Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Another Solo Global AAR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Another Solo Global AAR Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Another Solo Global AAR - 2/10/2014 2:40:52 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

AXIS 3rd Impulse

Land Combat:
Two attacks this turn, both in China.

In the south, Japan is able to use engineers on the river line to the west of Chungking, achieving a +8.8 attack. Japan gets the fractional, but rolls a 20 anyway, destroying the two Chinese units.





Attachment (1)

(in reply to markb50k)
Post #: 151
RE: Another Solo Global AAR - 2/10/2014 4:18:25 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

AXIS 3rd Impulse

Land Combat (continued):
The second attack is the city of Yenan in North China, defended by a Communist 4-1 GARR. Japan uses HQ support from Terauchi and gets a +11.75 roll. They roll a 19 and obliterate the unit. At this point, little chance of China not being conquered soon.





Attachment (1)

(in reply to markb50k)
Post #: 152
RE: Another Solo Global AAR - 2/10/2014 4:22:57 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

ALLIED 3rd Impulse

Allies have a 40% chance of ending the turn if they all pass. If they pass and dont get it, China is likely losing another factory city, which is currently undefended. Russia is still trying to conquer Persia, but if the turn ends, they get their air power back, so they prefer to pass. It's just the Chinese. They are overruled by the other Allies and they all pass.

The result is a SEVEN, and the turn keeps going. To add insult to injury, the weather stays nice, and actually improves to Rain in North Monsoon.

Jul/Aug 1941

AXIS 4th Impulse

With the non-move by the Allies, the Axis hopes to get a high odds attack in Morocco, kill Chiang in Chungking, and try to surround Lanchow (its doubtful they will have enough firepower to attack the city this impulse.

Japan would also like to move more of their land based air to Japan and change out for CVP's next turn.

Actions:
Germany - Land
Italy - Land
Japan - Land

Ground Strike:
Germany launches a Ground Strike with their last tactical bomber, a Stuka, escorted by a couple of Axis fighters. The CW intercepts with their 6pt Mosquito. Victory for the Allies, as the Mosquito shoots down the Stuka on the first roll of 3.






Attachment (1)

(in reply to markb50k)
Post #: 153
RE: Another Solo Global AAR - 2/10/2014 4:25:06 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

AXIS 4th Impulse

Land Moves:
Notable here is the Japanese taking Chengtu, and surround Chiang in Chungking.

Land Combat:
Two attacks this impulse. In Morocco, a final push to kill the CW 7-6 is launched. Axis goes all out and even drops the PARA on the hex as well. Balbo throws in HQ support. The CW attempts to perform a ground support mission with their NAV Beaufort, and the only aircraft left to intercept is the 4pt Italian fighter. The Italians get a kill, including the pilot.





Attachment (1)

(in reply to markb50k)
Post #: 154
RE: Another Solo Global AAR - 2/10/2014 4:25:57 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

AXIS 4th Impulse

Land Combat (continued):
The Land combat in Morocco ends up with a +10.357 modifier. Axis get the modifier, and rolls a 7 (18 modified), destroying the ARM unit, but disorganized everyone.





Attachment (1)

(in reply to markb50k)
Post #: 155
RE: Another Solo Global AAR - 2/10/2014 4:26:32 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

AXIS 4th Impulse

Land Combat (continued):
The 2nd attack is in China, on Chungking. Yamamoto and Chiang both contribute HQ support resulting in a +11.167 modifier. China continues to pick the blitz table, and the Japanese miss the modifier and roll a 13 (24 modified), destroying the two Nationalist units.





Attachment (1)

(in reply to markb50k)
Post #: 156
RE: Another Solo Global AAR - 2/10/2014 4:28:06 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

Losses:
Axis rolls a 3 and the turn does end. Axis is happy it ended since they had some disrupted troops that were vulnerable, but their Initiative modifier will now go down to Axis +1, where it had been maxed up until this point.

Another costly turn for the Allies. Note the Warlord unit in Japanese colors. It was actually Chinese when it was killed but since then the city had been overrun by the Japanese and the Warlord converted in the force pool.





