nats
Posts: 80
Joined: 5/28/2009 From: York Status: offline
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quote:
ORIGINAL: Templer the suggestion might work if random events would be integrated: not passing a medical test, sickness, accident... I am certainly hoping that events like this do get added at some point to add a bit of variation and surprise to the gameplay. At the moment the game is too predictable. This kind of event such as 'Apollo 2 has suffered a fire during testing and you have lost both astronauts. Do you wish to use two other astronauts as replacements (one will need to be be removed from training) or scrub the mission. If you scrub the mission you will lose 3000 prestige. If you carry on with the mission you will lose 1000 prestige but all crew invoved will suffer a 50% chance of losing 10% morale. Either way the mission will be delayed by one season. If you remove an astronaut from training he will lose all training benefits and need to be reassigned.' I love these sort of events where you are forced to choose between the devil and the deep blue sea. This kind of thing really increases immersion and user involvement. Also goes without saying that you would see a screen with the astronauts funeral afterwards either one you chose and either way it will delay you by a season as well whilst you get back up to speed. I think this kind of variable event that is constructed automatically from a few different variables is relatively easy to program and very effective. For example the bit about astronaut training would only be added into the text if you needed to remove an astronaut from training. Otherwise that bit of text wouldnt show up in the event box. And if you didnt have two spare astronauts you would only get the fire message and the seasons delay and lose the prestige, you wouldnt get any options. I know these sorts of events can be a fair amount of work but they add immensely to the game. Paradox's games include a lot of events like this, some of them chained (ie affected by previous events decisions or affecting the appearance of later events) and they really spice up an otherwise pretty standard strategy game (Paradox put in special events for most of the main countries as well as a few standardised events for everyone). I would love to see different events, both positive and negative, for all the project phases: early R&D (design, engine testing, etc), later R&D (fabrication, advanced flight testing, etc), project assembly, project scheduling (weather delays etc). And could events even be part of the mission flight itself? If there are choices to be made mid-mission that can be corrected by the astronauts or command crew (for example the CO2 problems with Apollo 13, false alarms mid mission (happened loads of times on real missions), some of these could almost be problem solving events where if you choose the wrong solution the mission suffers a failure, and if you choose the right one the mission is saved. Of course with false alarms its a matter of just tossing a coin sometimes as they did in real life, sometimes they will be false sometimes they will be real. Some events can be time constrained ie only happen at a particular date and some events can be caused by a user choice for example choosing to sack an astronaut or whatever. Some events might happen in every game just as immersion fillers (for example important news that has happened around the world)- these might be added to the newscasts before every new season. Some events could be economical events that cause you to lose money or gain money. And some of these events could be slightly randomised to make each play through slightly different. How great would missions and the whole game become then when nothing can be predicted at 100% anymore without the chance of an event cropping up to ruin all your plans (or save the day if a positive event)?!! Could really increase the tension and surprise throughout the whole game I think. And its the kind of thing that, once the mechanics are provided for in the game engine, modders can take the game after release and start adding loads more events.
< Message edited by nats -- 1/28/2014 11:57:30 AM >
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"Its life Jim, but not as we know it"
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