Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Arty over 155mm

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Arty over 155mm Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Arty over 155mm - 3/8/2001 6:49:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Ok starting new thread because the other one is too loooong! IMHO...after much thought, I tend to agree that the big guns should be left out, they tend to take all the tactics, planing, ect ect.. out of gameplay. I mean anyone can buy 3 or 4 battalions of 8 in or 203 or higher and and Hit the "B" key. whats the fun or challenge in this? Been playing lately with maybe 3 batteries, opponents, maybe 3 or 4 battalions! Christ I dont even move toward any V hexes anymore coz all they do is arty your side of them to death... My vote...leave the bigger guns out, use tactics and planning to win, not the "B" Key Alby [This message has been edited by Alby (edited March 07, 2001).]

_____________________________


Post #: 1
- 3/8/2001 8:45:00 AM   
AmmoSgt

 

Posts: 1002
Joined: 10/21/2000
From: Redstone Arsenal Al
Status: offline
Tactics and planing yeah shouldn't that be all the Tigers and Wulfraums ya want and boosting Stug ratings ..Tactics and planing..I love it

_____________________________

"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which

(in reply to Alby)
Post #: 2
- 3/8/2001 8:55:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

Originally posted by AmmoSgt: Tactics and planing yeah shouldn't that be all the Tigers and Wulfraums ya want and boosting Stug ratings ..Tactics and planing..I love it
Well since weve never played,and you dont know me from a hole in the wall, guess i should mention, I am not a "best of the best" guy. I usually go for mostly lesser equpiment,what fun is it to get all tigers and wufers??, sure I may get a few tigers if available bit certainly not all!,I dont constanly play as Germans anyway. The game is alot more fun if you make it a challenge, not a shooting match or arty duel.win or lose big deal, its just a game. actually I was one of the biggest advocates for raising the price of the wufers, so people would quit buying so damn many of em! as for stugs,yes I think they are a little weak in spwaw. Next time you make some smartass comment, make sure you know a little about the person...deal??? Alby [This message has been edited by Alby (edited March 07, 2001).]

_____________________________



(in reply to Alby)
Post #: 3
- 3/8/2001 4:16:00 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
Status: offline
IMHO SPWAW should try to be as realistic as possible. So the question to ask should be, were real WW2 battles the arty massacre that is outlined above? If they were, then nothing should be changed. If they were not, the the question is why. If they weren't because arty was usually not availbale to batallions in those quatities then the price of arty should be increased. If they weren't because arty wasn't as effective as it is in SPWAW, then artillery effectiveness should decreased in some way (longer plotting times etc). I do not like the idea of removing anything from the OOB though. It would be better to introduce some sort of limit to odd stuff, so that you cannot buy lots of it even if you have the points (ie not more than 1 sec of Maus). Or you could perhaps attach a rarity factor to each unit, indicating the chance that kind of unit would be available for this particular battle. Just my 2 cents...

_____________________________


(in reply to Alby)
Post #: 4
- 3/8/2001 4:21:00 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
Status: offline
Ah, one other idea: you could perhaps have the biggest guns only on the first round as preparatory bombardment, a common practice during WW2 I belive. With the proper price adjustment of course...

_____________________________


(in reply to Alby)
Post #: 5
- 3/8/2001 4:52:00 PM   
Michael Wermelin

 

Posts: 60
Joined: 7/3/2000
From: Karlstad, Sweden
Status: offline
Yogi! I agree with you. Let those tacticts-destroying-large-sons-of-guns only be available as a pre bombardement. Remember folks what a very wise man said at this forum. His exact words don't come to mind but the meaning of them were this: " The game shall not only be realistic, it should also be fun and playable. We must find a path between realism and playability. " Guess who that could be? No names, but I agree with all my heart. yours

_____________________________

Attacking is the best of all defences.

(in reply to Alby)
Post #: 6
- 3/8/2001 6:20:00 PM   
Colonel von Blitz

 

Posts: 262
Joined: 12/4/2000
From: Espoo, Finland
Status: offline
Yogi! Now there is an excellent idea!! Colonel von Blitz

_____________________________

--Light travels faster than sound, that's why some people appear bright until you hear them speak--

(in reply to Alby)
Post #: 7
- 3/8/2001 8:54:00 PM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
We call them level bombers, but as I said on the other thread, that is exactly what you can do now... You have to preplan where they will land and what turn before the game starts. Whether they are 250lb bombs or 250 lb 8in shells, the guy underneath likely knows only to hug mother earth... If you want to lay waste to a 300 x 300 yard box, thats the way to do it. But you have to hope the bad guys are there when the missions come in. [This message has been edited by Paul Vebber (edited March 08, 2001).]

