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1.05 USSR Campaign

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Tech Support >> 1.05 USSR Campaign Page: [1]
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1.05 USSR Campaign - 2/23/2014 9:18:52 PM   
conger


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Soviet squads are still not showing up in this scenario when they are announced half way through the mission.
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RE: 1.05 USSR Campaign - 2/23/2014 9:42:57 PM   
Tom Proudfoot


Posts: 1357
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From: Alameda, CA
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Which scenario?

(in reply to conger)
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RE: 1.05 USSR Campaign - 2/23/2014 10:46:22 PM   
conger


Posts: 72
Joined: 9/4/2009
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The second mission, sorry for not clarifying.

(in reply to conger)
Post #: 3
RE: 1.05 USSR Campaign - 2/24/2014 12:55:30 AM   
Tom Proudfoot


Posts: 1357
Joined: 4/25/2000
From: Alameda, CA
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Did you start from Load Campaign->Orlovka (End)? Until you do that at least once the On the Run on the New Campaign menu is the messed-up one.

(in reply to conger)
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RE: 1.05 USSR Campaign - 2/24/2014 1:54:00 AM   
conger


Posts: 72
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No, sorry, I did the New Campaign way.

(in reply to Tom Proudfoot)
Post #: 5
RE: 1.05 USSR Campaign - 2/25/2014 1:44:25 AM   
conger


Posts: 72
Joined: 9/4/2009
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Got the unit thing worked out! Unfortunately there's two other problems: slow processing (it's by
and large during the AI Civilian that shows up with the partisans that it happens) and horrible
Soviet AI from the units that show up in the east- they surround German strong points then sit in the
streets, they also disperse so their firepower isn't great enough to do any damage. I'd say to let
the player get control over these units.

(in reply to conger)
Post #: 6
RE: 1.05 USSR Campaign - 2/25/2014 11:46:54 AM   
Hrothgar


Posts: 180
Joined: 11/16/2002
From: PA
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I disagree with giving the player control over those units. That's one of the things I enjoy about the campaign. Having to try to coordinate your actions with units which are not under your command makes for a different experience.

While they certainly could be more effective, generally they provide enough distraction for the Germans to allow you to get the civilians off the map.

(in reply to conger)
Post #: 7
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