pycco
Posts: 345
Joined: 5/28/2013 From: United States of America Status: offline
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quote: Any advice on: - When to start building a military ship (I usually do it when I have atleast Gerax/armour/shield/standard fuel/fission reactor and 300 ship size (stand off torpedo frigates) - Which mines to priotise building? (Is prioritising Caslon early on then a bit of steel alright or I should be getting luxuries first?). I still haven't figured out how to really make mine building worth it and not just click each and every resource I would find and build a mine on it. I know I have to do it sooner or later but I just don't know which ones to prioritise and which ones I need. -How do I efficiently use the information contained within the expansion planner? - There are many resources to keep track of, how do I start keeping track of it and kind of identifying which ones I really need right now and which to prioritise?? (I started to learn resource importance since shadows and learning a bit more about checking components while doing ship designs.) [/quote] nothing wrong with not staring it prewarp. is tech trading on? This has huge implications on the game,much harder with no tech trading. the ai can also not trade techs. turn pirates and space monster to your liking. change the setting to your liking, one of many things that make this a great game. your not going to win your first few games. if you feel you understand something better or whatever start over, if you want to. at start of game check your leader if it sucks fire it. again and again if you have to pirates are going to show up and ask for $$$ pay it. your starting space port should be small, so its up quick just basics, no weapons or defense. just quick and dirty, i retrofit after it's built to have more science, stoarge, docks. build 1 construction ship 1 explorer. tell explorer to explorer the planets with a icon above them. remember to drop tax rate. you will need energy collectors, recreation and medical center these techs give huge bonus to your empire. assign merc resources missions for all resources.needed resources for most things steel gold lead aculon, iridum, chromium. caslon for reactor. look for planets with high % and multiple types. your prewarp construction ship is SLOOOOW, it will only get 1-3 mines built before warp. watch out for space monster. If the pirates have a base close to you see how strong the faction is, by clicking on diplomacy click on the pirate faction in question check military ships, how much fire power do they have? above 1k will kill you at this stage. what type are they, raiding, smuggling, merc? raiding ones take huge amounts of your income avoid dealing with them if you can. the expansion planner is full of a lot of information. as bingeling said, the EP(explanation planner) shows what is in transit and stores. i use it to see what resources i don't have and and how many sources i have. sorting the EP by unfilled is a good way to see what your empire is using a lot of, and needs more of. remember i takes time to saturate the economy with a resources.(building the mine the freighters getting to and form) i like the galaxy view better, to show where the resources are. as for military its a judgment call. building the ships + the upkeep + the resources is a HUGE investment in both time and money. would it be cheaper to pay off attacker? this is not a feasible long term strategy though. to have a persistent military you need a + economy. patience is often the best course of action in this game, just slowly expand and secure your territory, grow the population. growing the population takes years in game at 0 taxes, governors and leader bonuses help a lot. military ships are useless if they cant catch there targets. focus on speed and warp stopping for defense fleets. for attacking go slower with more fore power. invading is a pain in the a**. Bombing a population has diplomatic effects. for invading a home world you will need 20 ish infantry,5 tanks, 3 special forces. you may need less or way more check the strength of the planet your attacking. you should never try to invade a planet without space control. if you have spacial control there is no reason to invade until your ready, as you can blockade the planet. resorts are good once you get your empire going not before as their income can be finicky. Go big with them build as many passenger spots as you can. they will need defenses though, depending on what your fighting.
< Message edited by pycco -- 2/17/2014 6:09:43 PM >
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