Posts: 176
Joined: 11/5/2013 From: United States Status: offline
quote:
ORIGINAL: Casinn
Are you "extracting all" over the command directory and letting it replace everything or trying to run it straight out of the zip?
Extract to C:\Matrix Games\Command Modern Air Naval Operations (That's the default file path, if you installed command somewhere else extract it to that location) and overwrite all existing files.
Are you "extracting all" over the command directory and letting it replace everything or trying to run it straight out of the zip?
Extract to C:\Matrix Games\Command Modern Air Naval Operations (That's the default file path, if you installed command somewhere else extract it to that location) and overwrite all existing files.
This can be applied to any existing Command installation.
Release Notes (changes since B498)
Fixed/Added: --------------- - 0006925: [Build 498] SAMS go blind and Command crashes about 50 percent of time - 0000600: Afterburner in IR calcs - 0006911: [498] Game crash during Indian Ocean Brawl - 0006921: Sensors from pods are added twice - 0006787: [491]Minehunting got weird
* Autosave now allows going farther "back in time": When an autosave is performed, the existing autosave file is renamed to autoscen_20, the existing (if any) autoscen_20 file is renamed to autoscen_40 etc. all the way to autoscen_100. This way, whenever there is a reported problem the dev team can go back up to 100 (RL) seconds to troubleshoot reported issues. This solves the "autosave after the fact" problem.
* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.
* As requested, the no-pulse mode can now be toggled on/off via two additional ways (other than Game -> Options etc.): a) Drop-down selector "Map Update Mode", placed to the right of the "Time Compression" drop-down selector. b) Keyboard shortcut: Ctrl+Q .
* Includes all the latest AD imports by Rudd.
< Message edited by Sunburn -- 3/5/2014 10:59:47 PM >
Posts: 16
Joined: 1/15/2014 From: New Zealand Status: offline
Did other people settings all change after applying build 499? Sound turned on, sonobuoy visibility changed, map cursor databox, etc. Have not had this happen before when applying any other builds.
Posts: 176
Joined: 11/5/2013 From: United States Status: offline
quote:
ORIGINAL: Pukeko
Did other people settings all change after applying build 499? Sound turned on, sonobuoy visibility changed, map cursor databox, etc. Have not had this happen before when applying any other builds.
Yes, my settings reset as well, those large reference points bring back some memories
* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
o Is this a 360 degree enhancement or just from the rear arc?
o Does this enhancement kick in at the moment of an IRM attack or when the weapon is launched? IE, if I see a missile launched, can I chop the throttle to Loiter as a countermeasure?
o Does this enhancement effect ships as well as aircraft?
quote:
ORIGINAL: Sunburn
* Engine throttle (cruise, full, flank etc.) is now taken into account when calculating the IR signature of aircraft, and thus its detection range by a sensor.
2. It works for any IR sensor check. IR missiles typically have to detect the target prior to launch and they also have to keep detecting it continuously post-launch, otherwise they'll fall behind. So in theory you can indeed pull the stunt you are describing. The catch is that by the time you are within the weapon's DLZ, a decent IR seeker will likely detect you at both idle and AB.
Understood. So it's not a to-hit modifier, but rather a detection modifier. This may widen the envelope (DLZ) of some earlier IRMs with creaky seekers, at least against a target with a high power setting. IRSTs seem to benefit in the rear/side quarters, too.
This can be applied to any existing Command installation.
Release Notes (changes since B499)
Fixed: ------- - 0006946: Crash and 'SAM hanging in air' with simple scenario with S-400 vs A/C - 0006948: Crash when running SARH scenario at high time acceleration - 0006944: During Sea Eagle Raid Soviet SAM's go blind and hang in place - 0006945: Crash: SA-20a firing against AARGM - 0006924: [Build 498] Salvo SARH Launches and strange lock breaking behavior - 0006935: [499] If targets move out of radar arc SARH missiles do not go blind - 0006926: [498] ABM intercept Crash
Hey great job with updates but i cant download Build 500 from google drive. It says something like too many downloads/usage on your drive account. I was able to download Build 499.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
I was looking through GBUs in database and i realized that Mk84 has double the DPs than GBU-28. So it would be great to have separate DP for soft/surface targets and hard/buried targets. Example Mk84 is better on soft and GBU-28 would have superior penetration capability. Now its better to bomb hard targets with Mk84.
Also if i understand GBU-57 MOB was mentioned in Build 497 but i cant find it in Build 499 (couldnt download Build 500).
(I managed to download Build 500 and it has GBU-57)
This can be applied to any existing Command installation.