_____________________________


(in reply to Alby)
Post #: 8
- 3/8/2001 9:05:00 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
Status: offline
quote:

Originally posted by Paul Vebber: We call them level bombers, but as I said on the other thread, that is exactly what you can do now...
Great, but how about going all the way and actually including the big guns in the "level bomber phase"? Representing battleship artillery with B-17s seems a bit off, even if the net effect might be much the same...(BOUUM!)

_____________________________


(in reply to Alby)
Post #: 9
- 3/8/2001 9:47:00 PM   
JTV

 

Posts: 47
Joined: 9/11/2000
From: Finland
Status: offline
quote:

Originally posted by Yogi Yohan: Great, but how about going all the way and actually including the big guns in the "level bomber phase"? Representing battleship artillery with B-17s seems a bit off, even if the net effect might be much the same...(BOUUM!)
About level bombers with big bombs: Anybody noticed that there are some countries that don't have these (but they did historically have large caliber artillery)? What about historical scenarios from battles in which heavy artillery was used but no level bombers? About allowing them caliber artillery only for pre-bombardment: I am just doing historical scenario in which player gets artillery reinforcements during battle, guess how this suits with that? Limitations that you have suggested are going to make making historical scenarios much harder (and impossible in some cases). Take a wild guess how pissed I am going to be if the historical scenarios that I have spent hundreds of hours to make (some of them include 203mm howitzer-batteries as they historically should) are going to end up to be with not-working artillery with version 5. Sorry to say but I don't like where this is discussion is going. So, we are now trying to figure out what weapons to take off so nobody can't misuse them in wrong way, tradionally "western" way have been to give people lot of rights (in this case big artillery weapons) and only punish those who misuse their rights, instead of taking these rights away from everybody just that nobody could misuse them. If somebody can't use heavy artillery properly it is his/her shame, but I don't I don't see any merit in taking heavy arty away from everybody just because some don't act reasonably. I certainly know that I didn't spend my time and money in oob-development just to get oobs degraded for reasons like this.

_____________________________


(in reply to Alby)
Post #: 10
- 3/8/2001 9:52:00 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
quote:

Originally posted by Alby: [QUOTE]Originally posted by AmmoSgt: Tactics and planing yeah shouldn't that be all the Tigers and Wulfraums ya want and boosting Stug ratings ..Tactics and planing..I love it
Well since weve never played,and you dont know me from a hole in the wall, guess i should mention, I am not a "best of the best" guy. I usually go for mostly lesser equpiment,what fun is it to get all tigers and wufers??, sure I may get a few tigers if available bit certainly not all!,I dont constanly play as Germans anyway. The game is alot more fun if you make it a challenge, not a shooting match or arty duel.win or lose big deal, its just a game. actually I was one of the biggest advocates for raising the price of the wufers, so people would quit buying so damn many of em! as for stugs,yes I think they are a little weak in spwaw. Next time you make some smartass comment, make sure you know a little about the person...deal??? Alby Dig that man!! How about a game with Axis Minors, for a real challenge, enough of this damn high and mighty Germans/Americans horse****!!! Me and a fellow did a Hungarian/Rumanian, THAT was fun!! [This message has been edited by Alby (edited March 07, 2001).][/B][/QUOTE] ------------------ Mike Amos Meine Ehre Heisst Treue

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Alby)
Post #: 11
- 3/8/2001 10:01:00 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
Status: offline
quote:

Originally posted by JTV: About level bombers with big bombs: Anybody noticed that there are some countries that don't have these (but they did historically have large caliber artillery)? What about historical scenarios from battles in which heavy artillery was used but no level bombers? About allowing them caliber artillery only for pre-bombardment: I am just doing historical scenario in which player gets artillery reinforcements during battle, guess how this suits with that? Limitations that you have suggested are going to make making historical scenarios much harder (and impossible in some cases). Take a wild guess how pissed I am going to be if the historical scenarios that I have spent hundreds of hours to make (some of them include 203mm howitzer-batteries as they historically should) are going to end up to be with not-working artillery with version 5. Sorry to say but I don't like where this is discussion is going. So, we are now trying to figure out what weapons to take off so nobody can't misuse them in wrong way, tradionally "western" way have been to give people lot of rights (in this case big artillery weapons) and only punish those who misuse their rights, instead of taking these rights away from everybody just that nobody could misuse them. If somebody can't use heavy artillery properly it is his/her shame, but I don't I don't see any merit in taking heavy arty away from everybody just because some don't act reasonably. I certainly know that I didn't spend my time and money in oob-development just to get oobs degraded for reasons like this.
For my part, I would only want to see limitations that increase realism. If lots and lots of arty is the way battles were fought, then let it be that way, and let those who want to play with less arty agree to do so. My suggestion came entirely from the notion that really large caliber artillery was most often used in a pre-bombardment role. If this was not so, I withdraw it readily. I think in the long run, the best limitation would be to have a "rarity" factor attached to each type of unit, so that they were not always available in 2 player or campaign games, and only in small numbers when they are. This would also adress the problems such as Tigers a-plenty, Wurframen extravaganza and the likes... Ah, and all and every kind of gun or thingey should ALWAYS be available for scenario design. Reducing the options for those unselfish heros that toil endlessly to bring us fresh scenarios to play is unacceptable. [This message has been edited by Yogi Yohan (edited March 08, 2001).]

