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v1.03 Release Candidate thread - 2/28/2014 10:45:23 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 497 - v1.03 Release Candidate 1
--------------------------------------------------------

Download here: https://drive.google.com/file/d/0B205vpZC1pGmenNDZDBscjNmaEk/edit?usp=sharing

This can be applied to any existing Command installation.

Release Notes (changes since B490)

Fixed:
------------------
- 0002125: Payload weight/drag modifier
- 0006664: CWDB: User would like the old HMAS Supply added to CWDB
- 0005788: Database viewer doesn't show loadouts of planes if these don't have at least one loadout with a store attached
- 0006698: [B487] Database viewer exception
- 0005930: Database Viewer: Need to add mine equipment to ship and submarine forms
- 0005988: DB Viewer should have DB name and version on window's title
- 0005743: DB Viewer need to show kinematic range for torps at different speed settings
- 0005882: DB Viewer: Ability to have indented photos
- 0005869: DB Viewer: Precise Emitter ID is not shown anywhere
- 0006629: DB3k Update: US Carriers and LHDs need ESSM
- 0005469: DB3k Update: Halifax Frigate updates (2011-)
- 0006603: [485] Issue with Laser Designation
- 0006562: DB3k: Burkes that had phalanx removed had aft Phalanx block 1B's added aft by 2015
- 0006171: Baynunah Class Corvettes
- 0001589: Display most fuel-efficient altitude for each type of aircraft
- 0006747: Minor SA-9 issue
- 0003256: GBU-57 MOP
- 0001218: Add MC-12W aircraft to DB3K
- 0000843: New ISR platform: MC-12W
- 0004235: Add GBU-53 SDB II
- 0006719: [488 ]Database Ship Sort is goofed. The nationality filter gets reset
- 0006775: RAF Shadow R1
- 0006770: DB3k Update: Minor F-4G Wild Weasel incongruity.
- 0006308: DB3k Update: Improved Murasame ESSM Loadout
- 0006755: Israeli Gulfstream 550 in-service dates
- 0006677: DB3k Update: UK Alarm Retired
- 0006703: Greek F-16C 2001 should not carry mixed AIM-9L/M loads
- 0006576: DB3k: Eurofighter Meteor Integration
- 0006575: DB3k: German Frigate updates
- 0006269: Spanish F/A-18 Taurus
- 0005640: Spanish C-295 transport
- 0005529: [427] Mine Clearance Helos being destroyed immediately
- 0006736: [489] Rising Generic Mine destroying Sea Stallions
- 0004746: Moving plotted path waypoint creates a new waypoint first time
- 0001555: Create and delete waypoint between two existing ones
- 0005099: CAP Refuel Behaviour: 1/3 rule causes replacement aircraft to take off when first aircraft go to tankers
- 0006561: [483] Mirage F1.EQ6 not descending to shoot exocet
- 0006243: [475]SARH Engagements- Aircraft RTB'ing before weapons hit breaking lock
- 0006127: Fighter plane shoots AIM-7P and RTBs, turning around and loosing guidance for the missile
- 0006659: Hornets on AAW mission RTB due to Winchester Priort to Sparrow missile hit resolution
- 0006756: [490] Hornets will not engage harpoons or air to air
- 0006467: Hellfire shouldn't be spoofed by Chaff
- 0006559: [484] Fire control and deck gun accuracy
- 0005876: Issues with SM-1MR firing on surface contact
- 0006745: [B490] Harpoons can't seem to lock on ship in this scenario
- 0006739: [489] Attack altitude of aircrafts preventing them from fire their weapons
- 0006694: 486: SEAD Patrol Freeze
- 0006793: [490] Tutorial Crash
- 0006788: [491] Indian Ocean Brawl Freeze
- 0006789: [491] Heavy vs. Light Test Freeze
- 0006656: Command Crashes when satellites are added to missions
- 0006717: [487]Left mouse click ready ac dialog crash
- 0005705: Sensor Dialog Crash
- 0006077: Sensors from pods do not show up anywhere
- 0006784: Pods being deleted after flight
- 0006696: [B487] Pod's vanishing via manipulation of loadouts in the Aircraft dialog
- 0006604: [485] Error when detaching unit
- 0006848: [Build 493] MCM Equipment Buttons shows up in Unit Info for Aircraft
- 0006846: [493] Manuever to Refuel Freeze
- 0006410: "Damage unit" trigger doesn't work with mobile ground units
- 0006411: Mobile units don't fire if they are moving or have moved
- 0006711: 95% PoK chaff
- 0006857: [494] Repeatable SAM Engagement Game Freeze
- 0006854: [494] No Pulse +Turning off High Fidelity Mode is Too Fast
