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RE: Patch 07 - Unofficial Public Beta - 1123v update

 
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RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/18/2014 12:10:50 PM   
Rant6

 

Posts: 6
Joined: 6/28/2011
Status: offline
Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!

I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?

Thanks

(in reply to bush)
Post #: 931
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/18/2014 1:29:16 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: Rant6

Hi folks. I'm coming late to the party here. Haven't been on the forums in a while, and I was excited to discover a new beta patch. This game just gets better all of the time!

I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?

Thanks


"*" this mean units is a part of bigger unit like Division etc. and if condition are meet in can rebuild. Enter unit and click "unit organization of..." button, it will show what other units are required to rebuild.

-t this mean that ship is modified to transport troops. Normal cargo ships also can transport troops but capacity is smaller. -t is used also for subs that can transport troops.

< Message edited by koniu -- 1/18/2014 2:30:31 PM >


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(in reply to Rant6)
Post #: 932
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/24/2014 2:16:41 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.

(in reply to bush)
Post #: 933
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/24/2014 4:36:46 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: cavalry

May I aske when all this wonderful work will be an official patch - its about time. Non of my oppponents will upgrade on Beta.



there won't be another official patch, no idea why, so the beta is the way to go

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(in reply to Cavalry Corp)
Post #: 934
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/25/2014 8:05:38 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?

< Message edited by LargeSlowTarget -- 1/25/2014 9:07:06 AM >


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(in reply to castor troy)
Post #: 935
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/26/2014 4:16:31 PM   
Gaspote


Posts: 303
Joined: 6/30/2013
From: France
Status: offline

quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement

(in reply to LargeSlowTarget)
Post #: 936
RE: Patch 07 - Unofficial Public Beta - 1123v update - 1/31/2014 4:21:19 PM   
blueatoll


Posts: 157
Joined: 3/28/2013
Status: offline
A new feature request that you are more than free to ignore...

It would be very helpful to have a option somewhere on the Port Management screen to see what ships have allowable conversions. Maybe this could be an option on the Upgrades screen?

Thanks.

(in reply to Gaspote)
Post #: 937
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/8/2014 11:11:49 AM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
Deleted.

< Message edited by Miller -- 2/8/2014 12:51:26 PM >

(in reply to blueatoll)
Post #: 938
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/8/2014 6:15:38 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Miller)
Post #: 939
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/8/2014 6:47:04 PM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline

quote:

ORIGINAL: Feurer Krieg

What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?


I think its a much better game with the patch, now I just need to convince AirGriff of it so we can use it in the current PBEM Game.

Rook

(in reply to FeurerKrieg)
Post #: 940
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/8/2014 7:19:52 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: rook749


quote:

ORIGINAL: Feurer Krieg

What's the latest verdict on this beta? Since an official patch is unlikely, are there still open issues that people are seeing or have most of them been worked out?


I think its a much better game with the patch, now I just need to convince AirGriff of it so we can use it in the current PBEM Game.

Rook

I agree. Many people miss the point there are far fewer issues with the Beta than with the latest official, or than with any of the officials.

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(in reply to rook749)
Post #: 941
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/9/2014 11:25:10 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I have added a EXE to http://www.matrixgames.com/forums/tm.asp?m=3541548#
It fixes some issues with docked TFs and size of ship/TF, and possible Fast Trans TF.
Just unzip the file into the beta directory and use the beta shortcut.

I'll make a full installer later as I still want to see how the FT TF behaves first.

_____________________________

Michael

(in reply to witpqs)
Post #: 942
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 12:20:44 AM   
sanch

 

Posts: 421
Joined: 10/30/2004
Status: offline

quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.

(in reply to Gaspote)
Post #: 943
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 3:18:32 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


As far as I recall it's been that way forever, didn't start with any Beta.

_____________________________


(in reply to sanch)
Post #: 944
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 3:34:14 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Yea, always been that way.

Not saying it shouldn't be fixed at some point, but this isn't a problem the beta started.

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to witpqs)
Post #: 945
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 6:20:51 AM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 10:56:33 AM >


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(in reply to FeurerKrieg)
Post #: 946
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 2:51:35 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
X? 1123v seem the latest, at least when looking at the 2nd post.