_____________________________


(in reply to Alby)
Post #: 12
- 3/9/2001 12:20:00 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
Well, we seem to have a disagreement between the "historically accurate" simulation over game people and the "I just wantta have fun" game over simulation people. Paul has noted in the other thread (it was way too long, thanks Alby) that he was getting flack from some people who felt that heavy arty was unbalancing the game. He said that since he was going to get flack for either including or removing heavy arty, he might as well stick with the historical side and remove it. (I hope that I have this essentially correct, I do not mean to mistate him). I can understand Paul's desire to keep the game historical, especially after all his effort to rip out and replace the armor factors with real numbers. I do not want to minimize all that Matrix has given us but I do feel a little let down that something is to be removed from the game because some people can not handle it. I feel as if the game is being dumbed down and less extensive in its ability to simulate situations because of this decision. I wish the heavy arty was there with a statement in the manual about how it was used and that it can be used in non-historical ways at the player's peril or delight. ------------------ An old soldier but not yet a faded one. OK, maybe just a bit faded.

_____________________________

Never take counsel of your fears.

(in reply to Alby)
Post #: 13
- 3/9/2001 12:43:00 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I still don't think the heavies have been taken out, last I looked, they were still in the newest oob's!!?? It has been a few days, but looked to me like they were there. Anyway, I don't so much mind a player having maybe a battery or so of these in a larger PBEM, but I DO have a problem with multiple batteries totalling more than a division would have assigned to them, not to mention that these are Corps guns!! Personal opinion, of course, just can't deal with the whole scenario, getting clobbered by a tank heavy force(obscure ones at that, like FT tanks), and on top of that 203mm constantly hitting my infantry, screw that!! And all this after choosing Pz III's, mostly, and SPG, and mostly infantry!! ------------------ Mike Amos Meine Ehre Heisst Treue

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Alby)
Post #: 14
- 3/9/2001 1:39:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
I think they are there "for scenario developers" in the "12/49" bin. I don;t have teh latest ones handy, but I'm going by what we decided to make available for battle generator play. For those that need them in a historical scenario, I think they are "in the game"...but because of all the flak over folks abusing the fact that the game does not have an "information model" that realistically protrays teh limitations on using hugher and higher echelon artillery assets, together with the histroical infrequence of thier tactical use, we decided that summed to "leave them out of the battle generator mix". Its as much because the game system can't handle it as becasue people can't handle it. Like many of these decisions they have complex roots that generally get over-simplifed and emotionalized in these dicussions. Battle ship guns are included in Naval Gun class that are now represented by small (5-6 in, medium (8-10in) and heavy (11+in) They are there in the battlegenerator for amphibious assalut scenarios and scenario designers can use them where they want for historical scenarios. OUr solution to the delimna of satisfying both the game players and the history recreators, was to allow scenario designers "access to everything" while we limited some of the things form the battle generator that didn't belong in the standard issue meeting engagement type battle that 90% of pbemers play. LIke I siad, if focussing histroical play toward scenarios and "game play" to the battlegenerator isn;t a good compromise, then I welcome other ideas, but the best I could come up with to allow the historical camp to have scenarios with a detailed an arsenal as teh OOB slots will support AND respond to pbem battle generator players concerns that some folks consistently bought extremely ahistorical concentrations of heavy artillery. The conversation on the other thread dealt strictly with what is available in battle generator games (at least my responses). Couple that with the fact that individuals worked on each OOB for 4.5 and may well have done what they wanted to add or delete units they personally thought should or should not be relegated to the scenario designer only pool. Thus many "exceptions" to the general guidence I gave occured and we may not have found all of them yet. (like Wurframmen which I still am not sure where they ended up in the latest v5 - But I thought onboard only for scenarios, and offboard in BG...but I may be wrong not being involved very much in OOBs anymore... And if the country you want doesn't have a type of unit you wnat, that is what the nation button is for

_____________________________


(in reply to Alby)
Post #: 15
- 3/9/2001 2:19:00 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
Status: offline
quote:

Originally posted by Paul Vebber: I think they are there "for scenario developers" in the "12/49" bin. I don;t have teh latest ones handy, but I'm going by what we decided to make available for battle generator play.... And if the country you want doesn't have a type of unit you wnat, that is what the nation button is for
Hooahh! OK, I did not understand that they were still in the OOB @ 12/49. Therefore, they are still there if I need them. OK, I will shut up now. I consider that Matrix has given me what we are asking for. ------------------ An old soldier but not yet a faded one. OK, maybe just a bit faded.

