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New Update v1.1.1 Now Available! - 1/17/2014 7:29:40 PM   
Andrew Loveridge


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This corrects some issues with Deployment, and Navies, plus more changes and bug fixes. It is available thru the Menu Update link or you can download it from the product page, http://www.matrixgames.com/products/296/downloads/

V1.1.1 – January 24, 2014

Bug Fixes

• For NetPlay, fixed a problem in the DOW phase where the program would halt at the US Entry subphase if the Axis were the phasing side and none of the Axis major powers had declared war in the phase.
• Fixed a bug where a side voluntarily aborting from an air-to-air combat caused all the carrier based air units on that side to abort and return to base - even those which had been cleared through to the target.
• Fixed a supply bug where a path through desert terrain was being preferred over a path through clear terrain. This was causing a fatal error because of an infinite loop in the supply calculations, notably around Alexandria in Egypt.
• Fixed a problem with Port Attacks where using surprise points to avoid the port attack during the air-to-air combat subphase caused a fatal error.
• Fixed the problem in ground support where if the only unit capable of providing ground support were a defensive fighter-bomber, then the phase was skipped.
• Fixed a problem with Communist Chinese artillery units being skipped during the Ground Strike phase if the USSR itself had no units to move. This could also have affected Ground Support.
• Corrected some of the river hexside data around Nanchang so the HST file matches the river depictions on the map. This means that land combat attacks across rivers are halved and those not across rivers are not halved.
• Fixed a bug where only 1 build point could be saved in a hex.
• Removed another place in the code where cargo being moved into port during the Return to Base phases in the End of Turn was incorrectly being disorganized.
• Fixed an obscure problem in Production Planning where if a synthetic oil plant was placed in a coastal hex, the program might generate a fatal error because the hex could then be used as a shipping location.
• Fixed a fatal error in the surrender phase when the country surrendering has a factory adjacent to a hex in a neutral country.
• Added a line of code to make sure supply units are never affected by land combat results
• Modified the code so partisan units are destroyed instead of shattered and supply units are unaffected by shattered results
• Fixed a fatal bug where partisans which had been shattered and arrived as reinforcements in the following turn could not be placed on the map.
• Improved the message for why a French unit cannot unload from a transport into Athens when there is a Greek partisan (controlled by France) in the hex. The problem is stacking restrictions because only Greek units could debark into the hex. The general rule is that only units belonging to the partisan’s home country can debark (or invade ignoring a notional unit) into an enemy hex occupied by a partisan.
• Reworked the prompt about the number of defending units that need to be destroyed in a land combat so it shows the correct number in the prompt. Previously it had shown 0 when 1 needed to be destroyed.

Cosmetic

• Improved the informative message in the Use Oil phase so it now states: “ [major power] has no disorganized units which: (1) require oil to be reorganized, and (2) can reach an oil resource.”
• Increased the height of the Call Out Reserves form so more units can be viewed without using the scroll bar.
• Enabled the Air Reserves form to be resized horizontally so more units can be viewed without using the scroll bar. For resizing, this form now works the same way the Setup Tray does.
• Enabled the Pools form to be resized horizontally so more units can be viewed without using the scroll bar. For resizing, this form now works the same way the Setup Tray does.


Change History:

v1.1.0 – January 16, 2014

    Bug Fixes


    • Rewrote the code for placing units on the map. Specifically, this was for off-city reinforcements. But all the phases and sub-phases where the setup tray appears were affected: original set up of units, reserves, attacked minors, aligned minors, partisans, Vichy units, and reinforcements.
    • Fixed the problem with the Remove Air sub-phase of the Reinforcement phase being skipped whenever a major power had units to place on the map in the preceding Place Units sub-phase.
    • Fixed a problem with breaking down Australian corps using the standard breakdown rules. There were other countries which could have been affected by this problem too.
    • Changed the code so cargo aboard a naval unit (of any type) which started the impulse at sea is disorganized when it returns to port (RAC 11.4.5), except those moving during the return to base phases at the end of the turn (RAC 13.4.1). Any naval unit which aborts has its cargo disorganized (RAC 11.5.8). There was some discussion about naval units with cargo which start at sea and return to port during the naval movement phase having their cargo remaining organized - but I could find nothing in the rules which supported that.
    • Fixed a problem so the Axis flying ground strikes against Allied units in Vichy France no longer causes Vichy to collapse.
    • Fixed the problem with setting up Oil Points.
    • Fixed a problem with minor country units not moving from the future force pool to the force pool as part of annual additions if the minor country was neutral. Now all units in the future force pool are checked at the start of each Jan/Feb turn to see if they should move into the force pool.
    • Partially fixed a problem with initiating a naval combat between a naval unit and an enemy unit carried as cargo by a neutral unit on the opposing side. What use to be a fatal error, now generates a non-fatal error. I’ll work on this some more since the naval combat shouldn’t be possible.

