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2.03 Update Feedback - 2/20/2014 9:17:38 PM   
CapnDarwin


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From: Newark, OH
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Let us know what your think. Good or Bad!

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OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Post #: 1
RE: 2.03 Update Feedback - 2/20/2014 9:47:13 PM   
matsi55

 

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Gday Capn,
Sorry to report for 2 No Joys to start.
Desktop running Win 7 gives Runtime error.
While the ole Laptop gives an FTP error.
Prior attempts were sucessful.
Would like to help troublshoot this along
with you guys...but only a few days out of Hospital
for a double Cervical surgery..Typing and such is an Issue.
Any way of getting a DL Link set-up might make things OR for the time being?

Looking forward to Mixing it up with this grp once OR



(in reply to CapnDarwin)
Post #: 2
RE: 2.03 Update Feedback - 2/20/2014 10:09:43 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Don't feel bad. I can't get the updaters to work. I get an FTP error as it trys to get a handle. What AV program do you run? I assume my AV software (Kaspersky) is somehow blocking the FTP connection from the Update.exe program.

We should be getting a manual link soon from Matrix.

< Message edited by Capn Darwin -- 2/20/2014 11:10:28 PM >


_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to matsi55)
Post #: 3
RE: 2.03 Update Feedback - 2/20/2014 10:11:47 PM   
Templer_12


Posts: 1700
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From: Germany
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quote:

ORIGINAL: Capn Darwin

Don't feel bad. I can't get the updaters to work. I get an FTP error as it trys to get a handle. What AV program do you run? I assume my AV software (Kaspersky) is somehow blocking the FTP connection from the Update.exe program.

We should be getting a manual link soon from Matrix.

I use Kaspersky - no trouble at all on my side!

(in reply to CapnDarwin)
Post #: 4
RE: 2.03 Update Feedback - 2/20/2014 10:17:43 PM   
WildCatNL


Posts: 513
Joined: 3/27/2009
From: Eindhoven, the Netherlands
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Jet,

here is the direct link to the 2.03 updater: ftp://ftp.matrixgames.com/pub/FlashpointCampaignsRedStorm/FlashpointRedstorm-UpdateComp-v203.zip

Unzip the file, then run the installer (FlashpointRedstorm-UpdateComp-v203.exe).
Hope this helps you recover from your surgery.

William

(in reply to CapnDarwin)
Post #: 5
RE: 2.03 Update Feedback - 2/20/2014 10:36:48 PM   
CapnDarwin


Posts: 8467
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William, thanks for grabbing the link!

@Templar - My Cute FTP has no problems. I had to pause Kas to get the updater to run. Weird.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to WildCatNL)
Post #: 6
RE: 2.03 Update Feedback - 2/20/2014 10:43:43 PM   
baldbrother

 

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The link does not work with DAP enabled and the link won't open with DAP disabled. The in game updater never works for me. I use Norton AV and always disable it before downloading an update. Hope Matrix post a link SOON.

(in reply to CapnDarwin)
Post #: 7
RE: 2.03 Update Feedback - 2/20/2014 10:45:53 PM   
CapnDarwin


Posts: 8467
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Baldbrother, go up 3 posts. William has the link.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to baldbrother)
Post #: 8
RE: 2.03 Update Feedback - 2/20/2014 10:53:42 PM   
baldbrother

 

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That's the link I mean. With DAP enabled it opens but the download never gets going. With DAP disabled the above link just brings up a blank tab. Weird is the word.

(in reply to CapnDarwin)
Post #: 9
RE: 2.03 Update Feedback - 2/20/2014 10:59:27 PM   
matsi55

 

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Thanks Gents,
All is Operation..turned out to be Mcafee. Not
been an Issue in Prior ugrades..someones recipe changed..

Well into the Breach ..No Prisoners...

(in reply to baldbrother)
Post #: 10
RE: 2.03 Update Feedback - 2/20/2014 11:14:19 PM   
Panta_slith


Posts: 318
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From: Montevideo, Uruguay
Status: offline
A little warning notice. It seems that v2.03 overwrites the previous Scenarios and Saved directories. I lost (on this computer) all the maps made by other users and my own scenarios. It is convenient to backup the files you don't want to lose.

(in reply to matsi55)
Post #: 11
RE: 2.03 Update Feedback - 2/20/2014 11:16:56 PM   
Lowlaner2012

 

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Ok I can only Alt-click and select all units under a HQ when Limited staff rule is off, when its on I get a pop up message telling me I cant do group orders when the limited staff rule is in effect, is this working as intended?

Thanks

(in reply to Panta_slith)
Post #: 12
RE: 2.03 Update Feedback - 2/20/2014 11:40:00 PM   
Mad Russian


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quote:

ORIGINAL: highlandcharge

Ok, Alt-click HQ selection does not work when the limited staff rule is in effect, It works when the rule is not effect, is this working as intended?