_____________________________

Never take counsel of your fears.

(in reply to Alby)
Post #: 16
- 3/9/2001 3:19:00 AM   
AmmoSgt

 

Posts: 1002
Joined: 10/21/2000
From: Redstone Arsenal Al
Status: offline
Yes i have been talking strictly PBEM battle generator.. and my main concern with large caliber has been counterbattery fire ..my other concern was MRL's .. I don't think Wulfraums have the range to be off board many suggestions to mitigate the wulfraums relaod rate have been suggested and i think are worthy of being looked at ... I think one thing that seriously needs to be mentioned with the large Caliber Guns is firing rate , the Anzio annie twins (280mm i think) was ,between the two, they could only get off 7 rounds an Hour combined .. That could be hard to model ... simliar but not as drastic rates of fire are true for many european large bore stuff .. The US 8" didn't suffer from that as much and had a rate of fire that poses no problem for modeling within the game turn ...I see where Large caliber and Naval and Air will all behave as offboard in the latest Version ver5 . ver3 does that inculde counterbattery and is their some way short of assigning a fire mission to withhold air from counterbattery ( if in fact it can counterbattery) or conversely is their a way to assign it counterbattery .. Lumping US 8" in with european large caliber stuff grossly misrepresents US 8" they really were a different breed ... from setting them up , mobility, rate of fire, and usage .. not that i think anything will change minds .. That leaves the 12 common 155mm Long Toms indigeniuos to the Division Arty even if there was no attacthed Arty regt or Field Arty Group they can very nicely provide the counterbattery capability that i am most concerned with .. and if i get a note from my grandchildren that say i won't misuse them ...... whats the status on them ? MRL's onboard I support onboard wulfies and i have no trouble neutralizing or killing them usually on the first turn .. but i think it only fair that the germans get the pleasure of wiping out 4.5's and Katushka's with the same skill what do you say ??? [This message has been edited by AmmoSgt (edited March 08, 2001).]

_____________________________

"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which

(in reply to Alby)
Post #: 17
- 3/9/2001 3:31:00 AM   
AmmoSgt

 

Posts: 1002
Joined: 10/21/2000
From: Redstone Arsenal Al
Status: offline
Soory that i have to do this in multiple posts but my server doesn't recognize posting as a valid activity and i have a better chance of actually getting stuff posted if i try a keep it shorter .. ALBY it was not a personal attack on you .. But it has been my persoan experience that if abuse is the criteria for exculding stuff from the game then the Tiger King Tiger and wulfraums would in all fairness be the first to go ... it is rare to play a 43 or 44 game where they are not present usually the only tank occasionaly Panthers ..which i personaly find harder to knock out when used sensibly .. but thats my problem ...I can't blame german players for using something like a tiger that is such an extrodianry bargin compared to other german choices elite cheap powerful well armored and effective .. The normal german force selection for league play is german FJ's backed by Tigers and wulfraums some mobile flak .. how do you think i got so darn proficent at knocking them out ...practice practice practice ... If abusing the the systems means overuse and unusual quanity then they need to be looked at somehow .. not taken out .. but can you blame anybody for chosing them at the price ?? In all fairness i should mention that the German player is completely without light Hows in the OOB for onboard and at the price of mortars .. that might be a factor in the german complaints about US arty they have no stake in arty because truth be told they have been neglected ... in that regard ... I advocate german players look at occupied countries appropiate to the time a theater involved and they steal some 75's or 100/105's or whatever and try them ...Thats how the germans got 120 mortars to start with .. capturing Russian stuff .....

_____________________________

"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which

(in reply to Alby)
Post #: 18
- 3/9/2001 5:15:00 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Yogi Yohan: IMHO SPWAW should try to be as realistic as possible. So the question to ask should be, were real WW2 battles the arty massacre that is outlined above? If they were, then nothing should be changed. If they were not, the the question is why. If they weren't because arty was usually not availbale to batallions in those quatities then the price of arty should be increased. If they weren't because arty wasn't as effective as it is in SPWAW, then artillery effectiveness should decreased in some way (longer plotting times etc). I do not like the idea of removing anything from the OOB though. It would be better to introduce some sort of limit to odd stuff, so that you cannot buy lots of it even if you have the points (ie not more than 1 sec of Maus). Or you could perhaps attach a rarity factor to each unit, indicating the chance that kind of unit would be available for this particular battle. Just my 2 cents...
Artillery was the real killer in WWII, I read one qoute from a historian to the effect that only those clumsy enough or with bad enough luck managed to get hit by small arms fire. The question is, though, is it fun to play with an opponent that believes in turning the map into a lunar landscape. I personally play with very little arty, I don't like using it, it's not precise enough a weapon to suit me. thanks, John.