- 0002054: Club-K container version
- 0003621: Shift-select units
- 0002571: DB3K: J-10B fighter
- 0004716: Odd ice
- 0004215: CM-400AKG ASM & AShM
- 0005129: Pakistani JF-17 stores & loadouts
- 0002969: DB3K: YJ-83 loadout for JF-17
- 0006456: [DB3k] Implement YJ-12 ASM
- 0004608: Implement Zubr Hovercraft (China, Greece)
- 0006229: Chinese missiles/PGMs checklist
- 0006301: DB3k: Add KD-88/C-802KD Land attack missiile to JH-7A and H-6 loadouts
- 0005833: Dong Hoi Crash
- 0006805: DB3k; Adjust Viking B IOC to 1990
- 0006678: AIM-152 details
- 0005669: Hotkey list corrections
- 0005836: [B442] Contact message endlessly repeated
- 0006803: F/A-18B models, Pilatus PC-9
- 0006801: Yak-141 loadouts & combat radius
- 0006510: Queen Elizabeth CWIS
- 0006399: [481] Tee-Up Crash
- 0003553: Atlantique dumps its entire active sonobouy load on the first pass
- 0005761: NAS Fallon flying in formation with F-14s
- 0004774: Need at least 1 Chinese and 1 Russian/Soviet aircraft with a sea mine loadout
- 0005027: Escort Behavior Really Bizarre
- 0003053: F-35C Never landed and ran out of gas
- 0006550: [483] Plane cicling above target and not RTB
- 0004988: Accidently overwriting wrong scenario
- 0005359: Lots of helo's circling over sub contact but none dropping because out of boresite limits
- 0005268: 2-sec update on air-search radars cause ambiguity issues for AIM-7
- 0006370: [480]Game "pauses" after opening
- 0006583: Intercept Mission Logic: Max Range Parameter
- 0006403: DB3k Update; US CG updates post 2010
- 0006491: Bug report 480- V1.02: Randomly freezes
- 0005467: DB3k Update: Spanish AF DB Requests
- 0005894: B446 CWDB Freeze Minuteman IA and IB
- 0006671: DB3k: AU Aircraft Requests
- 0003339: Diesel Submarine unit dialog fuel status not complete.
- 0006792: DB3k Update: J-16 ready time issue
- 0006714: Axis WW2 Platforms
- 0003369: Weapons List Does Not Scroll Smoothly
- 0005760: Weather Dialog- Last three sliders don't work
- 0006001: [459] CWDB Clicking on George Washington SSBN database entry crashes command
- 0004277: Truncated text in the contact report dialog
- 0006408: Crash while browsing CWDB
- 0005862: Hunter F1 and F2 United Kingdom RAF
- 0002242: Surface units engine reported destroyed but its still going
- 0005389: OOM exception while saving scenario
- 0003048: Error on Quit
- 0000652: DB3k: DB Additions US Army Vessels
- 0001823: DB3k: Soviet/Russian Naval Tank Formations
- 0002308: DB3k Update: Add South Korean PKG-711 Yoon Youngha Class Missile Boats
- 0001961: Add a key to make a contact neutral
- 0004231: DB3k Update; Spanish Newport LST (L-41 Hernán Cortés) IOC 1994
- 0003771: Create new side Window popping up behind Sides Dialog
- 0002324: JSOW losing targets and attack others
- 0003049: Editing ship loadouts awkward
- 0002695: Crash on loading units
- 0001206: Status Field For Groups: Will not display Engaged Offensive
- 0001534: Firing on the Mirach Drone Traget is getting me a crash in editor
- 0001490: On-screen message log font can be made more readable
- 0001729: Surface vessels assigned to missions not moving with neutral side that has autodetected vessels.
- 0001734: Mission status label is not cleared when a mission is deleted
- 0001615: Side Postures: Visible one sided friendly
- 0000999: Switching databases after sides have been added clears the internal list but not the Switch side submenu
- 0004351: Add side dialog goofyness
- 0005597: [B430] - Difficulty and Complexity level
- 0006208: Hitting <Enter> in loadout selection window should select loadout and close window
- 0003638: DB3K; Add Polish Lublin class amphib/minelayer
- 0005229: Graphic Glitch in Unit info Pane
- 0006041: Eurofigher Loadout Issue- Opher and GBU-16 release alt set to 82021
- 0006343: DB3k Loadout Update: LT-2 LGB states attack altitude is 82021 m
- 0006446: DB3k; Minor fix with Yak 28 Brewers
- 0006384: CWDB Update Few more issues with F-105 loadouts
- 0005057: DB3k Add DDH 183 Izumo
- 0002444: Input on pilot skill modeling (from Hellfish)
- 0002176: Sensors window does not resize to fit width and height of content
- 0002129: Naval mine sensors (simple model)
- 0002739: DB3K: New-generation Russian tactical airborne jammers
