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ai improvement: realism

 
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ai improvement: realism - 1/15/2014 2:09:22 PM   
solipsismMatrix

 

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Joined: 12/13/2013
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Everyone wants a "smarter" AI. How about a more realistic one? No real-life commander will send masses of troops far forward of the MBL, merely to die (as in the attached file, seen here).


I'm not talking about a handful of high-risk recon troops. I'm talking 50,000 men and matching materiel sent into zero-supply territory like some wandering gypsies or desperate partisans.

Drives me nuts. If SC3 had a "gamey" and "non-gamey" setting, that would be great. A human player might do this (although with a corps, not an army), betting that the tied-up resources to search-and-destroy outweigh the loss of the army... but it would never, never happen IRL.





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< Message edited by solipsismMatrix -- 1/15/2014 7:08:53 PM >
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RE: ai improvement: realism - 1/17/2014 2:16:23 PM   
pzgndr

 

Posts: 3170
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From: Maryland
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Yeah, the AI still has a bad habit of being too aggressive and reckless at times. Sometimes this is OK and presents challenging situations. But more often good units get over-extended and easily destroyed, something a competent human player would not do. Hopefully new zone of control rules may help but really the AI needs to do better in not putting itself out of supply as often as it does. Then scenario designers won't have to beef up the AI with extra bonus units to help compensate for its reckless losses. But that's doable, and at the end of the day I prefer an AI that's aggressive rather than too passive. Like I said, sometimes you get some pretty challenging situations that are fun to deal with.

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