TheGrayMouser
Posts: 296
Joined: 7/12/2009 Status: offline
|
With vs 2 out I am now remembering all the fun I had with this game years ago when I used to edit the hell out of it. Anyways , not sure if players are aware but one can edit ongoing DCG's in progress. There used to be a fan site that provided a lot mor detail but heres the gist: ist why would you want to edit? Well, the DCG are great but often the random map generated is less then stellar and or has odd features, like cities in the middle of nowhere, roads that slide around and loop back on themselves. Also, the op force is generally the same every time. Its also fun to add allied nations as well ;) So to edit: launch a DCG , start the ist battle (ie get to the point where the map loads) Save and close Find the campaign file , it will be XXX.cpn 1) right click and re-name to xxx.scn (xxx is whatever you named it) 2) Now load the file xxx.MAP into the map editor. Here you can change almost everything about the map. **DO NOT change the map SIZE , everything else should be ok 3) Now load the XXX.org into the org editor Here you can add additional forces as you desire * I do not know and would advise not to tamper with you core force when you do this but its been a long time since I tinkered around and I cant recall if there are any ramifications... 4) now load up the xxx.scn into the actual scenario editor here you can place units wherever you want, change visibility , victory hexes, length of scenario etc ***DO not mess with the dates in the scenario header, I wouldn't change anything global either like the region the battle is fought in (4a) if you have a comrade whose willing to do so, email him the file so he can set up the opforce for you, set ambushes etc :) 5) change the file name back to xxx.cpn and play there are at least 3 other files the DCG generates, I have no idea what they do... Sorry if this is posted somewhere else or if this is well known
< Message edited by The Gray Mouser -- 2/24/2014 6:39:35 PM >
|