o4r
Posts: 257
Joined: 1/31/2003 Status: offline
|
[QUOTE]Originally posted by rbrunsman [B]You can always get shells landing over at least 2 turns. I think it goes like this: If delay = .1 then 90% of the shells land at the end of your turn and the rest land next turn. (if .2 then 80%). So, if you have a .5 delay, you get half of the rounds falling at the end of your opponent's turn and the rest falling the next round. You have to be sure to remember to call off the bombardment if you move into the target area to take out the suppressed units on your turn. [/B][/QUOTE] Sorry it dont meant that. Dont any how say lah......:P Tell ppl the truth... dont bully them.... :) Ok, example. a 150 mm SP German with a rate of 4 round. 0.0, it will fire full rate of fire plus 1 round. It only happen on the turn immediately after deployment phase. 01, it meant, immediately after your turn, it fire 4 round in the first salvoes and 1 more round immediately after the enemy turn. 0.2, it meant that 2 round will be fire immdiately after your turn and and 2 will be fire at the same spot immdiately after the enemy turn. 0.3 meant that 5 rounds will be fired upon the completion of enemy turn. 0.4 meant that 4 round will be fire upon completion of enemy turn. 0.5 meant that this turn, nothing fire and the next round, you will get 0.1. 0.6 meant - 0.2 the next round. 0.7 meant - 0.3 the next round. 0.8 meant - 0.4 the next round. Every round you minus 0.4 ok after your artillery complete their firing. On your movement turn. If you click on the left of the artillery, it will show you your last location of hit and give you again 0.1 status. Now that is the easy part, now the confusing part, if you understand, you will know how to use artillery and shifting fire. That is how we used commonly against human player and not against the AI or "All Idiot" computer. If you use a FO and goes to click on any square, the status is 0.1, than you are American only and dont shift fire and click where you want to fire. But if you click any square and get 0.3, then you are veteran unit. Ok, When you click on the artillery, it will show you the last location you hit. The first **** without target the area allow a no penatly or 0.1. There 0.1 added , when you shift another 2 hexes, your next target hex becomes 0.2, next shift is 0.3 and is 0.4 . Veteran status you can basically shift a total of 8 hexes and fire after you enemy turn, or you can shift 4 hexes for half round to falls on the enemy on the end of your turn. So with next shift is 0.5. However after this, the next shift is 1.0 then 1.1 onwards with every shift at 0.1 additional. This is not funny cause the computer are telling you how stupid you are since click on the target hex is only 0.3 but u kept shifting..... :P So shifting is good with 0.3 status only to 0.2. that is to say it is only consider effective for verteran artillery to fire 4 hexes after that you simply click on the target. Now that finish 0.3 status. What happen if I click any square and get 0.4 :) Ok, it is similar to 0.3 status. Expect any click on target not target before or not on pre set target sqaure, your status on delay is 0.4. basically it is the same as above. If 0.3 and 0.4 status, you click on pre-target hex, your first click is 0.1. It is effect for 0.3 status person to shift from pre target hex only up to 4 hexes away and only for 0.4 status ppl to shift 4 hexes for immediately after your round to fire and 6 hexes to away or 0.3 to fire a full round of 4 +1. How about 0.5 or 0.6 status if I click on any hex.....? The shift hex is now not more additional of 0.1 but 0.2 and when it reaches 0.6 then next delay is 1. So you all understand now. A summary below, hope you all understand. Every shift max is 2 hexes This is true only for you have target the hex and going for 2nd salvoes. Delay 1st 2nd 3rd 4th 5th 6th Shift shift shift Shift Shift Shift 0.1 Since delay is 0.1, any hex 0.2 0.1 Since delay is 0.2, any hex 0.3 0.1 0.2 Since delay is 0.3, any hex 0.4 0.1 0.2 0.3 Since delay is 0.4, any hex 0.5 0.1 0.3 Since delay is 0.5, any hex 0.6 0.2 0.5 Since delay is 0.6, any hex Hope you all understand now. Ok for Pre target hex, each shift is 0.1 for delay status of 0.1 to 0.4 for 0.5, it is 0.2 per hex and 0.6 is 0.3.
|