ComradeP
Posts: 7192
Joined: 9/17/2009 Status: offline
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It seems artillery, at least the German artillery, is much less effective when firing at terrain with some cover than in earlier versions, including the pseudo-2.03 for the Grogheads contest. I like it! Now, holding defensive positions is a viable strategy and artillery doesn't blow tanks away with impunity in difficult terrain. I just finished the first scenario of the School Teacher campaign. No permanent core losses yet, 1 fallen out tank, 4 fallen out Marders and 1 destroyed Marder. I restarted a couple of times to get the encounter with the Hinds right. When the Gepards don't hit, the Hinds can easily destroy several units of tanks which is not a good start for the campaign. The scenario encourage clever use of smoke as it's forested and it's difficult to get a range advantage. One of the companies was on overwatch where the Jaguars are now (I moved the tanks to the southeast when the Hinds came near), the other shot up Soviet tanks moving to/through the eastern objective. There were 2 smoke hexes between them and the objective, the Soviets couldn't see a thing (a single smoke hex wasn't enough to hide them). The other company's in the north. The Jaguars are not joking around, they're very good at destroying tanks, even better than most of my Leopards thus far. A suggestion for AI improvement: when the AI has suffered serious losses in an area, or when it's facing tanks without any tanks of its own, it should probably not keep pushing in that area. In the north, after the Leopards had destroyed a few mechanized infantry units, the AI kept advancing with...AD and HQ units. Also: I'm not sure if very small units get a defense bonus, but my Leopards couldn't seem to destroy a 1 element HQ unit that was moving around in a town at 1 hex range even after perhaps as many as 20 shots, if not more (as in: 20 instances of the blue line appearing). I believe this was going to be changed in 2.03 or possibly 2.04: there's still a considerable difference between the time a self-preservation move takes to happen (almost instantaneously) and the amount of time it takes for a regular hasty move order to happen when you schedule them.
< Message edited by ComradeP -- 2/21/2014 11:59:31 AM >
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SSG tester WitE Alpha tester Panzer Corps Beta tester Unity of Command scenario designer
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