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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 1/16/2014 8:21:03 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
Go to the support section of tracker and they tell you how to run on 64 bit. it works for me.

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(in reply to castor troy)
Post #: 4651
RE: WitPTracker AE Release 1.9.2 Available! - 1/16/2014 9:02:05 PM   
TeTeT

 

Posts: 117
Joined: 8/21/2004
From: Kaiserslautern
Status: offline
You need the 32-bit version of Java, not the 64-bit version it seems.

(in reply to castor troy)
Post #: 4652
RE: WitPTracker AE Release 1.9.2 Available! - 1/18/2014 6:39:50 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
I was suggested to disinstall the drivers, upload them again, disinstall the AMD RAdeon and many other things I cant even think about. I didnt do anything because I wouldnt know where to start from and kept doing my wizardy opening and closing the tracker. Well funny enough, after about 15 turns, it started working fine like nothing had ever happened and we're friends again. What happened? Who knows! At the moment I'm fighting with python and the intelmonkey...

< Message edited by duettoalfa -- 1/18/2014 7:41:07 PM >

(in reply to duettoalfa)
Post #: 4653
RE: WitPTracker AE Release 1.9.2 Available! - 1/18/2014 11:15:32 PM   
bartrat


Posts: 131
Joined: 12/24/2013
From: USA
Status: offline
Tried a search of the forum for this but found nothing:

I want to EXPORT to csv file format the ship conversion list, highlight and control-C then paste gets most of what I want. The missing entry is the ship name and ID number in the right most column (also no export in pull down menu I could find).

Did I miss a csv output on a tracker screen?

(in reply to duettoalfa)
Post #: 4654
RE: WitPTracker AE Release 1.9.2 Available! - 1/19/2014 7:33:29 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
I went to Ship Conversions, exported them to CSV file, imported the CSV file to Excel and I do have ship name and ship ID columns in Excel.

Just use "Export to CSV" option under File in the Tracker. Tick "Use filter in Ship Upgrade panel" and you are set.

(in reply to bartrat)
Post #: 4655
RE: WitPTracker AE Release 1.9.2 Available! - 1/19/2014 8:31:32 PM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Ok so decided to dust the game off and make a comeback. Of course I want to get tracker going and have been trying most of the day which leads me to post "Im still and idiot" and can't get it going.
From what I see, it still runs under Java 6. Is it Java 6.45 or something else. On that note, which download do I use for windows 7.

Java SE Development Kit 6u45
You must accept the Oracle Binary Code License Agreement for Java SE to download this software.

Accept License Agreement Decline License Agreement



Product / File Description
File Size
Download
Linux x86 65.46 MB jdk-6u45-linux-i586-rpm.bin
Linux x86 68.47 MB jdk-6u45-linux-i586.bin
Linux x64 65.69 MB jdk-6u45-linux-x64-rpm.bin
Linux x64 68.75 MB jdk-6u45-linux-x64.bin
Solaris x86 68.38 MB jdk-6u45-solaris-i586.sh
Solaris x86 (SVR4 package) 120 MB jdk-6u45-solaris-i586.tar.Z
Solaris x64 8.5 MB jdk-6u45-solaris-x64.sh
Solaris x64 (SVR4 package) 12.23 MB jdk-6u45-solaris-x64.tar.Z
Solaris SPARC 73.41 MB jdk-6u45-solaris-sparc.sh
Solaris SPARC (SVR4 package) 124.74 MB jdk-6u45-solaris-sparc.tar.Z
Solaris SPARC 64-bit 12.19 MB jdk-6u45-solaris-sparcv9.sh
Solaris SPARC 64-bit (SVR4 package) 15.49 MB jdk-6u45-solaris-sparcv9.tar.Z
Windows x86 69.85 MB jdk-6u45-windows-i586.exe
Windows x64 59.96 MB jdk-6u45-windows-x64.exe
Linux Intel Itanium 53.89 MB jdk-6u45-linux-ia64-rpm.bin
Linux Intel Itanium 56 MB jdk-6u45-linux-ia64.bin
Windows Intel Itanium 51.72 MB jdk-6u45-windows-i



_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Yaab)
Post #: 4656
RE: WitPTracker AE Release 1.9.2 Available! - 1/19/2014 9:29:09 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

Windows x86 69.85 MB jdk-6u45-windows-i586.exe


This one (32-bit version)

(in reply to Hanzberger)
Post #: 4657
RE: WitPTracker AE Release 1.9.2 Available! - 1/20/2014 1:43:50 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
That did it thanks. recommended xms xmx settings?


