obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: LoBaron Attributes/skills and their effect on the game is an extremely complex topic. Basically I very much doubt that anyone outside the NDA zone has a complete overview on what influences what. There are a few obvious choices though, and some 'nice to haves when in doubt'. I have a lot of rules of thumb, but many are gut feelings more than anything else. In general, focusing on one skill set only usually leads to drawbacks on another mission critical aspect. For group commander (of any planetype), if you ONLY focus on maximising coordination of a well rested and otherwise unaffected group, the most important attributes to my best knowledge are leadership and aggression. Thats it. The rest may help in steadying the group when suffering losses, increase the success on specific missions, and so on, but are not required to get the flights in the air and coordinated in the first place. For the HQ commander (independent of whether it is a TF or an air HQ) I would choose leadership, air skill, admin, and aggression, but take this with a grain of salt already. It is a personal preference. None of the above I would prioritise in a particular order. A high aggression commander with no leadership skill has a pretty high chance to fly in alone and get mauled, a high leadership commander with very low aggression will sit on the ground waiting for better weather. Both is undesireable. Btw: There usually are a couple of factors favouring CV strike coordination over LBA coordination. Those are (with no guarantee for completeness): Less diverse plane types, higher avg exp, less skill/exp variation between leaders/groups compared to LBA, less fatigue/morale variation between groups compared to LBA, usually same distance to target for all groups, always sufficient air support, always sufficient supply (in case sorties are full that is), all groups share a common HQ (personal observation, feel free to disagree), more balanced strike composition in terms of planetypes, usually no other missions set for other groups on same base compared to LBA which could confuse coordination. I try for high leadership in groups, but will often chose air skill first if I can't have both. That might be telling. Maybe the leadership is more important to the strikes coming together just slightly better. I'll have a look and see. For CV TFs I think they are very different HQs, especially late when I have to run so many multiple TFs to keep under the 200 plane limit per. I have guys that are good but wildly different in each. So the planes do very different things sometimes.
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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