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Papua New Guinea 42 revised - 1/28/2014 6:54:24 AM   
larryfulkerson


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One of my readers wanted me to playtest the Papua New Guinea 42 scenario and I thought I'd put some PO objectives and tracks
in there to bring it up to "today's" standards. You know, get it ready for the TOAW version 3.5 playtest whenever that occurs.

I started up the game and turned on the POAssist buttons and lo and behold there's some PO tracks and objectives already in the
game. So I guess while Steve Sill is working on the Sicily to Brenner Pass scenario I'll playtest this scenario for a while. Steve is
having to remove all the partisans and replace them w/ events. That sounds like it's going to take a while so maybe there's time to play
this thing some.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:08:39 AM   
larryfulkerson


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Here's the game options that gives me the supply levels I want and everything else is self explainatory I suppose. These are the
game options I'm going to use.




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RE: Papua New Guinea 42 revised - 1/28/2014 1:53:43 PM   
larryfulkerson


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I started to do a picture of where everybody is but it started looking busy so I stopped. Here's where some of the Jap stuff is and so on.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:01:39 PM   
larryfulkerson


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I was looking at the losses screen to get an idea of how many of what kind of equipment there is for the Allies and I see that we've already
got some losses. That's because the Allies move second and the Japs have already gotten some licks in. Also, I see where there
appears to be a one-time infusion of equipment to the game in turn 12. There's only 20 turns so it's a mid-game boost for the Allies.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:08:01 PM   
larryfulkerson


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Here's the Japanese equipment. There's not much to say about this stuff. It's unremarkable except for the infusion of some 5
tankettes in turn 12.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:15:38 PM   
larryfulkerson


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I've decided to play as the Allies first since that seems easiest, and this is a new scenario to me so I'm not sure what the Jap goals are
and where he's going to attack next. I'm aware that one of the Jap goals seems to be Port Moresby but I'm wondering what else he's
after. I was moving the engineers to an appearantly empty base and fond some partisans near the empty base. I wasn't expecting any
partisans and I'm guessing this means they could be anywhere on the island and I'll have to protect the bases I have.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:29:13 PM   
larryfulkerson


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Here's a view of the Port Moresby area at the start. I'm not sure the defenders in the mountains can hold or not. There's like two
regiments there and one is already split into three parts. Maybe w/ a lot of CS they can hold their positions. We'll see. Fortunately,
I have a back up closer to the base. I hope I don't have to use the back up. There's a supply point as part of the back up group and
I'm guessing that I need to move it closer to the fighting.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:35:39 PM   
larryfulkerson


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I was moving some units to get a surround on the one partisan I found and discovered yet another partisan in the base hex itself. D'oh.
So now there's two of them to dispatch. Probably more nearby w/ my luck.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:49:11 PM   
larryfulkerson


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I moved some destroyers into range to pound the partisans. I'm not sure what good it'll do. We'll see I guess.




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RE: Papua New Guinea 42 revised - 1/28/2014 2:58:08 PM   
larryfulkerson


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Here's the combat result of one of my DD's pounding the positions of the partisans from just offshore. Not much damage but at least
we now know the strength of the enemy unit. This looks like it might need some pounding by air AND DD's.




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RE: Papua New Guinea 42 revised - 1/28/2014 3:05:48 PM   
larryfulkerson


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Here's the combat result of one of my airstrikes against a Jap element. Not much damage done but we do know the strength of the
enemy unit now. The other unit is probably similar to this one. And they are both probably similar to the partisan unit(s). And another
thing: there was no interference from Jap air forces. No Zero's to fur-ball with. No Oscars either. I'm wondering if they aren't in range
or something. It's not like the Jap to not interfere in some way. Maybe it's bad weather. I'll check that out and get back to you. No
wait, it wouldn't be because of bad weather because MY planes flew. Hmmmmm.




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RE: Papua New Guinea 42 revised - 1/28/2014 3:23:00 PM   
larryfulkerson


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And just look at the shape of my air fleet after the combat resolution. Lots of them are in reorg and aren't going to fly for a while.
Maybe I should drop back to doing just one-dot attacks.




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RE: Papua New Guinea 42 revised - 1/28/2014 3:29:15 PM   
larryfulkerson


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OK. The partisans came out of the jungle and are in open combat now. These are hefty units, not ones to be pushed around. My
engineer unit was chased back to Gili Gili and it looks like THAT base is threatened now. Great.