_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to floydg)
Post #: 4658
RE: WitPTracker AE Release 1.9.2 Available! - 1/23/2014 4:56:03 PM   
miv792

 

Posts: 159
Joined: 4/28/2013
Status: offline
*del

< Message edited by miv79 -- 1/23/2014 6:01:38 PM >


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Sorry for my english

(in reply to n01487477)
Post #: 4659
RE: WitPTracker AE Release 1.9.2 Available! - 1/26/2014 1:59:00 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
After not using Tracker for many, many months I'm trying to get it going again for both PBEM games as Allies. I remembered the trouble with newer versions of Java, so I'm still at 6 version 29.




Attachment (1)

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(in reply to miv792)
Post #: 4660
RE: WitPTracker AE Release 1.9.2 Available! - 1/26/2014 2:14:26 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: ny59giants

After not using Tracker for many, many months I'm trying to get it going again for both PBEM games as Allies. I remembered the trouble with newer versions of Java, so I'm still at 6 version 29.





You probably need to put the full path to java in there. For example, "C:\Program Files (x86)\Java\jre6\bin"

(in reply to ny59giants)
Post #: 4661
RE: WitPTracker AE Release 1.9.2 Available! - 1/27/2014 10:53:36 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
I am getting the same error as John B. in post 4600 I am really frustrated, have never been able to get tracker to work.

I am starting a new game as the Japanese and really need it however.

This is a completely clean install on a completely clean computer.

I installed the game and upgraded to version 1.7.11.23 V Dec 23 2013

I installed the extended map and the DBB-C scenario for December 7th which is Scenario 28

I ran the game and saved the first turn just as it started in slot 009.

I set up the properties file as directed and changed the save game slot to 009.

When the error showed up I read around and apparently there was some issue with the pwsdll.dll file. I went to the Beta 2 file under the War in the Pacific Admiral's Edition and copied the DLL file and pasted it into the WITP Tracker AE RElease 1.9.2 folder.

But when I try to run the game I get the same error.

I am sure that I am doing something wrong...


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(in reply to Scrat)
Post #: 4662
RE: WitPTracker AE Release 1.9.2 Available! - 1/27/2014 11:35:40 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Wargmr

I am getting the same error as John B. in post 4600 I am really frustrated, have never been able to get tracker to work.

I am starting a new game as the Japanese and really need it however.

This is a completely clean install on a completely clean computer.

I installed the game and upgraded to version 1.7.11.23 V Dec 23 2013

I installed the extended map and the DBB-C scenario for December 7th which is Scenario 28

I ran the game and saved the first turn just as it started in slot 009.

I set up the properties file as directed and changed the save game slot to 009.

When the error showed up I read around and apparently there was some issue with the pwsdll.dll file. I went to the Beta 2 file under the War in the Pacific Admiral's Edition and copied the DLL file and pasted it into the WITP Tracker AE RElease 1.9.2 folder.

But when I try to run the game I get the same error.

I am sure that I am doing something wrong...



Remove the trackerdb files (all of them). Restart witptracker. If there are still errors, send them to me at witptracker @ gmail.com.

(in reply to Mike McCreery)
Post #: 4663
RE: WitPTracker AE Release 1.9.2 Available! - 1/28/2014 12:03:55 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
You are my best friend today Floydg Thank you!!!

That worked!!

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(in reply to floydg)
Post #: 4664
RE: WitPTracker AE Release 1.9.2 Available! - 1/29/2014 1:51:33 AM   
AdmiralFatcat


Posts: 50
Joined: 2/21/2010
Status: offline
Finally got Tracker working but could use some tips from experienced users on how best to use it. I've currently got turn 9 loaded from the CG. Any help would be greatly appreciated.

Ken

(in reply to Mike McCreery)
Post #: 4665
RE: WitPTracker AE Release 1.9.2 Available! - 1/30/2014 12:29:28 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
The Alerts and Industry data sets are your most important.

(in reply to AdmiralFatcat)
Post #: 4666
RE: WitPTracker AE Release 1.9.2 Available! - 1/30/2014 12:31:01 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'm trying to track down what might be a database issue.

Some time ago, I got the following error message when loading a turn in Tracker:
quote:

Can't find device 1122.
Can't find device 1165.