_____________________________


(in reply to Alby)
Post #: 19
- 3/9/2001 9:52:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

Originally posted by AmmoSgt: Soory that i have to do this in multiple posts but my server doesn't recognize posting as a valid activity and i have a better chance of actually getting stuff posted if i try a keep it shorter .. ALBY it was not a personal attack on you .. But it has been my persoan experience that if abuse is the criteria for exculding stuff from the game then the Tiger King Tiger and wulfraums would in all fairness be the first to go ... it is rare to play a 43 or 44 game where they are not present usually the only tank occasionaly Panthers ..which i personaly find harder to knock out when used sensibly .. but thats my problem ...I can't blame german players for using something like a tiger that is such an extrodianry bargin compared to other german choices elite cheap powerful well armored and effective .. The normal german force selection for league play is german FJ's backed by Tigers and wulfraums some mobile flak .. how do you think i got so darn proficent at knocking them out ...practice practice practice ... If abusing the the systems means overuse and unusual quanity then they need to be looked at somehow .. not taken out .. but can you blame anybody for chosing them at the price ?? In all fairness i should mention that the German player is completely without light Hows in the OOB for onboard and at the price of mortars .. that might be a factor in the german complaints about US arty they have no stake in arty because truth be told they have been neglected ... in that regard ... I advocate german players look at occupied countries appropiate to the time a theater involved and they steal some 75's or 100/105's or whatever and try them ...Thats how the germans got 120 mortars to start with .. capturing Russian stuff .....
OK Ammo, It just appeared to be a personal attack, if not then am truly sorry, just been sooooooo tired of arty duels, dealt with them in sp3online for along time,back then it was the "cluster arty" issue.(6 tanks destroyed in one shot gimme a break) anyway, just trying to make a point to players to remember, this is a game, not real life, it is supposed to fun, it cannot be 100% totally historically accurate. Not all can be pleased. I myself luv the 155mm field guns, they arnt going are they? I too noticed the germans have no light onboard arty, so in my personal set of oobs, I gave em 75s onboard, as well as captured 122s off board. Anyway if we were all marines, the point of dropping certain oobs would be a moot point, we would simply "adapt and overcome" sorry for misunderstanding. I leave it to matrix to do whats best. Alby

_____________________________



(in reply to Alby)
Post #: 20
- 3/9/2001 9:56:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Dig that man!! How about a game with Axis Minors, for a real challenge, enough of this damn high and mighty Germans/Americans horse****!!! Me and a fellow did a Hungarian/Rumanian, THAT was fun!! ------------------ Mike Amos Meine Ehre Heisst Treue Heheh you my long lost brother??? as i always say...YOU DA MAN MIKE~! Alby

_____________________________



(in reply to Alby)
Post #: 21
- 3/9/2001 10:27:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
To paraphrase Ian Hogg in "The guns - 1939-45" Field artillery up to 15cm or so is organic to the warfighting formation and has as its primary purpose the direct aid of the infantry in the particular battle afoot...It is the job of the heavy artillery to harrass the enemy artillery, known AA positons, distant crossraods and railheads, forming up points for armor and other such targets. Its ability reach well behind the lines to such targets is indespensible to the interdiction of enemy movements and denying him the ability to mass for an attack. You can also check pp 97 and 109 fo Hoggs "Barrage" for discussion of severe ammunition shortages among US artillery, particualrl in Italy and after the Breakout in France. Even a few weeks after teh D-Day landings, artillery batteries were warned about indiscriminant use of ammo and to "make sure you don't use 3 rounds if 2 will do the job". In 44 in Italy 155's were limited to 11 rounds per day for a significant period due to ammo shortages for example. You can do a little back of the envelope figuring and if an 8in round with powder was ~250lbs that is 8 per ton, and a 2 and 1/2 ton truck could carry about 20 rounds - say 25 if you bent the sprngs a bit, so if you had 6 guns firing a bit better than 1 round per minute, you had a battery of 6 guns expending maybe 400 rounds an hour, requiring an hourly convoy of 16 trucks to supply or if firing continuously 384 truckloads of ammo per day. A truck convoy over a 3 and half miles long. That would be a rather serious logistics drain for 1 battery. In one battle preperation a US Corps in the attack in Italy was provided with 18 batteries combined of 7.2 in, 8 in Gun, 8in How and 240mm How - and it took them over 3 weeks to amass the ammo to fire a 4 hour barrage. That was the normal operating mode for heavy artillery. But I'm sure Ian Hogg is a tool of the anti American conspriacy keeping the real truth of how direct support from 8in guns won the war under wraps. As to the "Artillery casued all the casualties" that is true and the vast majority of those were caused not by 8in guns, but lowly 81mm mortars. The fighting men of World War 2 were not daily in death grapple with the enemy, but actually in SP:WaW style engagments fairly infrequently (theater and timeframe dependant of course). (Macdonald's "Company Commander" gives what is widely considered a generic view). But the one constant day in and day out was artillery fire, everywhere up and down the front - especially mortars that would be fired if anyone tried to come or go from the front line trenches in a careless way. Those onsey-twosey casualties, day after day, all along the front, added up to be the primary cause of death. Artillery during engagements tended to be used as area denial or flank protection because movement was difficult if not impossible - even to armored vehicels throught the beaten zone. Those pesky mortars were the primary killers in company and battalion level engagements. There will never be complete agreement on what weapons should go where in a space limited OOB like the Germans. The Nation button can help that... That's the last I've got to say on the subject. If folks can find references to contradict the premise of Mr Hogg, then I'll be glad to look, but in reading over 15 books on WW2 artillery I have not found it. Maybe I read the wrong books... [This message has been edited by Paul Vebber (edited March 08, 2001).]

