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Hex-grid modding

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios >> Hex-grid modding Page: [1]
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Hex-grid modding - 3/1/2014 5:16:50 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline
Hi,

I would like to remove the hex-grid, or make it a lot less intrusive.

In the boardgame CoH "Awakening the Bear" 2nd Ed. the grid is very discrete and only visible in the corners.
I'm sure the same could be done for this game.

Is there a talented modder that could help me?

Cheers,



< Message edited by BodyBag -- 3/1/2014 6:52:56 PM >


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Post #: 1
RE: Hex-grid modding - 3/2/2014 1:51:45 AM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
Hey BB,
Just lower the opacity of the grid to let some of the background show through.


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(in reply to BodyBag)
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RE: Hex-grid modding - 3/2/2014 4:51:57 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline
Hi Jamm

Thanks for your response,- and how do I do that?

Can I also remove the black dots in the middle?

Cheers,

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to Jamm)
Post #: 3
RE: Hex-grid modding - 3/3/2014 12:12:54 AM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
I thought you meant creating a new map.
In the boxed game, I don't think you can do that.

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks

(in reply to BodyBag)
Post #: 4
RE: Hex-grid modding - 3/3/2014 12:17:44 AM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline
OK, too bad.

Thanks,

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to Jamm)
Post #: 5
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