These device numbers, in scenario 1, correspond to USA Mech Cav Squad (1122) and M8 Armored Car (1165).

I checked a couple of my LCUs that might have these. I found one that has the M8 in its TOE, but instead it has "Lt Armored Car".

This error wasn't around at the beginning of the game, and the game itself gives me no errors.

Any help?

(in reply to Lokasenna)
Post #: 4667
RE: WitPTracker AE Release 1.9.2 Available! - 1/30/2014 12:58:38 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Lokasenna

I'm trying to track down what might be a database issue.

Some time ago, I got the following error message when loading a turn in Tracker:
quote:

Can't find device 1122.
Can't find device 1165.


These device numbers, in scenario 1, correspond to USA Mech Cav Squad (1122) and M8 Armored Car (1165).

I checked a couple of my LCUs that might have these. I found one that has the M8 in its TOE, but instead it has "Lt Armored Car".

This error wasn't around at the beginning of the game, and the game itself gives me no errors.

Any help?


That's in some code I added for the Turn loading sequence related to updating the armament pool information. It's when there are devices in the pool, but it wasn't in any device initially read in when the database was started.
Could there have been a scenario change mid-game?

(in reply to Lokasenna)
Post #: 4668
RE: WitPTracker AE Release 1.9.2 Available! - 1/30/2014 5:47:34 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Lokasenna

I'm trying to track down what might be a database issue.

Some time ago, I got the following error message when loading a turn in Tracker:
quote:

Can't find device 1122.
Can't find device 1165.


These device numbers, in scenario 1, correspond to USA Mech Cav Squad (1122) and M8 Armored Car (1165).

I checked a couple of my LCUs that might have these. I found one that has the M8 in its TOE, but instead it has "Lt Armored Car".

This error wasn't around at the beginning of the game, and the game itself gives me no errors.

Any help?


That's in some code I added for the Turn loading sequence related to updating the armament pool information. It's when there are devices in the pool, but it wasn't in any device initially read in when the database was started.
Could there have been a scenario change mid-game?


There shouldn't have been? I only get the error on my home computer. When I load turns at work, I don't get it. I've tried copying the scenario files from the SCEN directory of my other Scen 1 game, but it persists. So...something with the save file? I really don't know.

(in reply to floydg)
Post #: 4669
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2014 12:12:01 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: floydg


quote:

ORIGINAL: Lokasenna

I'm trying to track down what might be a database issue.

Some time ago, I got the following error message when loading a turn in Tracker:
quote:

Can't find device 1122.
Can't find device 1165.


These device numbers, in scenario 1, correspond to USA Mech Cav Squad (1122) and M8 Armored Car (1165).

I checked a couple of my LCUs that might have these. I found one that has the M8 in its TOE, but instead it has "Lt Armored Car".

This error wasn't around at the beginning of the game, and the game itself gives me no errors.

Any help?


That's in some code I added for the Turn loading sequence related to updating the armament pool information. It's when there are devices in the pool, but it wasn't in any device initially read in when the database was started.
Could there have been a scenario change mid-game?


There shouldn't have been? I only get the error on my home computer. When I load turns at work, I don't get it. I've tried copying the scenario files from the SCEN directory of my other Scen 1 game, but it persists. So...something with the save file? I really don't know.


It can't be computer-specific. It happens when a device's pool is non-empty or a device was used from the pool.
Are devices 1122 and 1165 defined in the scenario? The devices become available in 12/42 according to Scenario 2.

(in reply to Lokasenna)
Post #: 4670
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2014 6:27:31 PM   
paulkenny

 

Posts: 178
Joined: 5/7/2003
Status: offline
ok I am sure I am the 600th person with this problem, but cant get the tracker to open. I DL java (7)

get this message

Java is not recognized as an internal or external command

do solutions 1 to 3 but don't know how to do solution 4 and I don't believe I have a My Computer file

I have a computer file but right clicking that does not give me an Advanced Tab to work with

Help

Thanks

(in reply to floydg)
Post #: 4671
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2014 7:17:05 PM   
margeorg

 

Posts: 160
Joined: 1/3/2012
Status: offline
Try Java 6 :)

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Cheers
Martin

(in reply to paulkenny)
Post #: 4672
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2014 7:27:41 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: floydg


quote:

ORIGINAL: Lokasenna

I'm trying to track down what might be a database issue.