_____________________________


(in reply to Alby)
Post #: 22
- 3/9/2001 10:36:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

Originally posted by Paul Vebber: To paraphrase Ian Hogg in "The guns - 1939-45" Field artillery up to 15cm or so is organic to the warfighting formation and has as its primary purpose the direct aid of the infantry in the particular battle afoot...It is the job of the heavy artillery to harrass the enemy artillery, known AA positons, distant crossraods and railheads, forming up points for armor and other such targets. Its ability reach well behind the lines to such targets is indespensible to the interdiction of enemy movements and denying him the ability to mass for an attack. You can also check pp 97 and 109 fo Hoggs "Barrage" for discussion of severe ammunition shortages among US artillery, particualrl in Italy and after the Breakout in France. Even a few weeks after teh D-Day landings, artillery batteries were warned about indiscriminant use of ammo and to "make sure you don't use 3 rounds if 2 will do the job". In 44 in Italy 155's were limited to 11 rounds per day for a significant period due to ammo shortages for example. You can do a little back of the envelope figuring and if an 8in round with powder was ~250lbs that is 8 per ton, and a 2 and 1/2 ton truck could carry about 20 rounds - say 25 if you bent the sprngs a bit, so if you had 6 guns firing a bit better than 1 round per minute, you had a battery of 6 guns expending maybe 400 rounds an hour, requiring an hourly convoy of 16 trucks to supply or if firing continuously 384 truckloads of ammo per day. A truck convoy over a 3 and half miles long. That would be a rather serious logistics drain for 1 battery. In one battle preperation a US Corps in the attack in Italy was provided with 18 batteries combined of 7.2 in, 8 in Gun, 8in How and 240mm How - and it took them over 3 weeks to amass the ammo to fire a 4 hour barrage. That was the normal operating mode for heavy artillery. But I'm sure Ian Hogg is a tool of the anti American conspriacy keeping the real truth of how direct support from 8in guns won the war under wraps. As to the "Artillery casued all the casualties" that is true and the vast majority of those were caused not by 8in guns, but lowly 81mm mortars. The fighting men of World War 2 were not daily in death grapple with the enemy, but actually in SP:WaW style engagments fairly infrequently (theater and timeframe dependant of course). (Macdonald's "Company Commander" gives what is widely considered a generic view). But the one constant day in and day out was artillery fire, everywhere up and down the front - especially mortars that would be fired if anyone tried to come or go from the front line trenches in a careless way. Those onsey-twosey casualties, day after day, all along the front, added up to be the primary cause of death. Artillery during engagements tended to be used as area denial or flank protection because movement was difficult if not impossible - even to armored vehicels throught the beaten zone. Those pesky mortars were the primary killers in company and battalion level engagements. There will never be complete agreement on what weapons should go where in a space limited OOB like the Germans. The Nation button can help that... That's the last I've got to say on the subject. If folks can find references to contradict the premise of Mr Hogg, then I'll be glad to look, but in reading over 15 books on WW2 artillery I have not found it. Maybe I read the wrong books... [This message has been edited by Paul Vebber (edited March 08, 2001).]
Now this is what I call a good post! Documentation, gotta luv it, well done paul! Alby

_____________________________



(in reply to Alby)
Post #: 23
- 3/9/2001 10:47:00 AM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