Attachment (1)

(in reply to markb50k)
Post #: 157
RE: Another Solo Global AAR - 2/12/2014 2:30:57 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Jul/Aug 1941

Production:
Germany (34): FTR2, LND2, LND3, 3 x PILOT, SUB (finish), 2 x INF, MOT, 2 x MECH
Italy (11): FTR2, LND3, PILOT, 2 x TERR
Japan (19): FTR2, 3 x CVP1, 2 x PILOT, 4 x CONV, CVL (finish), 2 x TERR

CW (22): FTR2, 3 x CVP1, 4 x PILOT, TRS (start), INF, 2 x TERR
US (54): FTR2, LND3, 3 x CVP1, 5 x PILOT, 6 x CA, INF, MOT, GARR, ARM, MECH, save 4
USSR (17): FTR3, PILOT, 2 x MIL, 2 x MOT
China and France (0)

Control:
Germany conquers Malta
Japan conquers Hong Kong

Reinforcements:
From this pic, you can see that the US industrial might is starting to take effect as multiple hulls are about to be placed in the construction pool. The US had to keep up Naval gearing so that they can keep the construction going. Germany has 4 more aircraft coming in, as they are almost done building out their 1941 air pool. CW are happy that they are getting two more TRS. Japan will look to start replacing out their LND bombers for CVPs and long range FTRs.





Attachment (1)

< Message edited by markb50k -- 2/12/2014 3:34:36 PM >

(in reply to markb50k)
Post #: 158
RE: Another Solo Global AAR - 2/12/2014 2:34:27 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

Begin Turn Phase:

Trade Agreements:
Allies have basically failed in their China strategy, so it is unlikely they will try to create any convoy paths going to China, as China may be conquered this turn. CW does send 1 resource to China as China can at least receive a resource into Kunming while the Burma Road is still active.

Initiative:
Axis rolls 9, Allies roll 9. Axis wins roll, but give Allies first move.

Weather:
Roll of 8. Rain in Arctic and North Temperate, Fine in Med, Storm in North Monsoon. This will likely play havoc in China with supply for the Japanese.

ALLIED 1st Impulse:

Actions:
USSR - Land
China - Land
CW - Combined. They need the 3 land moves to pull back in Morocco and want to move more reinforcements there, incl. Montgomery HQ
France - Naval
US - Combined

Naval Moves:
CW moves CV fleet back out to 2 box in Cape St Vincent
CW moves 2 corps and 1 aircraft to sea for reinforcement to Morocco
US moves CV Lexington to sea to join Pearl at end of turn
US moves 2 corps and 1 aircraft to sea for reinforcement to Morocco

Naval Combat:
French SUB tries to find Japanese convoys in S. China Sea. Search unsuccessful.

Strategic Bombing:
CW attempts to Strat Bomb Paris, but rolls a 3. No effect.

Ground Strikes:
CW tries to ground strike some Italian units, and escorts with one FTR. For some reason the game didnt prompt me to intercept, and I suspect it is because of supply issues in the mountains in the area where the Italian units seem to be out of supply for no reason. I think it thinks the German fighter is OOS as well. Grrr.. Either way, the CW DB7 misses both Italian corps...

In Persia, Teheran seems to be protected by the Strategic Defense Initiative as three bombers attacking 2 units ALL MISS: rolls of 6,6,5,6,5,10 will do it. Unbelievable.

Land Moves:
With both the CW and US doing combined, they use their limited land moves to pull back the line a bit in Morocco. They are also able to land 3 more corps on the coast, including the Montgomery and Eisenhower HQs. The Allies have taken some lumps recently but they have a potent fighting force down there. The Axis isnt sure how they are going to push the Allies off the continent. Meanwhile, in Persia, the USSR encircles the 2 invincible defenders...

Land Combat:
Only 1 combat this impulse, as the Soviets finally attack Teheran. A +7.333 modifier is achieved and the USSR misses the fractional but rolls a 15 and destroys the two defending units at the cost of the Soviet CAV.