Some time ago, I got the following error message when loading a turn in Tracker:
quote:

Can't find device 1122.
Can't find device 1165.


These device numbers, in scenario 1, correspond to USA Mech Cav Squad (1122) and M8 Armored Car (1165).

I checked a couple of my LCUs that might have these. I found one that has the M8 in its TOE, but instead it has "Lt Armored Car".

This error wasn't around at the beginning of the game, and the game itself gives me no errors.

Any help?


That's in some code I added for the Turn loading sequence related to updating the armament pool information. It's when there are devices in the pool, but it wasn't in any device initially read in when the database was started.
Could there have been a scenario change mid-game?


There shouldn't have been? I only get the error on my home computer. When I load turns at work, I don't get it. I've tried copying the scenario files from the SCEN directory of my other Scen 1 game, but it persists. So...something with the save file? I really don't know.


It can't be computer-specific. It happens when a device's pool is non-empty or a device was used from the pool.
Are devices 1122 and 1165 defined in the scenario? The devices become available in 12/42 according to Scenario 2.



Well, that's why I find it so strange. At work, I load up on a Win7 64-bit machine now so there's no OS or different in Java. And at work, I don't get this message. At home I do. The game is a Scen 1 game, but I assume that it's the same availability date. So I don't need to worry about it quite yet...

Perhaps re-applying Andy's database changes might fix something. I'll post here again if I can't fix it by messing around with it that way.

FWIW, in my game with Bullwinkle I can look up the device in the Devices data set in Tracker. In the game where this happens, there are no devices for 1122 and 1165. So it's like Tracker is trying to read information for 1122 and 1165 but can't find the information in the SCEN files?

(in reply to floydg)
Post #: 4673
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2014 10:17:05 PM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
Oh, what fresh hell is this?



Uninstalled java 7, installed Java 6 both 86 and 64 version and still nothing... I'm using Intel CPU, by the way.Please help me

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(in reply to Lokasenna)
Post #: 4674
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2014 11:22:53 PM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
OK, so I googled around and apparently you can't have both x86 and 64 version at the same time. Who knew...

So, I uninstalled 64 version and now I'm getting "Java is not recognized...". Now what?

_____________________________


(in reply to BigBadWolf)
Post #: 4675
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2014 11:25:30 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: BigBadWolf

OK, so I googled around and apparently you can't have both x86 and 64 version at the same time. Who knew...

So, I uninstalled 64 version and now I'm getting "Java is not recognized...". Now what?


Is "java" in your PATH? If not, put the explicit path in the WitPTracker.bat file.

(in reply to BigBadWolf)
Post #: 4676
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2014 11:37:49 PM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
In the mean time, I found this guide and managed to get it to work. Nicely explained, step by step for us computer challenged people

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(in reply to floydg)
Post #: 4677
RE: WitPTracker AE Release 1.9.2 Available! - 2/3/2014 9:07:36 PM   
CaptDave

 

Posts: 659
Joined: 6/21/2002
From: Federal Way, WA
Status: offline

quote:

ORIGINAL: Choltan49er

Finally got Tracker working but could use some tips from experienced users on how best to use it. I've currently got turn 9 loaded from the CG. Any help would be greatly appreciated.

Ken


That's a pretty open-ended question, as everyone has a different idea of how best to use it. Depends partly on whether you're playing the Allies or Japan, PBEM or against the AI, how good you are at (a) remembering things or (b) taking notes, and so on.

Send me a private message (PM) and I'll give you my take on it. The answer will be long, so I don't want to clutter the forum with it (if it turns out to be really useful then maybe it'll be worth posting it later). In terms of game experience I'm much closer to a rookie than an expert, so I'm thinking I might be able to relate pretty well to any specific issues you have.

(in reply to AdmiralFatcat)
Post #: 4678
RE: WitPTracker AE Release 1.9.2 Available! - 2/7/2014 12:17:31 AM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
Is there some fix for this? All of my USN ships are listed as arriving at San Francisco.





Attachment (1)

(in reply to CaptDave)
Post #: 4679
RE: WitPTracker AE Release 1.9.2 Available! - 2/10/2014 3:45:21 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
I am trying once again to get tracker to work. I have a new system. Alienware, Windows 7. Latest Jave.
I get the following error:




Attachment (1)

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Appear at places to which he must hasten; move swiftly where he does not expect you.
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Post #: 4680
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