Originally posted by Yogi Yohan: IMHO SPWAW should try to be as realistic as possible. So the question to ask should be, were real WW2 battles the arty massacre that is outlined above? If they were, then nothing should be changed. If they were not, the the question is why. If they weren't because arty was usually not availbale to batallions in those quatities then the price of arty should be increased. If they weren't because arty wasn't as effective as it is in SPWAW, then artillery effectiveness should decreased in some way (longer plotting times etc). I do not like the idea of removing anything from the OOB though. It would be better to introduce some sort of limit to odd stuff, so that you cannot buy lots of it even if you have the points (ie not more than 1 sec of Maus). Or you could perhaps attach a rarity factor to each unit, indicating the chance that kind of unit would be available for this particular battle. Just my 2 cents...
You the Yogi from sp3 fame??? if so I know YOU luv your arty!!! LOL just razzin ya! Alby

_____________________________



(in reply to Alby)
Post #: 24
- 3/9/2001 3:17:00 PM   
Yogi Yohan

 

Posts: 445
Joined: 7/28/2000
From: Uppsala, Sweden
Status: offline
quote:

Originally posted by Alby: You the Yogi from sp3 fame??? if so I know YOU luv your arty!!! LOL just razzin ya! Alby [/B]
Noop, sorry, wrong Yogi. If I have any previous fame, it comes from playing another E-mail game called...belive it or not... World at War! Strategic level stuff, you can check it out at: http://www.islandnet.com/~dgreenin/emg.htm#Contents Over there I'm known simply as Johan, thoguh.

_____________________________


(in reply to Alby)
Post #: 25
- 3/9/2001 3:35:00 PM   
Pack Rat

 

Posts: 594
Joined: 5/8/2000
From: north central Pennsylvania USA
Status: offline
Anyone that overloads on any one type of a combined arms is asking for a world of hurt. This game has eveolved to far to make this mistake with out paying for it by losing. Artillery can't take hexes nor can it stop a determined mech infantry attack let alone an armor attack. Let them buy huge amounts of artillery, once I realize what is going on it means one thing to me, they won't have the other types of units needed to push any kind of attack let alone stop mine. Once you've closed with what ever force they did buy it's good bye to their safe barrages they take the same chance hitting me as they do themselves, this stuff isn't that accurate, well mortars are a different ball game. Where ever they think I'm going to be I won't be, artillery barrages can be guessed. Their very eyes will be gone, they won't see me due to their own smoke. I love to crawl my infantry into the moonscapes created by heavy bore guns. Bring it on. ------------------ PR http://electricwar.tripod.com/ Another tactic is to insist on the very large maps. It is to bad that there isn't more depth to the battle field, but length will help make up for it. [This message has been edited by Pack Rat (edited March 09, 2001).]

_____________________________

PR

(in reply to Alby)
Post #: 26
- 3/9/2001 3:59:00 PM   
JTV

 

Posts: 47
Joined: 9/11/2000
From: Finland
Status: offline
quote:

Originally posted by Yogi Yohan: For my part, I would only want to see limitations that increase realism. If lots and lots of arty is the way battles were fought, then let it be that way, and let those who want to play with less arty agree to do so. My suggestion came entirely from the notion that really large caliber artillery was most often used in a pre-bombardment role. If this was not so, I withdraw it readily. I think in the long run, the best limitation would be to have a "rarity" factor attached to each type of unit, so that they were not always available in 2 player or campaign games, and only in small numbers when they are. This would also adress the problems such as Tigers a-plenty, Wurframen extravaganza and the likes... Ah, and all and every kind of gun or thingey should ALWAYS be available for scenario design. Reducing the options for those unselfish heros that toil endlessly to bring us fresh scenarios to play is unacceptable. [This message has been edited by Yogi Yohan (edited March 08, 2001).]
I am familiar with Finnish artillery and how it was used (don't know that much about others). Finns used 203mm howitzers as seperate batteries (weapon used was WWI era British made 8 inch Howitzer Mk 7 allso known as Vickers Mark 6). I think that historically Finns should have them available atleast during summer of 1944 because of the Finnish artillery doctrine of that time. Finnish artillery officers at Maaselkä isthmus had developed a new more deadly and fluent method of artillery: Artillery was organised as fire-units that were designed on according situations (example: Soviets conctrate troops to area X to attack, Finns gather all artillery that have range to shoot to area X and name all that artillery under one leadership establishing them as a fire unit and make it available to any FO at the area). These fire units could had a large number of batteries worth of artillery in most cases and whole fire-power of whole artillery unit was often used to shoot one single target area few hundred meters across. Finns used this new artillery tactic at summer of 1944 and it proved to be extremely in deadly in battles like: Tali-Ihantala battles, Viipuri Gulf battles, Tienhaara battle, Vuosalmi battle and so on... Basically in any battle (battle big enougth to be played) during June-July 1944 Finns at Karelian isthmus had 203mm howitzer support available in any important battle during whole battle (when artillery is used to help defence using it as only pre-bombardment is simply wrong way to use it). Battle of summer 1944 between Soviets and Finns were extremely heavy (sometimes over 20 batteries of artillery and some mortars shooting at the same small area). Needless to say, I don't always put all artillery that was there in my scenarios (over 20 batteries in one side in certain way to ruin scenario, but I noticed that 203mm batteries are needed to show just how deadly artillery could be in these battles). So pre-bombardment only don't work if you fight defence and use artillery (that was not how artillery was/is used in defence). I agree that if some-one wants to cheat in this game the large-caliber artillery most certainly is not the only way (for example preferences and biggest level bombers and heavy tank formations allow plenty of possibilities to fight with 200% supertroops that have batallions of king tigers supported by tens of level bombers of most effective kind for anybody who doesn't care about historical accuracy or balanced battles). If more and more equipment become scenario- only it makes things much more difficult. Little example: I just tested new motor torpedo boats that I needed Soviets to have in one scenario, difference of having formation specially made for buying them or buying some other formation and changing units to these boats is about *1 hour compared to 30 seconds*. After needing to buy over 30 boats for 2 times (and 5 times later) to get them working right I decided to make formations for buing them to save few hours of time. All stuff that we make "scenario-only" is making scenario building that much harder and more time consuming.

