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RE: more features wish list - 2/19/2014 12:41:28 PM   
midgard30


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A different color for the path line when not all unit in the stack have sufficient MF to reach the destination hex. Actually, if only one has enough MF, the line is white but when moving the stack, it stops at the hex of the slowest unit.

(in reply to chemkid)
Post #: 31
RE: more features wish list - 2/19/2014 3:06:35 PM   
markhwalker


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Filter scenarios....

Yeah, good point. We'll work on it. As for now... Multiplayer scenarios are marked as such. Single player... they boot with "Human Player" selected for the side that the human should play.

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(in reply to chemkid)
Post #: 32
RE: more features wish list - 2/19/2014 3:13:11 PM   
chemkid

 

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.

< Message edited by chemkid -- 4/26/2018 6:07:50 AM >

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Post #: 33
RE: more features wish list - 2/19/2014 9:34:14 PM   
DjangoX

 

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Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.

(in reply to chemkid)
Post #: 34
RE: more features wish list - 2/19/2014 10:11:52 PM   
madDdog67


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quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


I'd like this myself. There are times when I'd like to be able to hide all units to get a better look at the terrain all at once, since I can forget every once and a while who's where if there are a lot of counters on the map.

(in reply to DjangoX)
Post #: 35
RE: more features wish list - 2/19/2014 10:47:00 PM   
smittyohio90

 

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It'd be nice to be able to scale the music volume separately from the game sounds.

(in reply to madDdog67)
Post #: 36
RE: more features wish list - 2/19/2014 11:21:22 PM   
midgard30


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quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


+1

(in reply to DjangoX)
Post #: 37
RE: more features wish list - 2/20/2014 2:52:13 AM   
midgard30


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quote:

ORIGINAL: macob30

A different color for the path line when not all unit in the stack have sufficient MF to reach the destination hex. Actually, if only one has enough MF, the line is white but when moving the stack, it stops at the hex of the slowest unit.


Ok, I realized there's a very thin red line very close to the white one that indicates there's a unit not able to complete the path. Completely missed it until now, but I suppose I'm gonna get used to it...

(in reply to midgard30)
Post #: 38
RE: more features wish list - 2/20/2014 4:16:21 AM   
ioticus

 

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quote:

ORIGINAL: markhwalker

Yep, board game does. We meant to take all reference to second level out of the book. If I redesigned the board game now, I wouldn't include second level. They're useless.


Well that's very disappointing to hear. In the other thread where I asked if there were any changes to the boardgame this was not mentioned. I consider this an important feature of tactical squad level boardgames and hope it can be added in the future, but your response tells me I shouldn't hold my breath. I wonder what other features have been taken out that I don't know about?

< Message edited by ioticus -- 2/20/2014 5:24:54 AM >

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Post #: 39
RE: more features wish list - 2/20/2014 10:19:34 AM   
Barthheart


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2nd level buildings are the only thing taken out.


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Post #: 40
RE: more features wish list - 2/21/2014 2:19:11 AM   
mh1066

 

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quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.

(in reply to DjangoX)
Post #: 41
RE: more features wish list - 2/21/2014 2:30:05 AM   
mh1066

 

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Collapsible buildings with heavy ordnance hits.

Though I don't recall it in the manual, I happily discovered during gameplay that wood buildings may collapse and disable an AFV if it entered the hex thereby also transforming the hex to rubble. Very cool! So, it seems like the coding to possibly collapse a building with large ordinance's hits is doable. Actually hitting a target inside a building becomes mute if you just collapse the whole thing right on their head! Transforming the battlefield (building to rubble) is very realistic and tactically presents an interesting challenge.

(in reply to mh1066)
Post #: 42
RE: more features wish list - 2/21/2014 9:51:26 AM   
fran52


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At the moment i have not big request.The only easy request is to enlarge the the list of the weaponry like AFV,half-track and probably some gun.For example it lack a German AFV with flame thrower and some Russian AFV like T40 ,BT 7.This request is interesting only for those who want to develop scenarios.
I'm quite confident that in the coming months this request will be answered with a new list and proper counter images.

(in reply to mh1066)
Post #: 43
RE: more features wish list - 2/21/2014 9:37:39 PM   
Tom Proudfoot


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From: Alameda, CA
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quote:

ORIGINAL: mh1066
quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.


This is now in 1.05, here: http://www.matrixgames.com/forums/tm.asp?m=3546087 . Knock
yourselves out.

(in reply to mh1066)
Post #: 44
RE: more features wish list - 2/21/2014 9:42:51 PM   
Barthheart


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Tom, yer being too good to these guys... Next they'll be asking fer area fire.....

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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Tom Proudfoot)
Post #: 45
RE: more features wish list - 2/21/2014 9:54:50 PM   
midgard30


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Can we have area fire?

