Tac2i
Posts: 2001
Joined: 4/12/2005 From: WV USA Status: offline
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Here is Vic's latest update about his new game. It will be a release day purchase for me! http://www.vrdesigns.nl/?p=645 This is the part of the game description that sold me: quote:
{While} workname Empire might be a bit more simple concerning interface, flow and play than Advanced Tactics, it will very much be a blend between a strategy game and a wargame. There are frontlines there, entrenchment, supply bases, panzer encirclements, air support, concentric attacks, combined arms, landscape considerations, road networks, airfields, intercepts, opportunity fire, ambushes: everything that is necessary to create a game that rewards decent planning and outsmarting your opponent. Do not expect an infantry-only assault with twice the number of troops to break easily (or at all) through an entrenched enemy infantry line. One small concern is the statement: "It has hexes, but not counters." I suppose this might mean the use of 3D units vice 2D counters like in AT/ATG. If that is the case then I'd hope the 3D units can be changed with a mod. Even if not, it isn't a deal breaker for me. quote:
ORIGINAL: Vic Hi Webizen, I visited the Slitherine offices yesterday and had a big talk with them. They are still enthusiastic about the mystery project and where it is heading. I think we are about at the halfway point in development. Going to write a new developer log this weekend and actually announce the type of setting. Best, Vic
< Message edited by Webizen -- 2/2/2014 11:24:08 PM >
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Tac2i (formerly webizen)
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