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RE: Papua New Guinea 42 revised - 1/28/2014 6:54:35 PM   
larryfulkerson


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Here's the combat result of a B-17 raid on Lae. I wasn't supposed to lose any planes, that was the plan. Two out of 18 is about 1 out of
9 which is about 11% losses.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:03:06 PM   
larryfulkerson


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Here's the results of an Jap airstrike. They were trying to sink the DD but missed.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:12:01 PM   
larryfulkerson


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It looks like the Jap Batallions are headed for Taupota now. I've moved in some arty to reinforce the place but I'm thinking it might need
some additional boots on the ground as well.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:26:14 PM   
larryfulkerson


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In the mountains above Port Moresby I've committed the reserve because the main force is worn out. The Japs have been attacking
nonstop and it's starting to show. I don't know how the Japs are faring but mine are wearing down. The roadblock may have to displace
backward soon. And I'd best start building a fall-back front line right now.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:33:55 PM   
larryfulkerson


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The Japs have cut off the flow of supply to Taupota and Wandala both so I'm going to have to evacuate both of them back to safety.
The Japs sunk my destroyer at Wandala by a land attack so there's no reason to hold Wandala now, especially now that it's out of
supply. The reason I have to evacuate is that I don't have the manpower to establish and defend an LOC to supply sources for both
of those bases so they can't be defended properly and to save lives we have to pull back.




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RE: Papua New Guinea 42 revised - 1/28/2014 7:49:14 PM   
larryfulkerson


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Here's the condition of the airplanes so far: I'm having problems keeping them active and flying. Maybe I should drop back to one-dot
attacks on everybody.




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RE: Papua New Guinea 42 revised - 1/28/2014 8:12:08 PM   
larryfulkerson


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I captured Lae right under the noses of the Japs. They aren't going to like that very much. I'm not sure I have the strength to hold onto
it for very long.




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RE: Papua New Guinea 42 revised - 1/28/2014 8:24:23 PM   
larryfulkerson


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I did a bunch of new landings near Lae so that the Japs have to fight for them if they want them bad enough. Those troops were just
sitting around doing nothing important and now they are critical.




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RE: Papua New Guinea 42 revised - 1/28/2014 8:38:20 PM   
larryfulkerson


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The Japs have started a campaign of non-stop airfield attacks. For the last four turns in a row now they have hit my main airfields at
Port Moresby and Horn Island and the losses are mounting up.




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RE: Papua New Guinea 42 revised - 1/28/2014 8:59:17 PM   
larryfulkerson


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Here's T12's front lines and I don't see anything changing and the Allies don't have the manpower or strength to change anything so
I'm not sure I like the way this scenario plays.




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RE: Papua New Guinea 42 revised - 1/28/2014 10:45:14 PM   
larryfulkerson


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Finally in T16 something changes. The Japs have run a unit down to my secret location and now are threatening to overrun it. I've
parked a DD there to help out, probably no help at all. My CS has been destroyed by the Jap airstrikes and there's no CS to speak
of left. So this unit is on it's own out there.




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RE: Papua New Guinea 42 revised - 1/28/2014 10:53:20 PM   
larryfulkerson


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I finally got some reinforcements and so I moved them to an empty port on the coast of New Guinea and Goodenough.




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RE: Papua New Guinea 42 revised - 1/28/2014 10:55:40 PM   
larryfulkerson


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Here's my losses after 16 turns:




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RE: Papua New Guinea 42 revised - 1/28/2014 11:43:00 PM   
larryfulkerson


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I got some more reinforcements so I moved them to an empty port on the coast of NG and if the Japs want it now they will have to
fight for it. I'm not sure where I can hit them to make the most damage but then on the other hand the Allies are in no shape to try
something offensive yet.




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RE: Papua New Guinea 42 revised - 1/28/2014 11:50:05 PM   
larryfulkerson


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And nothing changed for the rest of the game and it turns out that we got a draw. I never did know the best place to hit the Japs to
really make it hurt. So now I guess the thing is to play it from the Jap perspective to get an idea how they had it in the conflict.




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RE: Papua New Guinea 42 revised - 1/28/2014 11:53:42 PM   
larryfulkerson


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Here's the final tally for the losses for the Jap side during the conflict. I'm hoping MY losses won't be so high.




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RE: Papua New Guinea 42 revised - 1/29/2014 12:19:18 AM   
larryfulkerson


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I thought I'd do an actual invasion on turn 1 just to see if it's possible to do an invasion and if it's possible then I might be doing a lot of
them in the future. Port Moresby is the eventual target but I'd like to get some nearby airfields and ports if possible to make the final
take down easier.




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