Dimitris
Posts: 13282
Joined: 7/31/2005 Status: offline
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Hello and welcome. quote:
ORIGINAL: BB62squid I was playing a community scenario (Battle of the First Salvo)and question the gunnery system in Command. During the scenario, the gunnery for the New Jersey, San Jacinto, and Stump were atrocious. I was missing the tattletale AGI trailing the Roosevelt group by ridiculous amounts... 400-800 feet in some instances. Not a Gunners Mate, but when on BB62 our gunnery was pretty good. And I can definitely say I never saw our GWS miss a target by 400 feet or more on a Tico or a Burke. Am I missing something? A save file from the suspicious situation would help a lot. Our gunnery model takes in consideration a lot of factors that in earlier games were ignored or simplified, so a given gun may be very accurate under a specific set of circumstances but worse than useless under different context. Having the save would allow us to exactly reproduce the context of your bad firings and see if there is an issue. quote:
Also...is there a way to set how many SAMS your AAW platforms pickle off? I see cruisers firing 3-6 SM2s at relatively easy targets like SS-N-12/19. The quantity of weapons vs target depends on a number of factors currently hardwired on the code and thus not editable. You can, however, control the precise weapon allocation by instructing your unit(s) to hold fire (via the Attack menu) and performing the weapon allocations yourself. Out of curiosity, why would you consider as "easy target" an ASCM that cruises at Mach 2-2.5 at near sea level, has advanced autonomous targeting AI and multi-mode seeker plus optional datalink, carries DECM, and is armored vs warhead fragments DU CIWS rounds? Just asking.
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