_____________________________


(in reply to Alby)
Post #: 27
- 3/9/2001 4:12:00 PM   
JTV

 

Posts: 47
Joined: 9/11/2000
From: Finland
Status: offline
quote:

Originally posted by Paul Vebber: To paraphrase Ian Hogg in "The guns - 1939-45" Field artillery up to 15cm or so is organic to the warfighting formation and has as its primary purpose the direct aid of the infantry in the particular battle afoot...It is the job of the heavy artillery to harrass the enemy artillery, known AA positons, distant crossraods and railheads, forming up points for armor and other such targets. Its ability reach well behind the lines to such targets is indespensible to the interdiction of enemy movements and denying him the ability to mass for an attack. [This message has been edited by Paul Vebber (edited March 08, 2001).]
Not all armies were smaller carbon copies of US Army in their use of artillery (or otherwise). I hope that we are not changing this game to work only as US troops did. I just sent a message explaining some about fire unit-artillery tactics used by Finns (I am not certain if Germans used it allso, they atleast had this battle unit/battle detachment idea for establishing units to handle specificated battle(s) with other troops). Fire unit-tactic basically breaks all those organisational limits (you have artillery and mortars from all levels to batallional mortar platoons to divisional- and army-level artillery under same command shooting the same targets under the same FO.

_____________________________


(in reply to Alby)
Post #: 28
- 3/9/2001 4:13:00 PM   
Fredde

 

Posts: 498
Joined: 6/7/2000
From: Goteborg, Sweden
Status: offline
>As to the "Artillery casued all the >casualties" that is true and the vast >majority of those were caused not by 8in >guns, but lowly >81mm mortars. The fighting >men of World War 2 were not daily in death >grapple with the enemy, but actually in >SP:WaW style Zengagments fairly >infrequently (theater and timeframe >dependant of course). >(Macdonald's "Company Commander" gives what is widely considered a generic view). > > How true! However, mortars don't seem to cause many kills in SPWAW.. even when shelling fast moving infantry on open terrain you will be lucky to get a casualty even once in a while using the lighter 50 or 81 mm mortars. They are great for suppression though and I use them a lot. Sometimes I even get the feeling that arty of any kind below 120 mm is no good for kill purposes. For the heavy super stuff discussion. My opinion here is that it is up to the players how they want to use this wonderful game. If you don't like much artillery, agree on not buying more than one OB battery each. If you don't like heavy artillery, agree to only buy light calibre arty. Same for Tigers, Wurfrahmens, partisans, lorries, crewmen, cavalry or whatever.. it's all up to you. Just because it is there you don't have to buy it. When I set up an e-mail game, or discuss this with someone else, we always agree on these things beforehand to not make anyone disappointed. One of my latter PBEM's included the agreement to not start with any OB artillery at all and to start within 5 hexes from the map edge

_____________________________

"If infantry is the Queen of the battlefield, artillery is her backbone", Jukka L. Mäkelä about the Finnish victory at Ihantala.

(in reply to Alby)
Post #: 29
- 3/9/2001 5:57:00 PM   
Marder_MatrixForum

 

Posts: 99
Joined: 12/15/2000
From: Austria
Status: offline
hey freedy i can agree with you, if i don´t like heavy art than i don´t buy it! for a challenging game i don´t buy ten tigers, but there is no tiger discussion?

_____________________________

"klotzen nicht kleckern"
(H.Guderian)

(in reply to Alby)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Arty over 155mm Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.594