Attachment (1)

(in reply to markb50k)
Post #: 159
RE: Another Solo Global AAR - 2/13/2014 5:12:48 AM   
DanielAnsell

 

Posts: 128
Joined: 5/5/2006
From: United States
Status: offline
Thank you for your work on this AAR. It, and others, tempt me to invest in the game, despite my firm resolve not to buy it sans AI.

Do you feel that the US might get badly overstretched in land and air units, fighting so early, especially with a major land campaign shaping up in Morocco?

(in reply to markb50k)
Post #: 160
RE: Another Solo Global AAR - 2/13/2014 2:35:51 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
With a high production of 54 BP/Turn, which will go up another 25% in 2-3 turns I don't think so (US becoming stretched out).

What I see happening is the CW will still be primary land power in W. Europe for the next year with US assisting. After that, US will start to take the lead but there isn't an urgency on this.

In the Pacific however, I am beginning a slow build up and a heavy war in Europe will make me have to choose a primary theater.

But the plain fact, overall, is that the US coming in as early as they did, and getting the production multiples up as early as possible will prevent over-extending by the US simply because they will have so much more forces on the ground about a year earlier than historical.

Thanks for the interest in the AAR! Sometimes wonder if anyone is reading it lol

(in reply to DanielAnsell)
Post #: 161
RE: Another Solo Global AAR - 2/13/2014 3:27:49 PM   
Cad908

 

Posts: 1333
Joined: 10/9/2009
Status: offline

quote:

ORIGINAL: markb50k
Thanks for the interest in the AAR! Sometimes wonder if anyone is reading it lol


With 2181 (and rising) hits on the forum so far, I think it is safe to assume people are reading.

From a strategic perspective, I noticed the US built in May/Jun a FTR2 and 5xCVP and Jul/Aug FTR2, LND3, 3xCVP.

My questions:

Is that enough Fighters?
Are the CVP's staggered to arrive with the new CV's?
No LND4?
Are the TRNS/AMPH pools empty?

In your game the US has the luxury (active so early) of targeting one theater. An early knock out of Japan looks tempting, so is that your focus?

-Rob

(in reply to markb50k)
Post #: 162
RE: Another Solo Global AAR - 2/13/2014 3:31:22 PM   
Mike Parker

 

Posts: 583
Joined: 12/30/2008
From: Houston TX
Status: offline
I am keeping up with it..l just don't comment as to not break up the flow. But wanted to let you know you had folks paying attention for sure!

(in reply to markb50k)
Post #: 163
RE: Another Solo Global AAR - 2/13/2014 3:57:57 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
My air strategy for the US is a bit reactionary...

- I feel it is essential to make North Africa as costly for the Axis as possible, so I am forgoing LND4 strat bombing assets at the cost of more tactical options. For now...
- FTR's are a bit low right now, yes I'll admit. But they are for use in Africa, and at this point, I think the Brits got a ton of fighters in-theater.
- In addition, and its just my playing style, I'm a bit conservative by nature, and I don't want to field low quality CVP's and then have to do replacements so I wait until I have strong CVPs before putting them on the map. For instance Bearn, Ranger, Wasp in Norfolk, and 2 of the big carriers in San Diego are sitting with no planes on them. So as a result I am building heavily on CVPs since I have the hulls to field them. Also, building 5 CVPs is a cheap way of keeping my gearing up. I plan on blowing the budget on aircraft soon, and will be building more land air, but right now want to get some 4pt or higher CVPs on each carrier.
- TRNS/AMPH pool is empty I believe, yeah. Got a lot of hulls in the pipeline

As for theatre, honestly I haven't really focused on a plan yet, just playing by ear, and I am splitting builds between theatres until I make a decision. Reinforcing Australia and Morocco are my near term goals, with all Marines going Pacific, and Armor/Mech going to Africa

< Message edited by markb50k -- 2/13/2014 5:01:52 PM >

(in reply to Mike Parker)
Post #: 164
RE: Another Solo Global AAR - 2/13/2014 6:34:23 PM   
Cad908

 

Posts: 1333
Joined: 10/9/2009
Status: offline

quote:

ORIGINAL: markb50k

My air strategy for the US is a bit reactionary...