Release Notes (changes since B500)
Fixed/Added: ----------------- - 0006937: [499] Minehunting still strange - 0006897: [496] All my F-4G's instantly RTB after take off - 0002736: DB3K: MiG-31BM - 0002921: DB3K: AA-12 users - 0002935: DB3K + CWDB: LPD-20 mobile radar - 0002991: DB3K: Pak, UAE & Saudi Erieye AEW - 0003166: Karel Doorman class MLU - 0003065: DB3K: Indian Su-30MKI "Mk2" - 0003036: DB3K: Indian EMB-145 AEW - 0002971: DB3K: SPN-40/SPN-40M2 / 1RL238 High Power Ku-Band Radar Jammer - 0002970: DB3K: SPN-30 "Paint Box" High Power X-Band Radar Jammer - 0002944: DB3K: A-50U - 0003686: F-14B doesn't RTB after bombs expended but hovers around targets lazing one - 0003751: DB3k: Add Japanese AH-1S Cobra (1984-current) - 0003798: USN Super Hornet short-term upgrades - 0003650: DB3K: LCF SMART-L to be modified for BMD - 0003514: DB3K: MQ-8C - 0004051: DB3K + CWDB: RBK family - 0004144: DB3K Update: Add Indonesian Todak Class PB (Nav V) 2000 - 0004146: Add Indonesia SU-30MK2 2013 - 0004180: DB3k- MQ-8B Firescout Radar Payload - 0004230: DB3k Update; Spanish Mirage F.1M out of service this year - 0004227: DB3k Update: Thai 421 Naresuan Frigate Update Details (2014) - 0004200: DB3k: Add Algerian SU-30MKA (2010) - 0004848: Add Australian MH-60R (2014) - 0004316: IRST Update for Hornets, Eagles - 0004317: Ecuador AF Updates- Adds and out of service dates - 0004785: Add missing Chinese units - 0005380: A B-25J bomber runs out of fuel in 30 min - 0005122: DB3k: Add INS Vikrant (2018) - 0004940: Jean Bart radar update - 0004932: Cassard/Jean Bart Upgrade 2012 - 0005430: Miscellaneous French AF Updates - 0005702: Italian Carrier Updates - 0005796: Duelist Feedback - 0005567: Scenarios need weather/temp set (was: Trapped Under the Ice Scenario temperature is weird) - 0005564: [430] Helicopter can launched from ship but can not land. - 0006257: DB3k: Mine Missing from Mine Loadout - 0005817: Algerian Su-30s etc - 0006172: Type 26 Global Combat Ship - 0006181: Go Jun Bong Class LST - 0006354: CWDB: Essex LPH Conversions Speed Issue - 0006328: #567 B-52H 1991 AGM-129A has no AGM-129s listed as stores - 0006272: Duelists unit name changes - 0006258: [476] ZBD 04 has 373 weapons check it out - 0006263: DB3k: Chinese Type 071 LPD Needs Well Deck - 0006382: DB3k Update: Tejas Mk 1 loadouts - 0006385: DB3k: Engine issue with Falcon 20 and 50 - 0006389: SU-7's still have issues..maybe:) - 0006359: Add Countries to DB3k DB - 0006735: NATF - 0006497: Asw exersise scen: biologics at periscope depth - 0006679: Tomcat 21 - 0006485: ADM-160 MALD bug - 0006442: [381]DB3k Update:Israeli F-15D Upgrades - 0006822: A-12 Avenger II - 0006821: MiG-35 Flashback (MiG 1.42 MFI) - 0006761: Ulyanovsk carrier - 0006758: DB3k: South Korean Loadout updates - 0006749: S-300 vs ballistic missile - 0006746: Unit fuel bar qty issue - 0006737: DB3k Russian Radars can't detect Scuds - 0006901: Minor Meteor items - 0006894: DB3k: B-2A MOP loadout not working - 0006882: DB3k: AU Updates and Fixes - 0006862: S-100 Camcopter for Italy - 0006855: Updated Scenarios for 1.03 - 0006932: Rear IR signatures for glide bombs & missing RCS modifiers for stealthy missiles - 0006907: DB3k [B498] MALDs running out of fuel - 0006918: Vostok E issues- Need to give the facility a type - 0006905: U-boat details - 0006934: [498] Harm Hits don't seem that effective against Spoon Rest Radars - 0002151: Malaysian Su-30MKMs can buddy-refuel other AC - 0002240: DB3k: Add S-70B Singapore - 0002241: DB3k Update: Add Singapore's Vastergotland/Archer Class Submarines
* Floating mines can now be detected by visual sensors (incl. eyeballs) on ships and aircraft who fly lower than 150m/450ft and slower than 200kts. Perfect-conditions detection range is 300 meters but actual detection range can be signficantly lower depending on lighting, weather etc.
* Includes updated & rebuilt versions of all official scenarios.
* Includes the v409 versions of the DB3000 & CWDB databases.
NOTE: There is a known issue with surface mine-sweepers maneuvering towards mines as they sweep past them, which causes exceptionally high losses. We are looking into this.
ETA: Neither the TC-21 or the A-12A had an RWR able to detect a SPY-1 tracking them until they broke 120nm, the range of the system. Seems sort of weak for this model, but I suppose ESM is another platform's job.
< Message edited by Primarchx -- 3/10/2014 4:12:53 AM >