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Unofficial fix for updated 10th Panzer in Tunisia LCG

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Unofficial fix for updated 10th Panzer in Tunisia LCG Page: [1]
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Unofficial fix for updated 10th Panzer in Tunisia LCG - 3/10/2014 1:20:36 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
Ran into a problem with my core force HQ and associated units being swapped about 6-7 scenarios into this LCG. Went through all the .scl files and found that all files ending from 10-17 inclusive had this problem. (FYI number 13 has no HQ on map, and none listed in reinforcements..I believe this to be intentional.)

Fixed this, and deleted a few other rogue German HQs that didn't belong.

Just unzip into your main West Front folder...let the files overwrite.

Download HERE.

Let me know if this link doesn't work...some free webstorage thing I got with a computer.

ChadG
Post #: 1
RE: Unofficial fix for updated 10th Panzer in Tunisia LCG - 3/18/2014 8:21:31 AM   
Udet


Posts: 56
Joined: 12/19/2006
Status: offline
Thanks for the fix, Juggalo. The download worked.

Question: Is this fix needed for the 2.0 update only or also for previous versions?

_____________________________

Udet

(in reply to TAIL GUNNER)
Post #: 2
RE: Unofficial fix for updated 10th Panzer in Tunisia LCG - 3/19/2014 4:06:27 AM   
TAIL GUNNER

 

Posts: 1152
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
hello Udet, the files are only for the updated 10th Panzer in Tunisa LCG that came with 2.0.

(in reply to Udet)
Post #: 3
RE: Unofficial fix for updated 10th Panzer in Tunisia LCG - 3/19/2014 7:44:00 AM   
Udet


Posts: 56
Joined: 12/19/2006
Status: offline
Thanks for the fast response, Juggalo!

_____________________________

Udet

(in reply to TAIL GUNNER)
Post #: 4
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