Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Space Sector Preview For Distant Worlds - Universe

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Space Sector Preview For Distant Worlds - Universe Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Space Sector Preview For Distant Worlds - Universe - 1/20/2014 3:57:11 PM   
TanC

 

Posts: 74
Joined: 5/8/2013
Status: offline
quote:

ORIGINAL: Bingeling

As far as I understand it is the "Ultimate edition". With an upgrade path for those that own any piece from earlier.

So new players will only buy "Universe".

Thank you!

(in reply to Bingeling)
Post #: 61
RE: Space Sector Preview For Distant Worlds - Universe - 2/14/2014 2:24:16 PM   
Noble713


Posts: 53
Joined: 1/11/2011
From: Japan (US expat)
Status: offline
quote:

ORIGINAL: Ares106

if you wish to see some impressive modding, you should check out the civilizations series, total war series, and mount&lade.

I personally think Distant worlds is the perfect platform for a comprehensive Star wars mod, that's probably what Erik would have wanted to do with distant worlds if he had the license.
....
By comprehensive mod I mean a total conversion, all the ship models, weapons tech trees races resources "authentic" ship combat, and sounds and music and UI, "authentic" custom made universe with all the preset planet names and locations, character portraits/skills, story line triggers and so on based on your favorite sci-fi universe. (not just some star trek ship models)

Now, this all depends on two things, How easy it is to mod the game which we will soon see and how many dedicated modders with a lot of free time actually exist, the latter is a direct function of how popular the game is right now.


I just found the Space Sector announcement today and practically jumped out of my seat. I haven't played DW in about 6 months b/c my personal Star Wars mod can't live up to my expectations (largely because of the DW tech tree....I really get into the weeds when it comes to "accurate" starship armaments). I've been fiddling with my Space Empires IV mod for the past 2 weeks until *that* game's overwhelming limitations also drove me nuts.

I intend to purchase DW: Universe solely off the *possibility* that I can finally create the Star Wars total conversion of my dreams. I own every DW release so far, but had already made up my mind that if this new expansion didn't have tech tree/component modding I wasn't buying it. I read that one blurb in the Space Sector article and immediately changed my mind.

As you pointed out, I too think the DW game engine was practically designed to be a Star Wars simulator (look at the system names, most of them are misspelled versions of Star Wars planet names, not to mention the hyperdrive mechanics and similarity to SW:Rebellion's agent missions) but without the license. Time to make it a reality.

On a side note, mods are pretty much the only reason many older games still have huge followings. Some personal examples of mods breathing life into my games:
Space Empires IV, 2000: I play Babylon 5 and Star Trek (TNG/DS9-era) mods, as well as my own Star Wars mod
Civilization 3, 2001: Occasionally I'll play Rise & Rule mod, with my mix of modern military flavor units.
Rome: Total War, 2004: I only stopped playing Rome Total Realism Platinum mod when I installed Total War:Rome 2 this fall.
Total War Rome 2, 2013: I stopped playing RTW2 in less than 2 weeks because the battles are terribly cartoony. Started playing again in December after finding the Divide et Impera mod which fixes the combat (among other things).
Medieval 2: Total War, 2006: I still play Stainless Steel mod. Just recently uninstalled the LOTR-themed Third Age mod after years of play.
Dominions 3, 2006: I have a bunch of Warhammer Fantasy nations installed. I probably won't pick up Dom4 until they get ported.

So yeah....mods are where it's at.

(in reply to Ares106)
Post #: 62
RE: Space Sector Preview For Distant Worlds - Universe - 2/15/2014 1:41:43 AM   
Henzington


Posts: 38
Joined: 12/29/2013
Status: offline
Yeah the misspelling is most likely for copyright purposes so they don't get the butts sued by Lucas or now Disney.

(in reply to Noble713)
Post #: 63
RE: Space Sector Preview For Distant Worlds - Universe - 2/16/2014 5:02:12 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

Hi Wolfe,

I think you're mistaken on your assumption - I think the mods that Universe will unleash will benefit everyone, whether they are modders themselves or not. You can also be assured that general improvements to DW in many areas have been part of Universe development, as with all previous releases.