    Cosmetic

    • Corrected the label when setting up units in France so it’s only shown as Occ. France if Vichy France exists.


< Message edited by Gerry Edwards -- 1/24/2014 7:03:58 PM >


_____________________________

Post #: 1
RE: New Update v1.1.0 Now Available! - 1/17/2014 7:57:51 PM   
joshuamnave

 

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quote:

ORIGINAL: Andrew Loveridge
  • Corrected the label when setting up units in France so it’s only shown as Occ. France if Vichy France exists.



  • Quite honestly, I just assumed it stood for "occidental".

    (in reply to Andrew Loveridge)
    Post #: 2
    RE: New Update v1.1.0 Now Available! - 1/18/2014 10:15:40 AM   
    Cataphract88


    Posts: 728
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    Andrew,
    Is there any reason why patch 1.07 is still in the downloads section of the website? Do we need to patch the game to 1.07 before applying the new patch?

    Many thanks

    _____________________________

    Richard

    (in reply to Andrew Loveridge)
    Post #: 3
    RE: New Update v1.1.0 Now Available! - 1/18/2014 11:29:51 AM   
    Jobylens

     

    Posts: 11
    Joined: 1/21/2013
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    Having trouble updating to 1.1.0 I'm getting a Runtime Error saying "abnormal program termination" can anyone throw any light on this please?

    (in reply to Cataphract88)
    Post #: 4
    RE: New Update v1.1.0 Now Available! - 1/18/2014 1:37:32 PM   
    gravyhair

     

    Posts: 164
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    quote:

    ORIGINAL: Jobylens

    Having trouble updating to 1.1.0 I'm getting a Runtime Error saying "abnormal program termination" can anyone throw any light on this please?


    Had the same problem. I had to reinstall from my CD. Works fine now.

    edited for typo

    < Message edited by gravyhair -- 1/18/2014 2:38:08 PM >


    _____________________________

    Wise Men Still Seek Him

    (in reply to Jobylens)
    Post #: 5
    RE: New Update v1.1.0 Now Available! - 1/19/2014 8:20:59 PM   
    Jobylens

     

    Posts: 11
    Joined: 1/21/2013
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    quote:

    ORIGINAL: gravyhair

    quote:

    ORIGINAL: Jobylens

    Having trouble updating to 1.1.0 I'm getting a Runtime Error saying "abnormal program termination" can anyone throw any light on this please?


    Had the same problem. I had to reinstall from my CD. Works fine now.

    edited for typo


    Yeah that worked thanks Greyhair

    (in reply to gravyhair)
    Post #: 6
    RE: New Update v1.1.0 Now Available! - 1/22/2014 1:50:41 AM   
    Pax25

     

    Posts: 119
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    From: Chicago, IL
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    I experienced this same problem.

    (in reply to Jobylens)
    Post #: 7
    RE: New Update v1.1.0 Now Available! - 1/24/2014 7:22:51 PM   
    warspite1


    Posts: 41353
    Joined: 2/2/2008
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    quote:

    ORIGINAL: gravyhair

    quote:

    ORIGINAL: Jobylens

    Having trouble updating to 1.1.0 I'm getting a Runtime Error saying "abnormal program termination" can anyone throw any light on this please?


    Had the same problem. I had to reinstall from my CD. Works fine now.

    edited for typo
    warspite1

    Sorry but what does that mean? Do we have to un-install the current game and then re-install from scratch or what? Thank-you.


    _____________________________

    England expects that every man will do his duty. Horatio Nelson October 1805



    (in reply to gravyhair)
    Post #: 8
    RE: New Update v1.1.0 Now Available! - 1/24/2014 7:27:52 PM   
    joshuamnave

     

    Posts: 967
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    I had the same issue with 1.11 but when I downloaded using the link instead of using the updater in the game, it worked.

    (in reply to warspite1)
    Post #: 9
    RE: New Update v1.1.0 Now Available! - 1/24/2014 7:42:20 PM   
    paulderynck


    Posts: 8201
    Joined: 3/24/2007
    From: Canada
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    quote:

    ORIGINAL: warspite1


    quote:

    ORIGINAL: gravyhair

    quote:

    ORIGINAL: Jobylens

    Having trouble updating to 1.1.0 I'm getting a Runtime Error saying "abnormal program termination" can anyone throw any light on this please?


