is the casulties screen. Both side has low looses.






Attachment (1)

(in reply to Callistrid)
Post #: 51
RE: Turn 17 - 1/13/2014 1:42:06 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Current opposing forces





Attachment (1)

(in reply to Callistrid)
Post #: 52
RE: Turn 17 - 1/13/2014 1:43:04 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
Factories





Attachment (1)

(in reply to Callistrid)
Post #: 53
RE: Turn 17 - 1/13/2014 1:43:40 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
...and destroyed divisions screen





Attachment (1)

(in reply to Callistrid)
Post #: 54
RE: Turn 17 - 1/13/2014 6:22:34 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
looks like you've done a good job with the first season, not least an army of 5.6m is a decent base and the Finns are effectively neutralised till you want to deal with them.

Be interesting to see how the blizzard works out, as you suggest it could be a bit of a slugging match once January arrives.

At least with the force ratio you are going to force your opponent to gamble on a single angle of attack in 1942.

& as with other commentators - your graphics are superb

_____________________________


(in reply to Callistrid)
Post #: 55
RE: Turn 17 - 1/13/2014 6:26:03 PM   
Bozo_the_Clown


Posts: 890
Joined: 6/25/2013
From: Bozotown
Status: offline
Callistrid, why do you only have 1570 operational air planes?

(in reply to Callistrid)
Post #: 56
RE: Turn 17 - 1/14/2014 1:23:13 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
I've sent them into reserve during the mud turns.


quote:

ORIGINAL: Bozo_the_Clown

Callistrid, why do you only have 1570 operational air planes?


(in reply to Bozo_the_Clown)
Post #: 57
RE: Turn 17 - 1/14/2014 6:54:08 PM   
Bozo_the_Clown


Posts: 890
Joined: 6/25/2013
From: Bozotown
Status: offline
quote:

I've sent them into reserve during the mud turns.


See, I didn't even know that they wouldn't show up in the total number if they are in reserve. Thanks!

(in reply to Callistrid)
Post #: 58
RE: Turn 17 - 1/15/2014 2:39:45 AM   
Toidi

 

Posts: 200
Joined: 8/31/2011
Status: offline
If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...

(in reply to Bozo_the_Clown)
Post #: 59
RE: Turn 17 - 1/15/2014 8:21:26 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
Status: offline
I'm not won this war. The german has several strong troops, and minimal causes. During the winter turns, I can't break the german lines around Leningrad, and Moscow. Level 2-3 fortification in difficult terrain, plus reserve panzers, and of course mild winter, negates any chance for succesfull breaktrough. Only South from Tula seems to have any chance breaking the germans line.
Honestly I never saw rumanian troops, so I belive they building a fortification line since 8-10 turn ago.


quote:

ORIGINAL: Toidi

If I were Axis player I would surrender. In my opinion only some huge errors on the Soviet side can give Axis some chance for a draw. Otherwise the Red Army will be in Berlin in '44. Honestly, Callistrid, you should play some more demanding opponents... Sapper would give you a good game, I think. Dave is good player, but you have the Soviet strategy well developed and refined quite some time ago - now only some rather innovative Axis strategy can cause you troubles...


(in reply to Toidi)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: Great Patriotic War (no smokindave34) Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266