- I feel it is essential to make North Africa as costly for the Axis as possible, so I am forgoing LND4 strat bombing assets at the cost of more tactical options. For now...
- FTR's are a bit low right now, yes I'll admit. But they are for use in Africa, and at this point, I think the Brits got a ton of fighters in-theater.
- In addition, and its just my playing style, I'm a bit conservative by nature, and I don't want to field low quality CVP's and then have to do replacements so I wait until I have strong CVPs before putting them on the map. For instance Bearn, Ranger, Wasp in Norfolk, and 2 of the big carriers in San Diego are sitting with no planes on them. So as a result I am building heavily on CVPs since I have the hulls to field them. Also, building 5 CVPs is a cheap way of keeping my gearing up. I plan on blowing the budget on aircraft soon, and will be building more land air, but right now want to get some 4pt or higher CVPs on each carrier.
- TRNS/AMPH pool is empty I believe, yeah. Got a lot of hulls in the pipeline

As for theatre, honestly I haven't really focused on a plan yet, just playing by ear, and I am splitting builds between theatres until I make a decision. Reinforcing Australia and Morocco are my near term goals, with all Marines going Pacific, and Armor/Mech going to Africa

Seems well in hand. You still have Nov/Dec41 to play then all of 1942, and its amazing to how such an early US entry transforms the game. The US is going to be scary in early 43, beware Japan......

Take care,

-Rob

(in reply to markb50k)
Post #: 165
RE: Another Solo Global AAR - 2/14/2014 2:52:08 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Neutrality Pacts:
Germany is given the option to break the Germany-Soviet pact. They really arent ready to declare war so they decline to break it, especially with the rainy weather and the oncoming Winter.

Actions:
Germany - Land
Italy - Naval. Want to pick up IT/GE Marines and bring them to Egypt
Japan - Naval

Naval Moves:
Japan is trying to figure its next move, and Calcutta is starting to look tempting. So the IJN start moving Marines and the new Yamashita HQ towards Singapore, eyeing next turn for a move there. Convoy protection is also moved out to the China Sea and S. China Sea, and the CV fleets are moved into Home waters and off of Australia as well.

Italy moves the fleet to E. Med, and brings two TRS with the German MAR and Engineers. Not sure where they are going to go, but I want to eventually put a weaker Italian garrison there.

Naval Combat:
In the Tasman Sea, a Japanese SUB attempts to find US convoys. CW flies an Australian NAV out in support, but searches are unsuccessful.

In the Coral Sea, the Japanese fleet finds an American convoy, and destroys it with no loss.






Attachment (1)

(in reply to Cad908)
Post #: 166
RE: Another Solo Global AAR - 2/14/2014 2:55:36 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Naval Combat (continued):
In the reaction phase, the US attempts to find the Japanese convoys in the South China Sea. Its currently Storm in the area so the Japanese air is not in effect. US rolls a 4, Japan rolls a 2. Japan get 4 surprise points and could avoid combat but elects to engage, instead using the surprise points to lower the Allies combat rating, resulting in 2 aborts. The Japanese want to abort the transport with the Yamashita HQ anyway so they use up both Aborts on it. On the Japanese attack side, they get 2 Destroy and 2 Abort, and use them to destroy both Allied SUBs. For a moment the precious convoy lines are secure.

The Japanese abort Yamashita HQ to Singapore, where it was intending to go in the first place.





Attachment (1)

(in reply to markb50k)
Post #: 167
RE: Another Solo Global AAR - 2/14/2014 2:57:21 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Ground Strikes:
Well, it's come to it. Both sides have been amassing air fleets in North Africa for a big clash, and the Axis decides its time to force everyone's hand. Germany launches ground strikes all along the Allied line in three hexes, with a total of around 15 fighters able to escort against 8 allied fighters they hope to draw them out and start whittling them down. Three separate air combats result and I'll go through each..