    Had the same problem. I had to reinstall from my CD. Works fine now.

    edited for typo
    warspite1

    Sorry but what does that mean? Do we have to un-install the current game and then re-install from scratch or what? Thank-you.


    That applies to the automatic updater having failed for some folks.

    If your auto-update works you don't need to worry about this. If not you can try reinstalling (but save somewhere else your Screen Layouts, Map Views, Saved games and most especially your NetPlayReg.txt before you do that! Really the easiest thing for this is to rename your World in Flames folder, and then you can go back and get whatever you need later on.)

    If you don't want to reinstall then you can manually download the latest patch from the Matrix support page for the game.



    _____________________________

    Paul

    (in reply to warspite1)
    Post #: 10
    RE: New Update v1.1.0 Now Available! - 1/24/2014 7:53:53 PM   
    paulderynck


    Posts: 8201
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    Suggestion to Matrix.

    If you are going to announce a new update then don't replace just the first post in this thread. Replace it all. (I believe that was what was done previously.) Or make the type of thread nobody can reply to and let the forum members start a discussion thread if they need to.

    This is confusing today to find a new update at the top of a thread that appears to be a week old! As soon as anyone replies, who looks at the top post, if they visit daily?

    _____________________________

    Paul

    (in reply to paulderynck)
    Post #: 11
    RE: New Update v1.1.0 Now Available! - 1/24/2014 7:59:54 PM   
    joshuamnave

     

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    It appears that the US is still not getting the BP from Japan. I thought this one had been isolated and fixed?

    (in reply to paulderynck)
    Post #: 12
    RE: New Update v1.1.0 Now Available! - 1/24/2014 8:21:28 PM   
    paulderynck


    Posts: 8201
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    quote:

    ORIGINAL: Zartacla

    It appears that the US is still not getting the BP from Japan. I thought this one had been isolated and fixed?

    It was listed as fixed previously. Please put a saved game in Tech Support with this report.

    Thanks.

    _____________________________

    Paul

    (in reply to joshuamnave)
    Post #: 13
    RE: New Update v1.1.0 Now Available! - 1/24/2014 9:01:39 PM   
    joshuamnave

     

    Posts: 967
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    quote:

    ORIGINAL: paulderynck


    quote:

    ORIGINAL: Zartacla

    It appears that the US is still not getting the BP from Japan. I thought this one had been isolated and fixed?

    It was listed as fixed previously. Please put a saved game in Tech Support with this report.

    Thanks.


    Seriously? I've uploaded a dozen games with that problem, it's been acknowledged as a still existing problem. It is not not not fixed.

    (in reply to paulderynck)
    Post #: 14
    RE: New Update v1.1.0 Now Available! - 1/24/2014 9:44:38 PM   
    MatJack

     

    Posts: 33
    Joined: 11/11/2013
    From: Bedminster, New Jersey GMT-5
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    quote:

    ORIGINAL: Zartacla

    I had the same issue with 1.11 but when I downloaded using the link instead of using the updater in the game, it worked.


    Same here, I went to the game page, clicked the download link, manually downloaded from this page and then extracted to desktop, ran the exe from the desktop and the patch was applied.

    (in reply to joshuamnave)
    Post #: 15
    RE: New Update v1.1.0 Now Available! - 1/24/2014 9:52:01 PM   
    MatJack

     

    Posts: 33
    Joined: 11/11/2013
    From: Bedminster, New Jersey GMT-5
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    quote:

    ORIGINAL: Zartacla


    quote:

    ORIGINAL: paulderynck


    quote:

    ORIGINAL: Zartacla

    It appears that the US is still not getting the BP from Japan. I thought this one had been isolated and fixed?

    It was listed as fixed previously. Please put a saved game in Tech Support with this report.

    Thanks.


    Seriously? I've uploaded a dozen games with that problem, it's been acknowledged as a still existing problem. It is not not not fixed.


    I would create a unique thread to this and explain what you see with what the effect was supposed to be (like patch was stated to fix the issue). May not need to be explicit with things in this new thread because you have prior threads with this (just point to them). While waiting, back things up, then do a fresh install and then see if the issue goes away with a fresh install. Just a suggestion to see if it works better works for you.

    (in reply to joshuamnave)
    Post #: 16
    RE: New Update v1.1.0 Now Available! - 1/24/2014 9:55:08 PM   
    Sabre21


    Posts: 8231
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    From: on a mountain in Idaho
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    • Fixed a problem with Port Attacks where using surprise points to avoid the port attack during the air-to-air combat subphase caused a fatal error.

