BletchleyGeek
Posts: 4713
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: Saper222 1:1=2:1 can do this attack. WiTE is strategic game, not casino. Maybe 1,5:1 (1,3 ore 1,4) for victory more right then 1:1 The 1:1 -> 2:1 rule is fudge. There's no need to further beat that old horse. By focusing on that single problem alone, you guys are glossing over how it is possible to get an attacker such as a random 1941 rifle division to engage and defeat an enemy 3 times its size anywhere close to 1:1 effective odds: How much sense it makes that 3 Soviet engineer regiments can be concentrated in that way, at such an early date, and they have such an effect in 1941. How is it possible that a Soviet commander can turn the tables so dramatically on a defending enemy in open terrain like that (note that the Soviet CV got multiplied by 4, those are the leader checks). That Soviet infantry fight like Finns in the forests. If 75% of the Rumanian losses happened during the Retreat phase - as I imagine, even if you don't show it - I can't other than wonder how awesome is that an infantry force, poorly motorized, without armour support, would be able to conduct a pursuit battle in such an effective manner. WitE tactical combat, in that respect, harks back to the times of Hannibal and Alexander, where most of the casualties happen when one side starts to run. That's a quite barefaced example at 'gaming the game': 1) fill a Soviet army with engineers up to the gills, 2) send the very best and brightest to the Crimea, of all places and 3) rely on the odds of leader checks multiplying your CV. That's one of the things that I most hated in WitE: that in order to win I had to toss out of the window everything that I had been learning about how war was conducted in World War 2 over the years. Who needs combined arms? That's wasting your time, when all you need is the magical Spade of Destruction and leaders with an ability to influence outcomes that would make the Witch-King of Angmar glow green with envy. The actual problem with the game balance is, therefore, that Germans don't have as many of those spades and witch-kings as the Soviets do. Sapper, you say that WitE is like playing in a casino. But if the owners of a real-life casino had a player able to influence the outcomes like the guy behind that attack in the screenshot did, chances are that player house would mysteriously burn one night, or suffer some other untoward unhappy mishap. Some measure of self-restraint, in the form of HR's or customized scenarios, is required in a game like WitE, especially when bugs/loopholes are notorious and well-known.
< Message edited by Bletchley_Geek -- 1/28/2014 3:16:55 AM >
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