(in reply to Barthheart)
Post #: 46
RE: more features wish list - 2/21/2014 10:07:08 PM   
DjangoX

 

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quote:

ORIGINAL: Tom Proudfoot

quote:

ORIGINAL: mh1066
quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.


This is now in 1.05. Knock
yourselves out.

EDIT: Wow, my post did not go well it looks like. I was trying to say thank you!


< Message edited by Eduardo X -- 2/23/2014 2:19:18 AM >

(in reply to Tom Proudfoot)
Post #: 47
RE: more features wish list - 2/22/2014 2:41:55 AM   
mh1066

 

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quote:

ORIGINAL: macob30

Can we have area fire?


I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.

(in reply to midgard30)
Post #: 48
RE: more features wish list - 2/22/2014 2:49:36 AM   
Missouri_Rebel


Posts: 3065
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From: Southern Missouri
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The terrain hotkey is very helpful.

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(in reply to mh1066)
Post #: 49
RE: more features wish list - 2/22/2014 4:03:56 AM   
midgard30


Posts: 178
Joined: 7/23/2005
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quote:

ORIGINAL: mh1066


quote:

ORIGINAL: macob30

Can we have area fire?


I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.


I wasn't serious and just wanted to annoy the dev teams for their fast updates and answers to our questions.
There's already a debate on this on another thread, Mark already explained why it's not in the LnL system. You can still disagree if you want... (the flamethrower is a great idea)


< Message edited by macob30 -- 2/22/2014 5:06:07 AM >

(in reply to mh1066)
Post #: 50
RE: more features wish list - 2/22/2014 11:54:04 AM   
zouave


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Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?

(in reply to Tom Proudfoot)
Post #: 51
RE: more features wish list - 2/22/2014 12:44:30 PM   
Harv


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From: Saskatchewan
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quote:

ORIGINAL: zouave

Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?


A quick tap of the Esc key works wonders on making those go away. I also found that the mouse buttons wouldn't advance them, but the space bar would.

(in reply to zouave)
Post #: 52
RE: more features wish list - 2/22/2014 1:22:27 PM   
jcrohio

 

Posts: 470
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From: Ohio
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I use the esc key a lot to get out of different situations - not sure if I am correct doing this but the problem is I end up selecting the main menu and having to close it a lot of times in a game (and once in a hurry actually exited the scenario accidentally - not a huge deal but changing the keyboard shortcut for bringing up the main menu from esc to something else would be nice

(in reply to Harv)
Post #: 53
RE: more features wish list - 2/23/2014 11:10:23 PM   
Dorb


Posts: 371
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From: Ohio
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Would love to have vehicles start by default in "Assault Move" - I always forget until I go to fire then realize I did not change it. I would think this mode would be used more than normal move but maybe its just me. Maybe an option to toggle which you want by default.

(in reply to chemkid)
Post #: 54
RE: more features wish list - 2/24/2014 12:35:56 AM   
Missouri_Rebel


Posts: 3065
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1) The ability to examine Cards at any time. i.e. when choosing op fire.

2) Rally button not highlighted for units disallowed to rally

3) Targeting crosshairs that turn red when not in LOS.

4) Faster rally phase. For such a fast paced game, this part really irks me

5) Multiple RoF for heavy MG's

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Dorb)
Post #: 55
RE: more features wish list - 2/24/2014 12:58:48 AM   
Tom Proudfoot


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From: Alameda, CA
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quote:

ORIGINAL: Missouri_Rebel
4) Faster rally phase. For such a fast paced game, this part really irks me


The Message Delay option speeds up the pop-up message delays, I usually have this on 3. Is that the kind of speeding-up you mean or is it something more mechanical?

(in reply to Missouri_Rebel)
Post #: 56
RE: more features wish list - 2/24/2014 1:35:06 AM   
Missouri_Rebel


Posts: 3065
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From: Southern Missouri
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I think it is mostly the pause before the rolls come up for the enemy side, especially after For The Motherland. I think you have to click after they claim it and then there seems to be a lengthy pause before the dice roll.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Tom Proudfoot)
Post #: 57
RE: more features wish list - 3/2/2014 6:23:37 PM   
HobbesACW


Posts: 419
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From: UK
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Great game. A small improvement I can think of is to be able to move units like the 50mm mortar through building hexes.
Shouldn't be able to fire but should be able to move through terrain like this.

Cheers,
Chris

(in reply to Missouri_Rebel)
Post #: 58
RE: more features wish list - 3/4/2014 2:35:52 AM   
genehaynes

 

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I would like to see a button for highlighting hexes containing leaders and / or Heroes. Also, is there a list of skill card abilities?

(in reply to HobbesACW)
Post #: 59
RE: more features wish list - 3/4/2014 10:42:58 PM   
LeeChard

 

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From: Michigan
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I would like to see a button to cycle through units that still have an action available.

(in reply to midgard30)
Post #: 60
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