Thanks



Yes.

That is not the same order. If you give 5 units an order for 5 orders or just 1 through the HQ that isn't going to get you down to 1 order in the Limited Orders mechanic.

Good Hunting.

MR

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Post #: 13
RE: 2.03 Update Feedback - 2/20/2014 11:52:19 PM   
cbelva


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quote:

ORIGINAL: Panta

A little warning notice. It seems that v2.03 overwrites the previous Scenarios and Saved directories. I lost (on this computer) all the maps made by other users and my own scenarios. It is convenient to backup the files you don't want to lose.

I don't think it over write saved games, but it will overwrite prevous Scenarios and maps since we had to update them for the patch to work with them. Sorry about that. If you reload the other maps, they should work.

(in reply to Panta_slith)
Post #: 14
RE: 2.03 Update Feedback - 2/21/2014 12:09:07 AM   
Panta_slith


Posts: 318
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From: Montevideo, Uruguay
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Yes, they do work. I downloaded all the stuff from the forum without inconvenience.

(in reply to cbelva)
Post #: 15
RE: 2.03 Update Feedback - 2/21/2014 12:31:40 AM   
baldbrother

 

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Just playing Pied Piper as NATO. When I have units in a stack I can't select individuals in the flyout. If I want to give different orders to units in the stack I have to access them via the OB list.

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Post #: 16
RE: 2.03 Update Feedback - 2/21/2014 12:38:23 AM   
22sec

 

Posts: 976
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From: Jackson, MS
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No problems updating. Were the new elevations added? If so could I get the RGB channels for each new elevation?......please

< Message edited by 21SEC -- 2/21/2014 1:38:50 AM >


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RE: 2.03 Update Feedback - 2/21/2014 12:38:46 AM   
baldbrother

 

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Also the Leopards waited until the WP tanks were just two hexes away until firing. Then it was a toe to toe slugfest with all 15 Leopards going down along with 17 T80's. Also at the end of the first turn a whole lot of bridges appeared over the river up in the top right of the map then vanished at the start of the next turn!

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Post #: 18
RE: 2.03 Update Feedback - 2/21/2014 12:45:16 AM   
baldbrother

 

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OK. So now the fly-out panel is working and units can be accessed.

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Post #: 19
RE: 2.03 Update Feedback - 2/21/2014 12:54:40 AM   
jack54


Posts: 1402
Joined: 7/18/2007
From: East Tennessee
Status: offline
quote:

ORIGINAL: highlandcharge

Ok I can only Alt-click and select all units under a HQ when Limited staff rule is off, when its on I get a pop up message telling me I cant do group orders when the limited staff rule is in effect, is this working as intended?

Thanks


Same here this doesn't seem right, highlighting subordinates should still work regardless since no orders are being given.


PS: !THANKS! for all the work on 2.03

< Message edited by jack54 -- 2/21/2014 2:01:03 AM >


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Post #: 20
RE: 2.03 Update Feedback - 2/21/2014 1:48:56 AM   
jack54


Posts: 1402
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From: East Tennessee
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I guess I got the HQ and subordinates wrong... I thought we would be able to highlight a HQ and all attached units would highlight on the map. Seems it's for selecting all units. (drat, drat, and double drat I never play without limited orders.)

2.04 maybe

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Post #: 21
RE: 2.03 Update Feedback - 2/21/2014 2:13:40 AM   
CapnDarwin


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jack54, When we select units they can take a single order which breaks the limited orders, but we missed the need to "see" the units in the selected chain. We will see what we can do in 2.04.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 22
RE: 2.03 Update Feedback - 2/21/2014 2:20:50 AM   
jack54


Posts: 1402
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From: East Tennessee
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quote:

ORIGINAL: Capn Darwin

jack54, When we select units they can take a single order which breaks the limited orders, but we missed the need to "see" the units in the selected chain. We will see what we can do in 2.04.


Thanks Capn... didn't mean to seem ungrateful I just misunderstood. As always you guys are the Best!

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Post #: 23
RE: 2.03 Update Feedback - 2/21/2014 2:27:11 AM   
CapnDarwin


Posts: 8467
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jack54, you are fine. We missed what you guys were saying on this.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

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Post #: 24
RE: 2.03 Update Feedback - 2/21/2014 6:35:28 AM   
Lowlaner2012

 

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Also thanks for the patch, like Jack I thought it was just for being able to see the units under an HQ..


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Post #: 25
RE: 2.03 Update Feedback - 2/21/2014 8:52:14 AM   
pekische

 

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I also thought I will see command chain...

