Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Retrofitting ships

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> The War Room >> Retrofitting ships Page: [1]
Login
Message << Older Topic   Newer Topic >>
Retrofitting ships - 1/28/2014 1:32:54 PM   
Cyan

 

Posts: 2
Joined: 1/28/2014
Status: offline
Hello,

I have recently started playing Distant Worlds. So far so good, but I have a question regarding retrofitting. Is there a better way to do it than the way I am using now?
- For instance, I have obtained (via trade) the enhanced hab & life support modules. ALL designs need these, naturally, so I am manually editing every design in order to optimize it. If I press the auto-upgrade button, the design gets refitted, but not optimized (the number of modules won't change, if, say, it can run on four life supports now instead of five).
- The old design gets the 'obsolete' flag. This does not automatically make the old ships to retrofit to the latest version. If I have dozens of ships, sending each one to retrofit manually is a PITA.

So, is there any automation option I could use to help me with this? I only have the basic game, with no extensions so far.

Thanks!
Post #: 1
RE: Retrofitting ships - 1/28/2014 2:55:34 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
You are right in that obsoleting a design does nothing to ships using them.

Keep in mind that I have not played the basic game for ages. So disclaimers...

What should work beautifully is to use the ship list. You can filter for ship type, and sort them according to class (or fleet, or whatever). You can multi select and give retrofit orders from here.

What ought to work to retrofit everything, is to open ship list, click the first, and shift-click the last to select all, then press retrofit in this screen.

(in reply to Cyan)
Post #: 2
RE: Retrofitting ships - 1/28/2014 7:13:17 PM   
ReadeB

 

Posts: 99
Joined: 7/22/2013
Status: offline
My understanding is that upgraded components apply automatically without retrofitting.

Ex: Hab and Life support modules just get better with the new tech.

When you have to actually have to remove the old component and install a new one, that's when you need to retrofit.

Ex: Basic proximity ---> Advanced proximity

(in reply to Bingeling)
Post #: 3
RE: Retrofitting ships - 1/28/2014 7:28:04 PM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
quote:

ORIGINAL: ReadeB

My understanding is that upgraded components apply automatically without retrofitting.

Ex: Hab and Life support modules just get better with the new tech.

When you have to actually have to remove the old component and install a new one, that's when you need to retrofit.

Ex: Basic proximity ---> Advanced proximity

True and not true.
IF they are upgrades of an existing tech and the ship item has the same name, then they upgrade automatically.
So, say the Fuel Cell, going from the Small Fuel Cell to the Standard Fuel Cell you will need to force the upgrade and pay for it. Going from the Standard to the Improved Standard just happens and costs nothing. However later you again have to pay and force the upgrade to the Ultra-Dense Fuel Cell.

Hab and Life DO get better on their own as they have no upgraded system name.
Cargo Bays go Small > Standard > Massive Bays, each step requiring a redesign

< Message edited by CyclopsSlayer -- 1/28/2014 8:31:49 PM >

(in reply to ReadeB)
Post #: 4
RE: Retrofitting ships - 2/1/2014 7:01:22 PM   
Euler

 

Posts: 59
Joined: 11/30/2013
Status: offline
I have used the fleet button "Retrofit to Latest Designs". That seems to take care of retrofitting lots of ships at once.

(in reply to CyclopsSlayer)
Post #: 5
RE: Retrofitting ships - 2/2/2014 1:09:19 AM   
CyclopsSlayer


Posts: 583
Joined: 2/11/2012
Status: offline
That will handle the Military ships in fleets, not any assigned as escorts or any Private ships.
To upgrade those you will likely need to use the Ship tool button.

(in reply to Euler)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> The War Room >> Retrofitting ships Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688