The first strike is on the Royal Marines along the coast. One Stuka escorted by 3 fighters against 3 allied fighters including the CVP Gladiator. The ratio is +1/-1 for the Germans. Allies roll a 11 and clear the Stuka, Axis rolls a 11 to no effect. Allies abort.





Attachment (1)

(in reply to markb50k)
Post #: 168
RE: Another Solo Global AAR - 2/14/2014 2:58:44 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Ground Strikes (continued):
The next strike is on the hex with the Alexander HQ in the middle of the Allied line. Here both sides concentrate most of their firepower. Germany sends 1 Stuka and SIX fighters against 3 Allied fighters.

Axis have a +1/-1 ratio. Allies roll a 8 (no effect) but the Axis rolls a 6, destroying the 6pt Spitfire! The Ratio ratchets up to +3/-3. CW doesnt want to stay but feels it has to, but only one more if things go badly.

On the 2nd round, Allies roll a 14 for no effect, Axis rolls a 10 which ends up having no effect.

3rd round, Allies roll a 16, and Germany elects to abort the front fighter, Axis rolls a 11 to no effect. Ratio is now back to +1/-1 for Axis, and both sides stay since the Stuka still hasnt been cleared through.

4th round, Allies roll a 15, and Axis aborts the front Italian fighter, while Axis rolls a 8 and aborts the US fighter. Now the CW only has left 1 fighter and the ratio stays at +1/-1 Axis. Both sides stay.

5th round, Allies roll a 12, FINALLY clearing the Stuka. Axis rolls a 14 aborting the last CW fighter.





Attachment (1)

(in reply to markb50k)
Post #: 169
RE: Another Solo Global AAR - 2/14/2014 3:03:19 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Ground Strikes (continued):
The third strike is to the hex adjacent to the previous strike. Germany sends a Ju88 and 4 fighters against 2 Allied ones, including the 6pt Mosquito. Ratio is +1/-1 for the Axis.

1st round, Allies mediocre rolls continue with a 10, clearing the Ju88. Axis rolls a FIVE, destroying the Mosquito. Allies abort. So overall, all three bombers got through and the Allies lost their 2 best fighters! Not good.





Attachment (1)

(in reply to markb50k)
Post #: 170
RE: Another Solo Global AAR - 2/14/2014 3:04:22 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Ground Strikes (results):
1st Attack: Stuka rolls a 3,2,2 WOW! and disorganizes the US 1-5 Engineer, Canadian 3-1 GARR, and the 6-3 Royal Marines... ugh what next..

2nd Attack: I guess a bit better news, Stuka rolls a 5,6,4, hitting the US 2-3 DIV, missing the US 8-5 MOT, but HITTING Alexander HQ...

3rd Attack: The WiF gods are surely leaning towards the Axis right now, with the Ju88 rolling 4,4 and disorganizing both the Indian 7-5 MECH and UK 5-4 MOT..

4th Attack: Forgot about this one, Italian ARTY on CW units in Egypt. Rolls a 7,7,10 missing all three units.. Well, there's that I guess..

So, after all this, Allies lose 2 fighters, and 7 of 11 units are hit by ground strike, and Axis loses nothing. For the Allies cause, hopefully this will be a short turn...

(in reply to markb50k)
Post #: 171
RE: Another Solo Global AAR - 2/18/2014 2:43:11 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Ground Support:
Axis attempts to land their Marine corps in Palestine. If possible, a beachhead here will make Wavell have to split his forces which will loosen things up for the Axis goal of Suez. Also, In Morocco, Germany attacks the Alexander HQ throwing in everything. The Allies have a little air power left to try to provide ground support..

CW has to use their low quality CVPs as escort for the ground support, while the Axis only has left one 3pt Twin Engined fighter. Axis has a +2/-2 advantage.

Round 1, Allies roll a 9, clearing an Italian Sparviero. Axis rolls a 10, allowing the CW to clear the Sunderland. Both sides stay.