- 0001979: Airbases have speed 400 kts
- 0006217: Royal New Zealand Navy's L421 Canterbury
- 0002011: Delayed Mission + Plotted Mission
- 0001557: Missions are not cleared when a new test script is executed
- 0006216: Royal Australian Navy's HMAS Sirius Replenishment Oiler
- 0002029: Save/load the positions of secondary windows (Was: Dual or multi-monitor capability)
- 0001627: Visual difference between moveable and immobile ref points
- 0001590: Calculate and display some kind of "optimal" depth (or depths) based on sonar conditions
- 0001580: Planes parked on open facilities should be destroyed by nuke blast
- 0001559: Manual allocation line is plotted even if I bug out of (cancel) the manual allocation window
- 0002975: Add new patrol type: Naval Blockade
- 0002925: Ship replenishment- Does it make sense to nail that one now?
- 0001162: Need "FIRE ONLY" and "SHOOT AND SCOOT" engagement options
- 0001242: Recovery from errors and freezes
- 0001369: Airbase is flying at 351 knots
- 0001272: Aircraft fuel meter could show % remaining
- 0001270: Air Ops - Air Facilities tab should have Launch & Ready buttons
- 0000657: At-a-glance damage/status report for units
- 0000768: Item not reported as destroyed in damage inspector log
- 0000675: Include manmade canals in Map Model
- 0000589: Adding inflatable decoys to DB3K
- 0001267: Air Ops window should display group name
- 0002997: DB3K: Y-8 ASW "High New 6"
- 0003038: DB3K: Barak II / Barak 8 SAM
- 0002409: DB3K: Add Pterodactyl UAS
- 0002834: DB3K: New Y-8 "High New" variants and other PLAAF ISR aircraft
- 0002556: DB3K: P-3C BMUP with APS-149 LSRS radar
- 0002514: Assorted PLAN updates
- 0004009: PC-12/U-28 PHOTINT & SOF-transport
- 0003749: DB3K: Z-8 AEW
- 0003889: DB3K Update: Add Chinese DF-16 Missile
- 0003109: DB3K: Yu-6 torpedo
- 0003308: DB3k: Add Khareef Class Corvettes
- 0004032: DB3k: Israeli Saar 4.5 and 5 Radar Updates
- 0005274: Nimrod Sonobuoy issues
- 0005140: DB3k: Implement Yu-6 Heavy weight torpedo
- 0005088: DF-12 SRBM
- 0005786: Various db updates
- 0005495: China updates
- 0005298: Crash while creating window
- 0006006: DB3k: Austrailan Canberra Mk20 bomber to the DB3000 database
- 0005912: Khareef-class corvette
- 0005999: [461] Posture Change Dialog Exception
- 0006053: DB3k Update; SH-60J, SH-60K Missing Sonobouy loadouts
- 0006010: DB3k: Add Russian Mig-29K
- 0006239: Chinese UAV/UCAV checklist
- 0006266: DB3k: Add Russian Carrier Aircraft: Mig-29K and Su-25 UTG
- 0006290: DB3k Request: Sonobouy loadouts for Nimrod
- 0006174: Khareef-class corvette
- 0006338: Twin-rail PL-12 launchers on J-10A
- 0006360: J-10A & J-10B Heavy A2A (BVR) loadout
- 0006529: RF-8G Crusaders has guns, as far as i know, it should not. (running latest public DB)
- 0006511: Z-19 "Sino-Longbow"
- 0006352: DB3k and CWDB: Sea Kings need sonobouy loadouts
- 0006457: DB3k Update; H6-M carries CJ-10k
- 0006353: CWDB: Sea Kinds need sonobouys
- 0006634: Add TB-16 TA to Sturgeon Class
- 0006530: RAN A4G Skyhawks (A/C 1639 in the CWDB) used "buddy" refueling packs
- 0006549: DB3k Issue: KA-28 Long endurance depth charge fuel calc issue
- 0006534: EF-4C,RF-4C Copy over IFR Issues
- 0006637: CWDB: Sturgeon Towed Sonar
- 0006692: Ship Type Descriptions
- 0006791: DB3k: Kusnetsov Parking Issues
- 0006754: SR-72 Aurora
- 0006811: Trible trouble in Dutch Navy CWDB
- 0006817: Db3k: Add RF-111C (Australia 1980)
- 0006818: DB3k: Add Japanese PS-1 MPA Flying Boat
- 0006820: F-23
- 0006800: DB3k Update: Ready times for EH-60C excessive- 20 hours
- 0006838: Pacific class patrol boats
- 0006839: Update F-35 weapon options
- 0006841: DB3k Update" RDAF J-35XD Loadout Update
- 0006720: CWDB] Mismatch between loadout description and weapons used
- 0004479: B-52H gets Sniper Pod
- 0004971: DB3k: RN starts receiving Merlin Mk.2/HM2 (2014)
- 0006765: CWDB: Flower Class Correction
- 0006757: CWDB Update; North Vietnamese AAA Gun can't engage aircraft
- 0006369: [480] Crash during CIWS engagement
- 0006114: Obscure Crash during Carribean Crisis
- 0006727: Tanker and Helo tanking missions seem to crash command
- 0006426: Strange terminal illumination behaviour APAR-MFR / ESSM