Regards,

- Erik



mods are great, i get it, and totally understand it. games like skyrim went from good games to legendary games due to the modding community (and support), but a game has to have a community. this game has some enthusiastic modders, dont get me wrong, but its still a pretty small community. the unusually large price point coupled with mostly superficial moddability has never been able to foster any large changes there. i am happy to see modding made much more available and thorough as a sort of final expansion, but to use it as its only real selling point does not really sit right with me at all. i only hope the price point matches the (new) content.

< Message edited by adecoy95 -- 2/16/2014 9:31:45 AM >

(in reply to tjhkkr)
Post #: 64
RE: Space Sector Preview For Distant Worlds - Universe - 2/17/2014 8:53:34 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
The Star Trek Armada 3 mod for Sins of a Solar Empire has me completely hooked at the moment. And unlike Distant Words it's pretty easy to find a setting that represents a serious challenge. With all due respect to the efforts behind the limited mods that we have for Distant Worlds, I fear that the marketing effort from Matrix is so unbelievably bad, that it would require some super special efforts from our small community to get anything remotely as good going for Distant Worlds Universe.

< Message edited by Icemania -- 2/17/2014 9:54:20 AM >

(in reply to adecoy95)
Post #: 65
RE: Space Sector Preview For Distant Worlds - Universe - 2/18/2014 5:02:22 AM   
jesuswhywhy

 

Posts: 79
Joined: 11/7/2010
Status: offline
gagging for distant worlds universe

(in reply to Icemania)
Post #: 66
RE: Space Sector Preview For Distant Worlds - Universe - 2/18/2014 6:18:58 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Dude shoud play SW Rebellion.If you can handle high micro,crappy UI the game is the ultimate Starwars simulation.

_____________________________


(in reply to jesuswhywhy)
Post #: 67
RE: Space Sector Preview For Distant Worlds - Universe - 2/18/2014 7:01:55 PM   
Deathball

 

Posts: 117
Joined: 4/3/2012
Status: offline
So since this is scheduled for release in about a month has there been any new info anywhere?

(in reply to ASHBERY76)
Post #: 68
RE: Space Sector Preview For Distant Worlds - Universe - 2/18/2014 10:12:05 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: ASHBERY76

Dude shoud play SW Rebellion.If you can handle high micro,crappy UI the game is the ultimate Starwars simulation.


i remember that game, i disliked that a fleet without a hero attached to it might as well have been paper replicas of actual space ships, still i think it had some pretty advanced features for its time

< Message edited by adecoy95 -- 2/18/2014 11:13:14 PM >

(in reply to ASHBERY76)
Post #: 69
RE: Space Sector Preview For Distant Worlds - Universe - 2/19/2014 1:35:08 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Deathball
So since this is scheduled for release in about a month has there been any new info anywhere?

Ask Kayoz. According to him their Marketing is reasonable.


(in reply to Deathball)
Post #: 70
RE: Space Sector Preview For Distant Worlds - Universe - 2/19/2014 3:49:43 PM   
Deathball

 

Posts: 117
Joined: 4/3/2012
Status: offline

quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Deathball
So since this is scheduled for release in about a month has there been any new info anywhere?

Ask Kayoz. According to him their Marketing is reasonable.




Please don't carry your flamewar over from the other thread

(in reply to Icemania)
Post #: 71
RE: Space Sector Preview For Distant Worlds - Universe - 2/19/2014 4:04:15 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline

quote:

ORIGINAL: Deathball


quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Deathball
So since this is scheduled for release in about a month has there been any new info anywhere?

Ask Kayoz. According to him their Marketing is reasonable.




Please don't carry your flamewar over from the other thread

Indeed. The other thread is in danger of being locked, so keep things constructive and on-topic.

Cheers

Pip


_____________________________

follow me on Twitter here

(in reply to Deathball)
Post #: 72
RE: Space Sector Preview For Distant Worlds - Universe - 2/19/2014 9:38:27 PM   
jesuswhywhy

 

Posts: 79
Joined: 11/7/2010
Status: offline
someone mentioned it in another thread, do u think race forgivefullness* will be made more harsh in universe, things like bombarding a planet etc really should be unforgivable, are races too greedy do they want trade too much lol, not too mention fleet defence of the home planet.. right now i think they are too raidy and offensive

p.s. stop being secritive about future developement of distant worlds lol

< Message edited by jesuswhywhy -- 2/19/2014 10:40:00 PM >

(in reply to PipFromSlitherine)
Post #: 73
RE: Space Sector Preview For Distant Worlds - Universe - 2/19/2014 11:52:15 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Agreed that doing evil things should have more drastic repercussions than it does currently. Genocide on a mass scale (bombardments, planet destroyers, or extermination policies) should have the effect of being repulsive to other species as they would see themselves as the next potential victims.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to jesuswhywhy)
Post #: 74
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 12:44:26 AM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline
quote:

ORIGINAL: jesuswhywhy

p.s. stop being secritive about future developement of distant worlds lol


Yup. All my spies are now totally dedicated to busting the secretive 'Matrix Conglomeration', and exposing their secrets. Sadly, DW doesn't seem to have a 'Hack my employer's server' option. And if it did, to use it would be amoral. Or immoral. Or some bloody vowel with a '[m]moral' suffix.

Osito


< Message edited by Osito -- 2/20/2014 1:03:29 PM >

(in reply to jesuswhywhy)
Post #: 75
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 12:57:52 AM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline
@Jesuswhywhy.

Bit OT, but shouldn't you have another y? I don't know why I think that, but I can't help thinking two why's bad, three why's (or even four - yes, yes!) good.

(in reply to jesuswhywhy)
Post #: 76
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 3:47:19 AM   
jesuswhywhy

 

Posts: 79
Joined: 11/7/2010
Status: offline
lol i have/had two usernames on here theother is jezwhywhywhy

(in reply to Osito)
Post #: 77
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 11:19:29 AM   
Noble713


Posts: 53
Joined: 1/11/2011
From: Japan (US expat)
Status: offline
quote:

ORIGINAL: ASHBERY76

Dude shoud play SW Rebellion.If you can handle high micro,crappy UI the game is the ultimate Starwars simulation.


I used to play it for years, then tried my hand at modding it...which was a nightmare. Some of the game's many problems from my perspective:

1. Inaccurate galaxy map (somewhat fixable via modding).
2. Terrible 3d ship models (replacing them can lead to inexplicable glitches....or work perfectly).
3. Goofy ship combat balance that heavily favored the Rebel Alliance (a fleet of small Rebel ships could go toe-to-toe with a Star Destroyer, even though their "actual" tonnage/reactor power/known armaments would never support such a scenario).
4. Limitations on how many ship designs can be included.
5. Treats the galaxy as only Imperials vs Rebels. No minor powers (Hutt Space, Corporate Sector Authority, etc.) and no pirates.


But my attempt at making a Clone Wars mod for it did supply me with a bunch of character images that should hopefully make it into my Distant Worlds mod. We'll see...

(in reply to ASHBERY76)
Post #: 78
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 11:33:59 AM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: Deathball

quote:

ORIGINAL: Icemania

quote:

ORIGINAL: Deathball
So since this is scheduled for release in about a month has there been any new info anywhere?

Ask Kayoz. According to him their Marketing is reasonable.


Please don't carry your flamewar over from the other thread


Fair enough. To answer your question: there is no new info anywhere.

(in reply to Deathball)
Post #: 79
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 12:41:53 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
quote:

ORIGINAL: Shark7

Agreed that doing evil things should have more drastic repercussions than it does currently. Genocide on a mass scale (bombardments, planet destroyers, or extermination policies) should have the effect of being repulsive to other species as they would see themselves as the next potential victims.


The new starting point in Universe will be the original war against the Shakturi, and the Space Sector preview says that "you’ll have access to the tech required to build your own planet destroyers and research and deploy the Xaraktor virus." Hopefully with more genocide weapons available there'll also be some tweaking to the implications of using them.

(in reply to Shark7)
Post #: 80
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 6:10:40 PM   
NovaCameron

 

Posts: 1
Joined: 2/20/2014
Status: offline
Will there be more ship types or possiblity of modding more ship types?

Will there be a 'Build Fleet' option so I don't have to manually build fleets?
or can I add the new ship types to the AI fleet balencing? Both would be great.

New planet types? (or can you mod new planets already.. I'm not sure..)

Systems with multiple stars? ( might be hard for how planets are done...)

Only a month away and I must know! xD
It is awesome anyway.



(in reply to Cauldyth)
Post #: 81
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 7:41:38 PM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline

quote:

ORIGINAL: NovaCameron

Will there be more ship types or possiblity of modding more ship types?