Round 2, Allies roll a 7, Germany has to abort something, and chooses the front bomber. Axis rolls another 10, allowing CW to clear the Vildebeest. Both sides stay.

Round 3, Allies roll a 15, Germany has to abort another, and chooses the front bomber. Axis rolls a 8, for no effect. Allies have been getting the better of this, so decide to stay and press their luck.

Round 4, Allies roll a 11, allowing Germany to clear the Condor. Axis rolls a 12, allowing CW to clear the last bomber. Amazingly, down 2 in ratio, Allies clear every bomber and abort two Axis bombers. Dice....

Overall, 7 points added to Axis, 4 points added to Allies. About the best result they could've hoped for.





Attachment (1)

(in reply to markb50k)
Post #: 172
RE: Another Solo Global AAR - 2/18/2014 2:44:12 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Land Combat:
As mentioned above, two attacks this impulse.

The first attack is the the seaborne invasion of Palestine by the Axis. Modifier is +14. Axis rolls a 9, and the invasion is successful. I'm not sure I thought this one through enough, and should have landed the Marines in a port.





Attachment (1)

(in reply to markb50k)
Post #: 173
RE: Another Solo Global AAR - 2/18/2014 2:52:43 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Land Combat (continued):
The 2nd and more important attack is against the stack of 3 Allied units. With all the support added in, we have a +11.5 on the Blitz table, which is what Germany chooses. Axis gets the fractional and rolls a 12, shattering Alexander, and destroying the two American units. Von Bock is disorganized from the support.





Attachment (1)

(in reply to markb50k)
Post #: 174
RE: Another Solo Global AAR - 2/18/2014 2:53:31 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Situation in Morocco after shattering of Alexander





Attachment (1)

(in reply to markb50k)
Post #: 175
RE: Another Solo Global AAR - 2/18/2014 2:54:07 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

AXIS 1st Impulse:

Situation in Egypt after Invasion of Palestine





Attachment (1)

(in reply to markb50k)
Post #: 176
RE: Another Solo Global AAR - 2/18/2014 2:57:34 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

ALLIED 2nd Impulse:

Weather:
Roll is 5(+1). Fine everywhere but Rain in Arctic and N. Monsoon

Actions:
USSR - Land
China - Land
CW - Land
US - Combined
France - Land

Naval Moves:
US is the only Allied power with Naval moves. Essentially they use their 4 AMPH/TRS in the Pacific to move 4 more units towards Australia (2 corps and 1 DIV from Samoa, plus the NZL Territorial)

Strat Bombing:
CW hits Paris with a roll of 8. 1 pp. lost.

Ground Strikes:
CW uses an ARTY strike in Egypt, sensing a coming attack. A nice roll ends up disorganizing Graziani.. That should delay any action on their western flank and perhaps give them a chance to react to the German marines.





Attachment (1)

(in reply to markb50k)
Post #: 177
RE: Another Solo Global AAR - 2/18/2014 2:58:09 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

ALLIED 2nd Impulse:

HQ Reorganization:
Eisenhower and Montgomery reorgs 4 CW units on the defensive line.

Situation in Egypt
CW spreading out forces. Things will start to get a bit testy if reinforcements are not brought in.





Attachment (1)

(in reply to markb50k)
Post #: 178
RE: Another Solo Global AAR - 2/18/2014 2:58:52 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

ALLIED 2nd Impulse:

Situation in Morocco
CW reinforces with a 6-1 GARR in Casablanca and oozes forces up to form a defensive perimeter.





Attachment (1)

(in reply to markb50k)
Post #: 179
RE: Another Solo Global AAR - 2/18/2014 2:59:44 PM   
markb50k

 

Posts: 1224
Joined: 7/1/2004
From: Spring, TX
Status: offline
Sep/Oct 1941

ALLIED 2nd Impulse:

Situation in India
CW has reinforced Rangoon and is now trying to organize a defense in the Calcutta area





Attachment (1)

(in reply to markb50k)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report >> RE: Another Solo Global AAR Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953