    So this was the only port attack issue fixed? What about the game locking up when a second ship is selected for damage by the defender? That was reported on a couple weeks ago and pretty much prevents surprise port attacks from happening when ships are damaged. Without the ability to do surprise port attacks, it's pointless to try a game involving ships.

    _____________________________


    (in reply to joshuamnave)
    Post #: 17
    RE: New Update v1.1.0 Now Available! - 1/24/2014 10:41:58 PM   
    eliliang

     

    Posts: 8
    Joined: 8/27/2008
    Status: offline
    quote:

    If you don't want to reinstall then you can manually download the latest patch from the Matrix support page for the game.


    This is very annoying since it seems once the updater is broken, it stays broken forever until you replace it!

    So where can I find the support page for the game? Can someone provide a link?

    [EDIT] I did find v1.1.1 and installed it. However, it did not fix updater as I suspected it would not. Can someone from Matrix please post an official fix for updater which doesn't involve deleting the entire game and reinstalling it all from CD? That would be a pain.

    < Message edited by tyroneslothrop -- 1/24/2014 11:49:20 PM >

    (in reply to paulderynck)
    Post #: 18
    RE: New Update v1.1.0 Now Available! - 1/25/2014 1:03:36 AM   
    Shannon V. OKeets

     

    Posts: 22095
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    From: Honolulu, Hawaii
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    quote:

    ORIGINAL: Zartacla


    quote:

    ORIGINAL: paulderynck


    quote:

    ORIGINAL: Zartacla

    It appears that the US is still not getting the BP from Japan. I thought this one had been isolated and fixed?

    It was listed as fixed previously. Please put a saved game in Tech Support with this report.

    Thanks.


    Seriously? I've uploaded a dozen games with that problem, it's been acknowledged as a still existing problem. It is not not not fixed.

    Current status on this is that I have two saved games. In one the BP from Japan to the US is sent correctly. In the other, it isn't. I don't need additional saved games. I need to run through the code twice, using the two games and identify what the differences are that causes one to succeed and the other to fail.

    _____________________________

    Steve

    Perfection is an elusive goal.

    (in reply to joshuamnave)
    Post #: 19
    RE: New Update v1.1.0 Now Available! - 1/25/2014 6:09:13 AM   
    Neilster


    Posts: 2890
    Joined: 10/27/2003
    From: Hobart, Tasmania, Australia
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    quote:

    ORIGINAL: tyroneslothrop

    quote:

    If you don't want to reinstall then you can manually download the latest patch from the Matrix support page for the game.


    This is very annoying since it seems once the updater is broken, it stays broken forever until you replace it!

    So where can I find the support page for the game? Can someone provide a link?

    [EDIT] I did find v1.1.1 and installed it. However, it did not fix updater as I suspected it would not. Can someone from Matrix please post an official fix for updater which doesn't involve deleting the entire game and reinstalling it all from CD? That would be a pain.

    If this is true I will be very annoyed. I'd had no problems with the automatic updater until it didn't work on this patch. Re-installing the game is quite a hassle. Surely this shouldn't be happening?

    Cheers, Neilster

    (in reply to eliliang)
    Post #: 20
    RE: New Update v1.1.0 Now Available! - 1/25/2014 8:04:57 AM   
    paulderynck


    Posts: 8201
    Joined: 3/24/2007
    From: Canada
    Status: offline
    More and more people are getting this error. Rather than re-installing, it is better to go to the link given at the top of Post #1 and manually download the update.

    _____________________________

    Paul

    (in reply to Neilster)
    Post #: 21
    RE: New Update v1.1.0 Now Available! - 1/25/2014 8:36:08 AM   
    Cataphract88


    Posts: 728
    Joined: 10/5/2012
    From: Britannia
    Status: offline
    My automatic updater is bust too!

    _____________________________

    Richard

    (in reply to paulderynck)
    Post #: 22
    RE: New Update v1.1.0 Now Available! - 1/25/2014 8:55:05 AM   
    warspite1


    Posts: 41353
    Joined: 2/2/2008
    From: England
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    Out of interest, how do we check what version we have installed? With other games e.g. WITP-AE it is readily identifiable. I am probably being thick but cannot see this info here. Thank-you.

    _____________________________

    England expects that every man will do his duty. Horatio Nelson October 1805



    (in reply to Cataphract88)
    Post #: 23
    RE: New Update v1.1.0 Now Available! - 1/25/2014 9:37:15 AM   
    AxelNL


    Posts: 2386
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    From: The Netherlands
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    It is on the header of the window where you can select a new or saved game. You can also right click on the icon and look at the properties, it is in the fourth tab 'details'.

