CaptCarnage
Posts: 335
Joined: 5/24/2011 Status: offline
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quote:
ORIGINAL: Bletchley_Geek quote:
ORIGINAL: Capn Darwin Werewolf1326 sums it up well, but I will take exception to the following: CO has more types of units, more weapons, and more human factors modeled than RS and those are all benefits. I'll say we both model all of the relevant units. They have supply units by virtue of the scale, but we have helicopters. Again with platforms and weapons we both represent the vast majority of equipment the forces would have had or used. We model, but don't display a number of soft factors that are in the data and the game. Looking at a screen shot of CO we both cover the same factors, in some cases with different names. Again I think both games cover what is needed for scale and result. My very biased 2 cents. Not so biased mate. FP is truly excellent, and I salute you! And Command Ops isn't a "spectator sports" kind of experience. With all due respect: that's a very superficial assessment which won't stand a close look. Doing that thing - "get a cup of coffee while you're at it, even read the odd newspaper in the process" - will end up with the AI or a human pooin' into your OODA loop Just my very biased two OZ dollar cents Well good sir, why on earth did they implement a time advance button then? :) To shorten your OODA on purpose as a sort of self-flaggelation? No mate, you can get a cup of coffee if you want. The pace is much slower. I won many a battle whilst enjoying the sweet aroma of arabesque beans. After all, a Form Up Time of 20 minutes actually takes 20 real minutes and with the order delay and easily overloaded staff you know you shouldn't respond to every twitch on the battlefield. Of course FPRS is "slow" as you can even walk your doggie when you don't press that start button, but somehow you feel that doggie needs to hold up because you will do just one turn more...
< Message edited by Skyhigh -- 1/24/2014 1:56:28 PM >
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