Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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I don't mod How would I test a mod? Testing anything you want to isolate what you are interested in. I am not sure if it possible (since I don't use the editor either...), but to test "into space" factor, I would try to: 1: Start a game with 1 empire and no hostiles. 2: Save it. 3: Run it and see how long it takes to achieve something (like get a second colony). Then reload the start of game same, and replace the start colony with an equal quality colony of a different race. So they run in the exact same spot. To test if "The Yor sucks", I would run a bunch of automated games involving the Yor, and see how they perform. All races are not the same, from running quite a lot of automated games, I would be surprised if there is a giant Atuuk empire once the galaxy has matured. I would also be a bit surprised if the gizureans are wiped. There are of course a lot of variables in the starting conditions. How much area is available, and are there natural allies at a fitting distance? Also, the gizurean can be prone to independents starting competing empires, since they breed so fast, for instance. But I am not sure if there are enough possible good conditions to save the Atuuk ;-)
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