    (in reply to warspite1)
    Post #: 24
    RE: New Update v1.1.0 Now Available! - 1/25/2014 9:48:33 AM   
    warspite1


    Posts: 41353
    Joined: 2/2/2008
    From: England
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    quote:

    ORIGINAL: AxelNL

    It is on the header of the window where you can select a new or saved game. You can also right click on the icon and look at the properties, it is in the fourth tab 'details'.
    warspite1

    Ah yes, I was being thick - or at least spectacularly unobservant - thanks AxelNL.




    _____________________________

    England expects that every man will do his duty. Horatio Nelson October 1805



    (in reply to AxelNL)
    Post #: 25
    RE: New Update v1.1.0 Now Available! - 1/25/2014 10:24:05 AM   
    Centuur


    Posts: 8802
    Joined: 6/3/2011
    From: Hoorn (NED).
    Status: offline

    quote:

    ORIGINAL: Sabre21

    • Fixed a problem with Port Attacks where using surprise points to avoid the port attack during the air-to-air combat subphase caused a fatal error.

    So this was the only port attack issue fixed? What about the game locking up when a second ship is selected for damage by the defender? That was reported on a couple weeks ago and pretty much prevents surprise port attacks from happening when ships are damaged. Without the ability to do surprise port attacks, it's pointless to try a game involving ships.


    For your information, I went through a port attack two days ago while testing, and I didn't come across this problem at all. I was able to destroy, damage and abort ships by both the attacker and the defender in the right way, including the spending of surprise points if the attackers wants to choose the target...

    _____________________________

    Peter

    (in reply to Sabre21)
    Post #: 26
    RE: New Update v1.1.0 Now Available! - 1/25/2014 4:32:07 PM   
    Sabre21


    Posts: 8231
    Joined: 4/27/2001
    From: on a mountain in Idaho
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    quote:

    ORIGINAL: Centuur


    quote:

    ORIGINAL: Sabre21

    • Fixed a problem with Port Attacks where using surprise points to avoid the port attack during the air-to-air combat subphase caused a fatal error.

    So this was the only port attack issue fixed? What about the game locking up when a second ship is selected for damage by the defender? That was reported on a couple weeks ago and pretty much prevents surprise port attacks from happening when ships are damaged. Without the ability to do surprise port attacks, it's pointless to try a game involving ships.


    For your information, I went through a port attack two days ago while testing, and I didn't come across this problem at all. I was able to destroy, damage and abort ships by both the attacker and the defender in the right way, including the spending of surprise points if the attackers wants to choose the target...


    Thanks for the response. Bloodybill and I are going to start another game here in about a half hour and hopefully we can get past this hurdle. I'll let you know one way or the other.

    _____________________________


    (in reply to Centuur)
    Post #: 27
    RE: New Update v1.1.1 Now Available! - 1/25/2014 4:54:47 PM   
    Moltke71


    Posts: 1253
    Joined: 9/23/2000
    Status: offline
    The Wif updater may be worn out from overuse.

    _____________________________

    Jim Cobb

    (in reply to Andrew Loveridge)
    Post #: 28
    RE: New Update v1.1.1 Now Available! - 1/25/2014 5:15:20 PM   
    gcichoracki

     

    Posts: 8
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    Yep, my updater broke too.

    (in reply to Andrew Loveridge)
    Post #: 29
    RE: New Update v1.1.0 Now Available! - 1/25/2014 5:29:31 PM   
    Sabre21


    Posts: 8231
    Joined: 4/27/2001
    From: on a mountain in Idaho
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    quote:

    ORIGINAL: Centuur


    quote:

    ORIGINAL: Sabre21

    • Fixed a problem with Port Attacks where using surprise points to avoid the port attack during the air-to-air combat subphase caused a fatal error.

    So this was the only port attack issue fixed? What about the game locking up when a second ship is selected for damage by the defender? That was reported on a couple weeks ago and pretty much prevents surprise port attacks from happening when ships are damaged. Without the ability to do surprise port attacks, it's pointless to try a game involving ships.


    For your information, I went through a port attack two days ago while testing, and I didn't come across this problem at all. I was able to destroy, damage and abort ships by both the attacker and the defender in the right way, including the spending of surprise points if the attackers wants to choose the target...


    looks like it is still broke using 1.1.1..see my post under tech support

    < Message edited by Sabre21 -- 1/25/2014 7:10:29 PM >


    _____________________________


    (in reply to Centuur)
    Post #: 30
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