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Post #: 26
RE: 2.03 Update Feedback - 2/21/2014 10:31:04 AM   
ComradeP

 

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It seems artillery, at least the German artillery, is much less effective when firing at terrain with some cover than in earlier versions, including the pseudo-2.03 for the Grogheads contest.

I like it! Now, holding defensive positions is a viable strategy and artillery doesn't blow tanks away with impunity in difficult terrain.

I just finished the first scenario of the School Teacher campaign. No permanent core losses yet, 1 fallen out tank, 4 fallen out Marders and 1 destroyed Marder. I restarted a couple of times to get the encounter with the Hinds right. When the Gepards don't hit, the Hinds can easily destroy several units of tanks which is not a good start for the campaign.

The scenario encourage clever use of smoke as it's forested and it's difficult to get a range advantage.

One of the companies was on overwatch where the Jaguars are now (I moved the tanks to the southeast when the Hinds came near), the other shot up Soviet tanks moving to/through the eastern objective. There were 2 smoke hexes between them and the objective, the Soviets couldn't see a thing (a single smoke hex wasn't enough to hide them). The other company's in the north.

The Jaguars are not joking around, they're very good at destroying tanks, even better than most of my Leopards thus far.



A suggestion for AI improvement: when the AI has suffered serious losses in an area, or when it's facing tanks without any tanks of its own, it should probably not keep pushing in that area. In the north, after the Leopards had destroyed a few mechanized infantry units, the AI kept advancing with...AD and HQ units.

Also: I'm not sure if very small units get a defense bonus, but my Leopards couldn't seem to destroy a 1 element HQ unit that was moving around in a town at 1 hex range even after perhaps as many as 20 shots, if not more (as in: 20 instances of the blue line appearing).

I believe this was going to be changed in 2.03 or possibly 2.04: there's still a considerable difference between the time a self-preservation move takes to happen (almost instantaneously) and the amount of time it takes for a regular hasty move order to happen when you schedule them.

< Message edited by ComradeP -- 2/21/2014 11:59:31 AM >


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RE: 2.03 Update Feedback - 2/21/2014 11:06:56 AM   
fvianello


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quote:

ORIGINAL: ComradeP
A suggestion for AI improvement: when the AI has suffered serious losses in an area, or when it's facing tanks without any tanks of its own, it should probably not keep pushing in that area. In the north, after the Leopards had destroyed a few mechanized infantry units, the AI kept advancing with...AD and HQ units.


+1

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Post #: 28
RE: 2.03 Update Feedback - 2/21/2014 11:39:25 AM   
cbelva


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quote:

ORIGINAL: HanBarca


quote:

ORIGINAL: ComradeP
A suggestion for AI improvement: when the AI has suffered serious losses in an area, or when it's facing tanks without any tanks of its own, it should probably not keep pushing in that area. In the north, after the Leopards had destroyed a few mechanized infantry units, the AI kept advancing with...AD and HQ units.


+1

This is an area that we are still working on. Rob and Jim will tell you that I have been beating on them pretty hard regarding this issue. Especially ADA units leading the attack. It is better than it was, but it still needs more work. The problem is making sure that we don't break what is working right. We have a pretty good AI now in the attack, but it needs some tweaking and that is just one area.

< Message edited by cbelva -- 2/21/2014 12:58:16 PM >

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Post #: 29
RE: 2.03 Update Feedback - 2/21/2014 11:53:42 AM   
cbelva


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quote:

ORIGINAL: baldbrother

Also the Leopards waited until the WP tanks were just two hexes away until firing. Then it was a toe to toe slugfest with all 15 Leopards going down along with 17 T80's. Also at the end of the first turn a whole lot of bridges appeared over the river up in the top right of the map then vanished at the start of the next turn!

I am going to guess that your Leopards were in an urban hex. Units defending in an urban hex with a "Hold" profile is now going to hold their fire until the enemy is closer. This was done for two reasons. First, people were complaining that they could not set up ambushes because units were firing too soon. Second, we noticed that units in cities were firing too soon giving their position away. That allowed the enemy to drop arty and start firing at a distance slowly attriting the forces in the city. Now you may not know that there is a force hiding in a city/village unit you have moved closer.

Note, this restriction of holding their fire is for units in a hold profile only. Units in a screen profile will still fire at units at a distance. In testing I found a good strategy was to place my infantry in hold and then my tanks in screen while the enemy was moving up. Infantry stayed hidden while the tanks would pick off enemy subunits as they are moving up. Then as the enemy gets close, you can place your tanks in a hold profile.

This is not the perfect solution, but with the way orders are handled in the game now, it seemed a good compromise. There are plans in the future to give the player more options regarding movement and stationary profiles that would allow the player to have more control over engagement ranges. But until such as time, we are limited and there will be trade offs.

< Message edited by cbelva -- 2/21/2014 12:55:27 PM >

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Post #: 30
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