Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some Questions about Mobile Land Units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Some Questions about Mobile Land Units Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some Questions about Mobile Land Units - 1/20/2014 5:20:34 PM   
gsmith63

 

Posts: 27
Joined: 11/17/2013
From: California
Status: offline
Here's a couple of questions about mobile land units:

1. Can all mobile land units fire on the move, or are there "pack/unpack" times associated for some units? For example, an SA-8 should be able to fire on the move, while a Patriot or SA-20 battery would need some time to set up and then take down equipment before/after moving.

2. It looks like most GPS guided bombs cannot attack units with the capability of moving, regardless of whether they are moving or not. I'm guessing that is really a throwback to the early days of these weapons, when targeting coordinates could only be set by weaponeers at the airfield and not changed by pilots in flight. This lead to detect-to-engage times of many hours, and made early GPS weapons completely unsuitable for engaging anything with the ability to change position. However, most modern GPS bombs can be targeted by pilots these days, making GPS weapons perfectly suitable for engaging stationary mobile targets. As an example, an important mission of the F-22 is SEAD, using its ALR-94 ESM system for high-precision geo-locating of enemy SAM radars and then GBU-39 SDBs for attack. This would lead to a detect-to-engage cycle of just a few seconds. Would it be possible to model this in a future game upgrade, perhaps by allowing newer GPS bombs to target mobile units if they are not moving (with a stipulation that they automatically miss if the target moves during the bomb's flight time)?

Gregg
Post #: 1
RE: Some Questions about Mobile Land Units - 1/20/2014 5:50:20 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: gsmith63

Here's a couple of questions about mobile land units:

1. Can all mobile land units fire on the move, or are there "pack/unpack" times associated for some units? For example, an SA-8 should be able to fire on the move, while a Patriot or SA-20 battery would need some time to set up and then take down equipment before/after moving.

2. It looks like most GPS guided bombs cannot attack units with the capability of moving, regardless of whether they are moving or not. I'm guessing that is really a throwback to the early days of these weapons, when targeting coordinates could only be set by weaponeers at the airfield and not changed by pilots in flight. This lead to detect-to-engage times of many hours, and made early GPS weapons completely unsuitable for engaging anything with the ability to change position. However, most modern GPS bombs can be targeted by pilots these days, making GPS weapons perfectly suitable for engaging stationary mobile targets. As an example, an important mission of the F-22 is SEAD, using its ALR-94 ESM system for high-precision geo-locating of enemy SAM radars and then GBU-39 SDBs for attack. This would lead to a detect-to-engage cycle of just a few seconds. Would it be possible to model this in a future game upgrade, perhaps by allowing newer GPS bombs to target mobile units if they are not moving (with a stipulation that they automatically miss if the target moves during the bomb's flight time)?

Gregg


1. Yeah they still do although we've created a hold position so editors can anchor them. We'll get to the a more detailed model when we get there.

2.Yeah this one has been on our minds for awhile. We do know the problem

Our challenge is to implement this while still modeling the limitation of the weapon class. As you probably well know the GBU-54 class and Block II SDB classes of weapons were implemented to overcome this.

_____________________________


(in reply to gsmith63)
Post #: 2
RE: Some Questions about Mobile Land Units - 1/20/2014 10:04:05 PM   
gsmith63

 

Posts: 27
Joined: 11/17/2013
From: California
Status: offline
quote:

1. Yeah they still do although we've created a hold position so editors can anchor them. We'll get to the a more detailed model when we get there. 2.Yeah this one has been on our minds for awhile. We do know the problem Our challenge is to implement this while still modeling the limitation of the weapon class. As you probably well know the GBU-54 class and Block II SDB classes of weapons were implemented to overcome this.


Thanks Mike!


(in reply to mikmykWS)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Some Questions about Mobile Land Units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.219