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(in reply to chemkid)
Post #: 947
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 4:58:07 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 10:56:27 AM >

(in reply to BigDuke66)
Post #: 948
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/17/2014 5:10:18 PM   
rev rico

 

Posts: 155
Joined: 5/7/2010
Status: offline
Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob

(in reply to chemkid)
Post #: 949
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/18/2014 4:15:36 PM   
Gaspote


Posts: 303
Joined: 6/30/2013
From: France
Status: offline

quote:

ORIGINAL: rev rico

Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob


More stable, less annoying and with more feature too

(in reply to rev rico)
Post #: 950
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/18/2014 5:55:37 PM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline

quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: rev rico

Curious guys, I read through the list of changes, but can someone summarize what effect all this has on gameplay? What exactly should I expect different if I update a current PBEM? What adjustments do I need to make in playing Japan, tactics, strategy, etc...?

Thanks
Bob


More stable, less annoying and with more feature too


I can second this. I have moved into a PBEM game with AirGriff without the Beta and while we have not had any game breaking bugs hit us yet I miss some of the features to streamline the game the Beta had.

Rook

(in reply to Gaspote)
Post #: 951
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/18/2014 8:52:42 PM   
rev rico

 

Posts: 155
Joined: 5/7/2010
Status: offline
How does it change CAP effectiveness? ...air coordination? ...flak?



(in reply to rook749)
Post #: 952
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/18/2014 9:54:47 PM   
Jones944

 

Posts: 153
Joined: 3/3/2008
Status: offline

quote:

ORIGINAL: rev rico

How does it change CAP effectiveness? ...air coordination? ...flak?




Post #2 in this thread has the full change log. It's all there. Press Ctrl-F and type in each term above.

In my opinion there isn't any good reason to not upgrade at this point. The additional features and game play enhancements far outweigh any potential downside.
My game has been solid upgraded through multiple versions of the beta.

(in reply to rev rico)
Post #: 953
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 12:04:30 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?

< Message edited by michaelm -- 2/23/2014 1:39:16 AM >


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Michael

(in reply to sanch)
Post #: 954
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 2:25:56 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: sanch


quote:

ORIGINAL: Gaspote


quote:

ORIGINAL: LargeSlowTarget

One thing that bugs me a bit is that you can land LCUs from a transport TF (= LCUs arrive in strat movement mode), change movement mode to combat or move and give movement orders - and the LCUs start moving in the new movement mode immediately, although they are still labelled "unpacking". Movement starts even when part of the units are still aboard the ships. IMO the LCUs should start moving only after unloading and unpacking is complete?


I agree, and even on land after train movement


Yep, me too, with the 'v' beta. I strat a unit to a city; the unit arrives. I switch to 'move' mode and set a destination. The unit starts moving immediately, even though it has 1 or 2 or more days of unpacking remaining. It is convenient for getting units there faster, but somehow I doubt that moving while unpacking is WAD.


Looked up the code, and unpack/pack only affects strategic move before unit starts moving. If unit is in non-strategic mode, then it will start moving even still 'unpacking'.
--
Logically, it seems that un/packing should apply to strat-2-other rather than just other-2-strat. Not sure if this is a defect.
I'm going to remove the mode check and just not move if un/pack is not zero.
Any objections or reasons why this wont work?

None by me. Think that should be correct.

Thanks for the support!



_____________________________

Pax

(in reply to michaelm75au)
Post #: 955
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 3:04:43 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Updated installer to 1123x3

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Michael

(in reply to PaxMondo)
Post #: 956
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 3:29:31 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks!



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(in reply to michaelm75au)
Post #: 957
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 4:44:33 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Thank you, michaelm! Your support is exemplary.

(in reply to witpqs)
Post #: 958
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 5:20:59 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Thanks michaelm~!

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Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to Yaab)
Post #: 959
RE: Patch 07 - Unofficial Public Beta - 1123v update - 2/23/2014 6:34:45 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Thanks!

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Hanzberger)
Post #: 960
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