Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to create new forms of Government

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> How to create new forms of Government Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to create new forms of Government - 11/11/2013 9:03:31 PM   
Testmann


Posts: 50
Joined: 6/20/2013
Status: offline
Hi!

I was thinking about modding a few new Government types into the game, and for that I'd need your help.

So far I can't even find the file where the original Governments are defined.

My goal is to create one government that gives you some mining bonus and some happines penalty, and one thats very good but needs a certain technology to be initialized.

Any tips for a modding apprentice in this game?

beste grüße!

< Message edited by Testmann -- 11/11/2013 10:05:14 PM >
Post #: 1
RE: How to create new forms of Government - 11/11/2013 10:51:45 PM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
Pretty sure it's not currently possible to alter governments

_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to Testmann)
Post #: 2
RE: How to create new forms of Government - 11/14/2013 2:13:29 AM   
clone61279

 

Posts: 14
Joined: 10/8/2013
Status: offline
That would be cool if you could though. Just think of it...Space Commies!

(in reply to BigWolfChris)
Post #: 3
RE: How to create new forms of Government - 11/25/2013 7:52:06 PM   
hardcoregamer

 

Posts: 58
Joined: 5/13/2013
Status: offline
I think it is odd that you can create an entire new race but not a government. Is there some technical reason new governments can' be modded in?

(in reply to clone61279)
Post #: 4
RE: How to create new forms of Government - 12/23/2013 6:09:15 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
That's not the only weird decision regarding mods. You can create a race, but you cannot edit help files? I never understood this...

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to hardcoregamer)
Post #: 5
RE: How to create new forms of Government - 1/26/2014 2:57:48 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
It is just a tad bit annoying that you cannot modify governments, such as Republic and Democracy. It's automatically assumed that these are both capitalist government styles but what about their social counterparts? I would like to be able to run a Socialist Republic.

(in reply to Solarius Scorch)
Post #: 6
RE: How to create new forms of Government - 1/26/2014 6:13:09 PM   
Flinkebeinchen


Posts: 109
Joined: 6/18/2013
From: Germany
Status: offline
You can modify governments in the next Expansion.

_____________________________


(in reply to Unforeseen)
Post #: 7
RE: How to create new forms of Government - 1/26/2014 6:30:55 PM   
Darkspire


Posts: 1986
Joined: 6/12/2003
From: My Own Private Hell
Status: offline

quote:

ORIGINAL: Flinkebeinchen

You can modify governments in the next Expansion.


Where did you get that from?

Darkspire

_____________________________


(in reply to Flinkebeinchen)
Post #: 8
RE: How to create new forms of Government - 1/27/2014 3:27:20 AM   
arkhometha


Posts: 75
Joined: 5/18/2013
Status: offline

quote:

ORIGINAL: clone61279

That would be cool if you could though. Just think of it...Space Commies!

Actually, Corporate Nationalism is supposed to be space commies, so they are already in.

(in reply to clone61279)
Post #: 9
RE: How to create new forms of Government - 1/28/2014 3:20:49 PM   
Flinkebeinchen


Posts: 109
Joined: 6/18/2013
From: Germany
Status: offline

quote:

ORIGINAL: Darkspire


quote:

ORIGINAL: Flinkebeinchen

You can modify governments in the next Expansion.


Where did you get that from?

Darkspire


http://www.spacesector.com/blog/2014/01/distant-worlds-universe-more-modding-and-wrap-up-pack/

quote:

Modding-wise, it pretty much allows a complete overhaul of the game universe. You can make your own tech trees, resources, components, government types, create your own galaxy map including special locations, write your own storyline including creating triggered events similar to what we have in the official storylines. -Erik Rutins (Matrix Games’ Director of Product Development)


_____________________________


(in reply to Darkspire)
Post #: 10
RE: How to create new forms of Government - 6/15/2014 6:10:41 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Better put it here instead of opening a new thread:

What is the difference between normal governments and special governments, modding-wise? How do you set a government as not available to just anyone)? The DW:U modding guide wasn't any help to me.

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Flinkebeinchen)
Post #: 11
RE: How to create new forms of Government - 6/15/2014 6:53:42 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Solarius Scorch

Better put it here instead of opening a new thread:

What is the difference between normal governments and special governments, modding-wise? How do you set a government as not available to just anyone)? The DW:U modding guide wasn't any help to me.


Normal governments are usually assigned racially and appear in the in-game setup screen.
Special Governments can be named and override the racial normal government (i.e Way of Ancients or
Way of Darkness available to the race) Also can be used as a race event via editor.

To disallow a government:

In the race file find this line:

'Disallowed Governments: comma-separated list of GovernmentIds that this race cannot normally use
DisallowedGovernments ;

Work this line in each of the races' file that you don't want using a particular government.

Hope this helps if I understood you correctly!



_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Solarius Scorch)
Post #: 12
RE: How to create new forms of Government - 6/15/2014 7:47:29 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Thanks mate, but it's either not exactly what I wanted or I misunderstood your answer. I would simply want to know how to make a new, custom government "special", so that it can only be used if the race has it set as its special government via SpecialGovernment flag.

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to ehsumrell1)
Post #: 13
RE: How to create new forms of Government - 6/16/2014 2:00:36 PM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline
I've done just this very recently.

In the governments.txt file you have to make your new government's availabilty 'race specific'. This will blanket disallow all races from using it unless you indicate otherwise in a specific race's .txt race file.

To then allow a specific race to use your new government, in their .txt race file at the Special Government line, put the number of your new government. This will mean that only this race can use your new government. You may also want to make this race's preferred starting government your new one as well, which is just the next line down in the race file.

(in reply to Solarius Scorch)
Post #: 14
RE: How to create new forms of Government - 6/16/2014 3:40:37 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
I get it now. Somehow I wasn't using the original governments.txt file, so I didn't have the instructions :)

Thanks a lot for your help, Gerishnakov!

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to gerishnakov)
Post #: 15
RE: How to create new forms of Government - 6/17/2014 12:41:28 AM   
gerishnakov


Posts: 53
Joined: 6/5/2014
From: Brighton, UK
Status: offline
No problem!

(in reply to Solarius Scorch)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> How to create new forms of Government Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078