* Major new simulation feature: Payload weight & drag affects the aircraft fuel consumption. You can test this easily by e.g. assigning two identical aircraft to a patrol, one heavily armed and one lightly loaded, and comparing their endurance & range figures.

* New major UI option: No-pulse map update (YES by default). To toggle: Game -> Game Options -> Check/uncheck "No-pulse map update".

Enabling this option leads to two changes:
* At any time acceleration setting, the map & UI do not refresh every second but every 0.1 sec.
* The sim engine executes each turn not in "pulsing" mode (to emulate Harpoon's presentation), but as fast as possible.

The net result of these changes is that at time acceleration (particularly at high values, e.g. 1:30 or 1:60 sec) the map updates much more smoothly and the overall game speed is significantly improved.

To retain the "traditional", Harpoon-style pulsing map refresh set this option to OFF.

* Ctrl + left-Click and Move will create a new waypoint. Note that the player has to move the mouse 4 pixels for the new waypoint to be created, as per design.

* Includes the latest versions of the DB3000 & CWDB.

CWDB additions & changes include:

New Platforms

Aichi D3A2 Val -- Japan (Navy), 1940
Aichi E13A Jake -- Japan (Navy), 1941
F4F-3 Wildcat -- United States (Navy), 1940-1945
F4F-4 Wildcat -- United States (Navy), 1940-1945
F6F-5 Hellcat -- United States (Navy), 1944
F6F-5N Hellcat -- United States (Navy), 1944
Mitsubishi A5M4 Claude -- Japan (Navy), 1945
Mitsubishi A5M4 Claude -- Indonesia (Air Force), 1945
Mitsubishi A6M2 Type 0 Zero -- Indonesia (Air Force), 1945
Mitsubishi A6M2 Type 0 Zero -- Japan (Navy), 1945
Mitsubishi G3M2 Model 21 Nell -- Japan (Air Force), 1945
Mitsubishi G4M1, Model 11 Nell -- Japan (Air Force), 1945
Mitsubishi J2M Raiden -- Japan (Air Force), 1945
Mitsubishi J2M Raiden -- Indonesia (Air Force), 1945
Nakajima B5N2 Kate -- Japan (Navy), 1941
Nakajima B6N Jill -- Japan (Navy), 1943
Nakajima Ki-43-IIIb Oscar -- Japan (Air Force), 1945
Nakajima Ki-43-IIIb Oscar -- Indonesia (Air Force), 1945
Nakajima Ki-44-IIc Tojo -- Japan (Air Force), 1945
Nakajima Ki-44-IIc Tojo -- Indonesia (Air Force), 1945
P-38L Lightning -- United States (Air Force), 1941-1949
SB2C-5 Helldiver -- United States (Navy), 1942-1950
SBD-5 Dauntless -- United States (Navy), 1941-1945
SBD-5 Dauntless -- United States (Marine Corps), 1941-1945
TBD-1 Devastator -- United States (Navy), 1943-1959
TBF-1 Avenger -- United States (Navy), 1942
F 802 Johan Maurits van Nassau -- Netherlands (Navy), 1942-1959
F 804 Van Kinsbergen -- Netherlands (Navy), 1950-1955
CVA-7 Hornet -- United States (Navy), 1942, (1942 Configuration)
