berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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More thoughts about toolbar icon size here. quote:
If you have a two-row toolbar, it's because your screen resolution is low, perhaps less than 1280x1024. In my tests, any screen resolution lower than that causes toolbar auto-wrap. I can't control auto-wrap in such a way that, as screen resolution changes, the automatically redrawn toolbar is done in an aesthetically pleasing fashion. It is under Windows' control. I am open to the idea of the game Status Bar always showing ammo, smoke, starshells (flares), etc., even if zero, and even if the scenario doesn't support (starshells/flares in a daytime scenario, for example). One reason the toolbar icons are so small: We are anticipating new games in the series further down the road. Games with new weapons systems, games with new circumstances, and a game system evolving with new extensions and capabilities. This means even more icons added to the toolbar. As you have witnessed, a two- (or even three-) row toolbar is unsightly. I researched the issue of the most popular screen resolutions. The vast majority of users have screen res of 1280x1024 and above. At 1280x1024, therefore visually larger icon size (even if no different in pixel width), the current toolbar nearly fills the horizontal toolbar space. At 1280x1024, there is no toolbar auto-wrap. If I had made the toolbar icons larger, at 1280x1024, there would be the unsightly toolbar auto-wrap. And the problem would get worse, as we release new games in the series requiring more and more toolbar icons. Not speaking to you personally but everybody in general: There is a method to my madness. All of these matters were given much careful thought, this design is not arbitrary. There are many, many considerations that go beyond what you, in your particular situations, might perceive. That said, we will in future releases be looking into offering players use of a toggle between the current toolbar icon size & number, and a new larger icon size toolbar, perhaps with fewer icons, but that is not likely -- the idea being to, in all cases, give three-way access to the most common game functions: toolbar, menu, hot key. Sorry you have had issues with the toolbar. After a while, I expect that most players will adapt. For those who can't adapt due to poor eyesight, where there's a will there's a way. Behind me just now is one of my test/debug systems, running Window 8.1. This being an older system (I bought a Windows 8 license and installed this system as dual boot Windows 7/Windows 8), it lacks Windows 8* compatible drivers. So, under Windows 8*, I am stuck with 1280x1024 resolution max. But you know what? In that mode, 2D mode is actually perfect, just the right size! And, the the toolbar icons are larger and quite legible. Because I like the idea of playing in 2D so much, I can actually anticipate playing for pleasure, in 2D, at 1280x1024 screen res, on this other system. I know it's a hassle to switch your monitor to 1280x1024 each time you want to play the new JTCS 2.00. But you'll do it, if you can't bear the pain of the smallish icons. (Or you'll buy a larger monitor, if you can afford it. Or you'll return to playing 1.04. That is always an option, if a decreasingly good one for shared PBEM play. Or give up entirely, but we hope you won't do that.) And elsewhere, this: quote:
I'm not getting any younger myself. I had to get reading glasses ~five years ago. (Although I'm not so dependent yet that I couldn't do without them.) But maybe it's just me. I'm okay with the smaller icons. Especially because when you mouse over a toolbar icon the Status Bar indicates in text what the icon is for if the mouse lingers long enough, a tooltip does the same, additionally indicating the hot key for that icon There is a logic to the grouping and the ordering of the icons. Players will learn to adapt to it. There is now a nice symmetry between the width of the window Title Bar, the Toolbar, and the Status Bar. We have more map space! (An issue, because otherwise why did earlier versions allow one to reclaim map area by toggling off the main menu?) A peeve of mine: Games, especially recent games, where the UI is too intrusive and takes up too much screen real estate! I like my UIs to be small, unobtrusive. I think the uncluttered, business-like UI of this game is fine and dandy. So shoot me! I so much hope everybody commits to learning the hot keys! Not just because I'm a lefty, I really think the game plays much better if we can make use of the otherwise idle left hand. With three ways to access major game functions -- toolbar, menu, hot keys -- what's not to like? You know what? I predict that, soon enough, players will get used to the new arrangement, and the whole controversy will blow over. Not to say we don't implement the new, larger toolbar -- when Mike has time for it -- and offer it in the next patch (also in Middle East etc.). But by then, I predict that the issue will largely be moot. But I could be wrong.
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