Veldor
Posts: 1531
Joined: 12/29/2002 From: King's Landing Status: offline
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[QUOTE]Originally posted by bilbow [B] Agreed. But in the mean time we work with what we've got, the alternative being we don't play at all. It is a game, after all. [/B][/QUOTE] Yes. And I'd hate for this to turn into another WITP debate, but some of these things that are reasonable work arounds in UV, I just don't think are going to work, at least for me, for WITP. It's reasonable that in this case, I should have spent the extra time to count hexes, realize I was just within range, and modify my TF's setting accordingly, even if just temporarily. It's also reasonable in this case, that I have a plethora of available minesweepers at the base the TF sailed from, in order to include for "slowing down" purposes, even if just for lack of an additional interface option. But I don't think either is a given in the added scope and scale of WITP. I still click one by one on every TF icon on the screen, just to make sure everybody is heading the right place, and so on. I can never tell which TF icons are my main TF or which are just renmants heading back to port. How come they cant be colored by strength or something just like ports,airfields, and land units are? I can live with all of this for UV, think its the best game out thus far too, but my own personal opinion is if this is what WITP is going to be, then I am going to hold off and wait for others because I'm thinking the interface isn't sufficient as it is for a game that scale... Some have yet to even finish a game of UV... So if WITP is simply going to make your turn take 5 times as long for lack of any better interface controls... We might need some sort of "inheritance" forum so younger players can pick up the games of those who have passed on before finishing their games.. That said it must be really scary for Matrix. WITP, in my mind, can only end up being one of two things... Highly successful and the crowning achievement of any computer wargaming developer thus far, or an over-ambitious needlessly long and complicated poorly interfaced dog of a game thats totally unmangeable and hence unplayable.. I would love for it to become the former, and it would seem to me that the more we demand from UV, the better WITP will be. WITP is after all the game I've always wanted. I never wanted UV, I just bought it because it's all we've got right now...
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