CVA-6 Enterprise -- United States (Navy), 1942, (1942 Configuration)
CVA-5 Yorktown -- United States (Navy), 1942, (1942 Configuration)
IJN Fubuki Class -- Japan (Navy), 1928-1945, (1943 Refit)
IJN Asashio Class -- Japan (Navy), 1939-1947, (1943 Refit)
IJN Kagerō Class -- Japan (Navy), 1939-1947, (1943 Refit)
IJN Shiratsuyu Class -- Japan (Navy), 1937-1945, (1943 Refit)
IJN Nagara Class -- Japan (Navy), 1942-1944, (1942 Refit)
IJN Tone Class -- Japan (Navy), 1944-1953
IJN Zuikaku -- Japan (Navy), 1941-1945
IJN Shōkaku -- Japan (Navy), 1941-1944
IJN Sōryū -- Japan (Navy), 1937-1942
IJN Hiryū -- Japan (Navy), 1939-1942
IJN Kagi -- Japan (Navy), 1935-1942, (1935 modernization)
IJN Akagi -- Japan (Navy), 1938-1942, (1938 modernization)
IJN Type D Class -- Japan (Navy), 1943-1987, Type D
IJN Type C Class -- Japan (Navy), 1942-1980, Type C
IJN Ukuru Class -- Japan (Navy), 1942-1964, Type B Modified
IJN Etorofu Class -- Japan (Navy), 1943-1948, Type A
IJN Shimushu class -- Japan (Navy), 1940-1948
IJN Hōshō -- Japan (Navy), 1922-1946
Type XXI Class -- Generic (Navy), 1943, WWII U-Boat
Type VIIC -- Generic (Navy), 1943, WWII U-Boat
Type IXB -- Generic (Navy), 1943, WWII U-Boat
F 127 Penelope [Type 12I Leander Batch 1] -- United Kingdom (Royal Navy), 1976, SeaWolf Trials Ship
K 184 Flower Class -- Chile (Navy), 1946-1949
PG 37 Casma Class [Flower Class] -- Chile (Navy), 1946
F 390 Loch Class -- United Kingdom (Royal Navy), 1944-1953


Amendments

ECM, ESM and OECM systems on all versions of B-66,EB-66 and RC-66 Destroyer aircraft updated.

Dutch Navy converted Destroyers to fast Frigates now have correct Pendant Numbers

F36 Whitby Class Carrier magazine – deleted

TU-91 Boot all versions Loadouts and Sensors amended

< Message edited by Sunburn -- 3/21/2014 11:10:56 PM >


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Post #: 1
RE: v1.03 Release Candidate thread - 2/28/2014 11:36:54 PM   
VFA41_Lion


Posts: 228
Joined: 1/30/2014
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If payload now affects fuel consumption, is there/will there be an option to jettison fuel tanks?

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Post #: 2
RE: v1.03 Release Candidate thread - 2/28/2014 11:55:25 PM   
mikmykWS

 

Posts: 11524
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Nope. Sorry.

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Post #: 3
RE: v1.03 Release Candidate thread - 3/1/2014 12:00:18 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Well, I'll at least play it before I complain...

Something is wrong with time accelleratio. 1:1 is OK, but 1:5 is running at something like 1:50 as best as I can estimate.