Will there be a 'Build Fleet' option so I don't have to manually build fleets?
or can I add the new ship types to the AI fleet balencing? Both would be great.

New planet types? (or can you mod new planets already.. I'm not sure..)

Systems with multiple stars? ( might be hard for how planets are done...)

Only a month away and I must know! xD
It is awesome anyway.



You can already mod the planets in the game editor, but of course you have to redo it every time you start a new game. You can't mod the planet types, though, not even in the game editor.

I have a question on your "systems with multiple stars" suggestion. Are there any real multiple star systems in which the stars are within planetary distances of one another?

Osito

(in reply to NovaCameron)
Post #: 82
RE: Space Sector Preview For Distant Worlds - Universe - 2/20/2014 9:19:04 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline

quote:

ORIGINAL: Osito
Are there any real multiple star systems in which the stars are within planetary distances of one another?


Yep. From Wikipedia:

'Planets that orbit just one star in a binary pair are said to have "S-type" orbits, whereas those that orbit around both stars have "P-type" or "circumbinary" orbits. It is estimated that 50–60% of binary stars are capable of supporting habitable terrestrial planets within stable orbital ranges.'

(in reply to Osito)
Post #: 83
RE: Space Sector Preview For Distant Worlds - Universe - 2/21/2014 8:14:18 AM   
Ralzakark


Posts: 225
Joined: 4/24/2012
Status: offline
Actual example of exoplant orbiting a binary (part of a bigger system itself) here: http://www.bbc.co.uk/news/science-environment-20755453

And you can download the full paper describing it as a pdf here: http://arxiv.org/abs/1210.3612

(in reply to Cauldyth)
Post #: 84
RE: Space Sector Preview For Distant Worlds - Universe - 2/21/2014 12:05:20 PM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline
Interesting - I hadn't appreciate that binary stars could be that close to one another.

(in reply to Ralzakark)
Post #: 85
RE: Space Sector Preview For Distant Worlds - Universe - 2/22/2014 1:27:59 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
Since you are lurking can I ask if there anything new coming soon on SpaceSector Adam?

(in reply to Osito)
Post #: 86
RE: Space Sector Preview For Distant Worlds - Universe - 3/1/2014 4:13:38 PM   
Ostwindflak


Posts: 668
Joined: 1/23/2014
From: New Hampshire
Status: offline
Just wondering if there is a date set for release or an approximate date?

(in reply to Icemania)
Post #: 87
RE: Space Sector Preview For Distant Worlds - Universe - 3/1/2014 9:54:51 PM   
Tcby


Posts: 342
Joined: 12/16/2013
From: Australia
Status: offline
Approximate date: late first quarter.

(in reply to Ostwindflak)
Post #: 88
RE: Space Sector Preview For Distant Worlds - Universe - 3/1/2014 11:38:48 PM   
DevildogFF


Posts: 187
Joined: 12/8/2012
From: Northern Virginia, USA
Status: offline
Your marketing strategy is CRAP, Matrix. Why haven't we heard a FREAKING THING about Universe?

If it weren't for Distant Worlds being really good, I would write you off. Why must we pry and pry!?

(in reply to Tcby)
Post #: 89
RE: Space Sector Preview For Distant Worlds - Universe - 3/3/2014 4:58:48 PM   
whiran

 

Posts: 25
Joined: 5/12/2013
Status: offline

quote:

ORIGINAL: DevildogFF

Your marketing strategy is CRAP, Matrix. Why haven't we heard a FREAKING THING about Universe?

If it weren't for Distant Worlds being really good, I would write you off. Why must we pry and pry!?

Because they are comfortable doing what they are doing and they are okay with how it is working.

They, apparently, see no need to increase communication or marketing efforts. And, really, if they are okay with it then that's the end of it.

This game will remain relatively unknown, it'll have a continual trickle of new buyers that bring in enough income to keep up development, and they'll go to sites that they are familiar with.

Besides, what more can they say about Universe? It doesn't appear to be a huge update or anything like that. They are adding some mod stuff (whatever that really means) and they'll offer a unified Distant Worlds bundle as a single product. Probably for $99.99 USD to not upset current owners (I kid on the price front - it'll probably be 49.99 or 59.99).

Who knows, maybe they'll release Universe on Steam...

(in reply to DevildogFF)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Space Sector Preview For Distant Worlds - Universe Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.531