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need help editing oob in text form and reimporting it.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> need help editing oob in text form and reimporting it. Page: [1]
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need help editing oob in text form and reimporting it. - 3/5/2014 8:01:25 PM   
Panzer War

 

Posts: 29
Joined: 1/19/2006
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the f4/f5 keys have no effect, then saved oob changed to xml extension open in word edit the unit, try to open it in the scenario and gives error message files is wrong size, something to that extent. check the unit and nothing has changed. (win 7 home)

example

unit a 0 assigned but at top
unit b 25 assigned
unit c 24 assigned

Post #: 1
RE: need help editing oob in text form and reimporting it. - 3/5/2014 8:06:30 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Panzer War

the f4/f5 keys have no effect, then saved oob changed to xml extension open in word edit the unit, try to open it in the scenario and gives error message files is wrong size, something to that extent. check the unit and nothing has changed. (win 7 home)

example

unit a 0 assigned but at top
unit b 25 assigned
unit c 24 assigned



Send me the .OOB; I would always edit the .OOB file, not the .XML. Use Notepad++ not Word!

Klink, Oberst




Attachment (1)

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(in reply to Panzer War)
Post #: 2
RE: need help editing oob in text form and reimporting it. - 3/6/2014 1:29:44 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

the f4/f5 keys have no effect


The Force Editor has to be open for these to work, I think. I'm still using XP, but W7 hopefully doesn't effect these functions.

(in reply to Panzer War)
Post #: 3
RE: need help editing oob in text form and reimporting it. - 3/6/2014 2:19:49 AM   
Panzer War

 

Posts: 29
Joined: 1/19/2006
Status: offline
I finally figured it out got a new keyboard with an flock key and it has to be turned on for the f keys to work.
Well back to beta testing my scenario.

thank you,

(in reply to sPzAbt653)
Post #: 4
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