(in reply to mikmykWS)
Post #: 4
RE: v1.03 Release Candidate thread - 3/1/2014 12:03:59 AM   
thewood1

 

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Joined: 11/27/2005
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btw, It was the Battle of Latakia

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Post #: 5
RE: v1.03 Release Candidate thread - 3/1/2014 12:13:32 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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The game now runs in no pulse mode. So acceleration doesn't work like it did. Its more like stepping down on the gas rather than shifting gears. You should see a major bump in performance.

If you go back to pulse mode in game options it will run traditionally.

< Message edited by mikmyk -- 3/1/2014 1:14:23 AM >


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RE: v1.03 Release Candidate thread - 3/1/2014 2:00:04 AM   
thewood1

 

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Joined: 11/27/2005
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So what does acceleration do? Should I not use it in no-pulse mode?

The options dialog says only "in-time acceleration"...what does that mean.

btw, performance is outstanding now.

< Message edited by thewood1 -- 3/1/2014 3:08:05 AM >

(in reply to mikmykWS)
Post #: 7
RE: v1.03 Release Candidate thread - 3/1/2014 2:29:06 AM   
SSN754planker


Posts: 448
Joined: 10/2/2013
Status: offline
another great patch!

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MY BOOK LIST
ST1/SS SSN 754

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Post #: 8
RE: v1.03 Release Candidate thread - 3/1/2014 8:27:48 AM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Thanks!

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Post #: 9
RE: v1.03 Release Candidate thread - 3/1/2014 9:50:27 AM   
Marder


Posts: 242
Joined: 10/25/2013
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Wow! Such a big changelog. I really loove the "no pulse" option.

(in reply to Dide)
Post #: 10
RE: v1.03 Release Candidate thread - 3/1/2014 12:12:38 PM   
Blu3wolf


Posts: 198
Joined: 9/30/2013
From: Western Australia
Status: offline
Thank you very much : D

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To go up, pull back on the stick.
To go down, pull back harder...

Speed is life. Altitude is life insurance.

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Post #: 11
RE: v1.03 Release Candidate thread - 3/1/2014 12:29:26 PM   
Af1352pasha

 

Posts: 308
Joined: 9/17/2010
Status: offline
Thanks for another huge update.

One pending item, as I asked in B-490 and reply from emsoy about in-lined photo in DB viewer, any news??

(in reply to Dimitris)
Post #: 12
RE: v1.03 Release Candidate thread - 3/1/2014 12:52:22 PM   
Rodwen67


Posts: 43
Joined: 8/4/2009
From: Belgium
Status: offline
Good job !!!

(in reply to Af1352pasha)
Post #: 13
RE: v1.03 Release Candidate thread - 3/1/2014 1:06:39 PM   
erichswafford


Posts: 602
Joined: 5/14/2008
Status: offline
It now runs extremely well even on my tiny Dell 8" tablet. Performance is really excellent - great idea with the no-pulse thing.

Command during toilet breaks? Yes, we got ourselves a paradigm shift here - the shi**er will never be the same again!

;)

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RE: v1.03 Release Candidate thread - 3/1/2014 1:32:54 PM   
Primarchx


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No-Pulse looks awesome!

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Post #: 15
RE: v1.03 Release Candidate thread - 3/1/2014 2:17:54 PM   
Barny23


Posts: 122
Joined: 11/1/2012
From: Denmark
Status: offline
Hi Sunburn
0006171: Baynunah Class Corvettes
http://en.wikipedia.org/wiki/Baynunah-class_corvette
Not in DB3000 yet -it is from Abu Dhabi and it is not in.

0004608: Implement Zubr Hovercraft (China, Greece)
China ok Greece MIA not in DB
Barny

< Message edited by Barny -- 3/1/2014 3:31:52 PM >

(in reply to Dimitris)
Post #: 16
RE: v1.03 Release Candidate thread - 3/1/2014 2:38:42 PM   
guanotwozero

 

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Joined: 12/27/2013
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Thanks guys, many welcome changes!

(in reply to Barny23)
Post #: 17
RE: v1.03 Release Candidate thread - 3/1/2014 3:17:11 PM   
Zathras1

 

Posts: 43
Joined: 12/24/2013
Status: offline
Outstanding job!

At first run through, mine clearing looks to be working much better.

Thanks.

(in reply to Dimitris)
Post #: 18
RE: v1.03 Release Candidate thread - 3/1/2014 4:39:16 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
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quote:

ORIGINAL: Barny

Hi Sunburn
0006171: Baynunah Class Corvettes
http://en.wikipedia.org/wiki/Baynunah-class_corvette
Not in DB3000 yet -it is from Abu Dhabi and it is not in.

0004608: Implement Zubr Hovercraft (China, Greece)
China ok Greece MIA not in DB
Barny


Both were added a few builds back - just double-checked and they're there.

What version of the database are you using?

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Post #: 19
RE: v1.03 Release Candidate thread - 3/1/2014 4:47:32 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
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Remember, you typically need to view the latest DB from the Scen Editor. Viewing it from a Scenario just shows you the DB used to create that scenario (or it's latest update).

(in reply to ComDev)
Post #: 20
RE: v1.03 Release Candidate thread - 3/1/2014 4:56:59 PM   
Barny23


Posts: 122
Joined: 11/1/2012
From: Denmark
Status: offline
Hi emsoy
Look at Picture below only one ship !!!!
What version of the database are you using?




Attachment (1)

(in reply to ComDev)
Post #: 21
RE: v1.03 Release Candidate thread - 3/1/2014 5:02:07 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Yes, because you've filtered by country (Abu Dhabi).

If you change the filter or remove it the rest of the ships should show up.

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(in reply to Barny23)
Post #: 22
RE: v1.03 Release Candidate thread - 3/1/2014 5:12:30 PM   
Barny23


Posts: 122
Joined: 11/1/2012
From: Denmark
Status: offline
Hi Sunburn
Abu Dhabi and UAE same country
http://en.wikipedia.org/wiki/Dubai
http://en.wikipedia.org/wiki/Abu_Dhabi_(emirate)
Barny

< Message edited by Barny -- 3/1/2014 6:21:08 PM >

(in reply to Dimitris)
Post #: 23
RE: v1.03 Release Candidate thread - 3/1/2014 5:42:59 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yes but not throughout history

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(in reply to Barny23)
Post #: 24
RE: v1.03 Release Candidate thread - 3/1/2014 7:10:33 PM   
Barny23


Posts: 122
Joined: 11/1/2012
From: Denmark
Status: offline
Hi mikmyk
One Country from 1971 -Abu Dhabi can be deleted from DB3000
Abu Dhabi and UAE both have ships. aircraft, facilities and weapons in
DB3000 (funny not identical)
Barny

< Message edited by Barny -- 3/1/2014 9:36:08 PM >

(in reply to mikmykWS)
Post #: 25
RE: v1.03 Release Candidate thread - 3/1/2014 7:41:43 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Hi. The patch work great especially "no pulse" option, but i don't see the new patrol type: Naval Blockade and the new side posture: Visible one sided friendly, something wrong?
Thanks!

(in reply to Barny23)
Post #: 26
RE: v1.03 Release Candidate thread - 3/1/2014 8:27:04 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Definitely an issue with No-Pulse and time compression.

Ran a 50nm test at 500kts and 1:5 time compression. This should take 6 minutes (1/10th of an hour), which it does in game time. In real time it should take 12 x 6 = 72 seconds for 1:5 compression but instead takes 7 seconds, about 10x faster than it should be.

(in reply to Dide)
Post #: 27
RE: v1.03 Release Candidate thread - 3/1/2014 8:53:55 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
That was asked and explained above...though I am not sure I understand still.

(in reply to Primarchx)
Post #: 28
RE: v1.03 Release Candidate thread - 3/1/2014 9:05:47 PM   
dandin384


Posts: 176
Joined: 11/5/2013
From: United States
Status: offline
The way I would describe it:

It's hi-fi mode for large scenarios and time acceleration on general, the Russian/Ukrainian scen I'm playing with Baloogan right now has an AU count of 1000+. With Pulse settings off I have to run in 1:1, and it's slow going. With the pulse option I can run higher time acceleration settings without any problems, and the game flows great.

If you want to keep the normal time acceleration just turn pulse mode off. If you want increased performance leave it on.

(in reply to thewood1)
Post #: 29
RE: v1.03 Release Candidate thread - 3/1/2014 9:07:48 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Mike said something about 'stepping on the gas', but the time-compression rates (5x, 15x, etc) are still the rates of compression given. If these rates are changed under No-Pulse, what are they?

(in reply to thewood1)
Post #: 30
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